(3b137aa1a) Merge remote-tracking branch 'origin/dev' into human-ai
This commit is contained in:
@@ -121,90 +121,7 @@ namespace Barotrauma
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MainLimb.PullJointWorldAnchorB = Collider.SimPosition;
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MainLimb.PullJointWorldAnchorB = Collider.SimPosition;
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MainLimb.PullJointEnabled = true;
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MainLimb.PullJointEnabled = true;
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}
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}
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character.SelectedConstruction = character.MemState[0].SelectedItem;
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}
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}
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if (character.MemState[0].Animation == AnimController.Animation.CPR)
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{
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character.AnimController.Anim = AnimController.Animation.CPR;
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}
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else if (character.AnimController.Anim == AnimController.Animation.CPR)
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{
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character.AnimController.Anim = AnimController.Animation.None;
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}
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Vector2 newVelocity = Collider.LinearVelocity;
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Vector2 newPosition = Collider.SimPosition;
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float newRotation = Collider.Rotation;
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float newAngularVelocity = Collider.AngularVelocity;
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Collider.CorrectPosition(character.MemState, out newPosition, out newVelocity, out newRotation, out newAngularVelocity);
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newVelocity = newVelocity.ClampLength(100.0f);
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if (!MathUtils.IsValid(newVelocity)) { newVelocity = Vector2.Zero; }
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overrideTargetMovement = newVelocity.LengthSquared() > 0.01f ? newVelocity : Vector2.Zero;
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Collider.LinearVelocity = newVelocity;
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Collider.AngularVelocity = newAngularVelocity;
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float distSqrd = Vector2.DistanceSquared(newPosition, Collider.SimPosition);
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float errorTolerance = character.AllowInput ? 0.01f : 0.2f;
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if (distSqrd > errorTolerance)
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{
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if (distSqrd > 10.0f || !character.AllowInput)
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{
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Collider.TargetRotation = newRotation;
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SetPosition(newPosition, lerp: distSqrd < 5.0f, ignorePlatforms: false);
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}
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else
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{
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Collider.TargetRotation = newRotation;
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Collider.TargetPosition = newPosition;
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Collider.MoveToTargetPosition(true);
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}
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}
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//unconscious/dead characters can't correct their position using AnimController movement
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// -> we need to correct it manually
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if (!character.AllowInput)
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{
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float mainLimbDistSqrd = Vector2.DistanceSquared(MainLimb.PullJointWorldAnchorA, Collider.SimPosition);
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float mainLimbErrorTolerance = 0.1f;
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//if the main limb is roughly at the correct position and the collider isn't moving (much at least),
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//don't attempt to correct the position.
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if (mainLimbDistSqrd > mainLimbErrorTolerance || Collider.LinearVelocity.LengthSquared() > 0.05f)
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{
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MainLimb.PullJointWorldAnchorB = Collider.SimPosition;
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MainLimb.PullJointEnabled = true;
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}
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}
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}
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character.MemLocalState.Clear();
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}
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else
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{
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//remove states with a timestamp (there may still timestamp-based states
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//in the list if the controlled character switches from timestamp-based interpolation to ID-based)
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character.MemState.RemoveAll(m => m.Timestamp > 0.0f);
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for (int i = 0; i < character.MemLocalState.Count; i++)
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{
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if (character.Submarine == null)
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{
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//transform in-sub coordinates to outside coordinates
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if (character.MemLocalState[i].Position.Y > lowestSubPos)
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{
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character.MemLocalState[i].TransformInToOutside();
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}
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}
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else if (currentHull?.Submarine != null)
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{
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//transform outside coordinates to in-sub coordinates
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if (character.MemLocalState[i].Position.Y < lowestSubPos)
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{
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character.MemLocalState[i].TransformOutToInside(currentHull.Submarine);
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}
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}
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}
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}
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character.MemLocalState.Clear();
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character.MemLocalState.Clear();
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}
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}
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@@ -633,10 +633,14 @@ namespace Barotrauma
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}
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}
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else if (Tutorial.Initialized && Tutorial.ContentRunning)
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else if (Tutorial.Initialized && Tutorial.ContentRunning)
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{
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{
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(GameMain.GameSession.GameMode as TutorialMode).Tutorial.CloseActiveContentGUI();
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(GameSession.GameMode as TutorialMode).Tutorial.CloseActiveContentGUI();
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}
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else if (GUI.PauseMenuOpen)
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{
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GUI.TogglePauseMenu();
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}
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}
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else if ((Character.Controlled?.SelectedConstruction == null || !Character.Controlled.SelectedConstruction.ActiveHUDs.Any(ic => ic.GuiFrame != null))
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else if ((Character.Controlled?.SelectedConstruction == null || !Character.Controlled.SelectedConstruction.ActiveHUDs.Any(ic => ic.GuiFrame != null))
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&& Inventory.SelectedSlot == null && CharacterHealth.OpenHealthWindow == null)
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&& Inventory.SelectedSlot == null && CharacterHealth.OpenHealthWindow == null)
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{
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{
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// Otherwise toggle pausing, unless another window/interface is open.
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// Otherwise toggle pausing, unless another window/interface is open.
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GUI.TogglePauseMenu();
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GUI.TogglePauseMenu();
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@@ -647,7 +651,7 @@ namespace Barotrauma
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paused = (DebugConsole.IsOpen || GUI.PauseMenuOpen || GUI.SettingsMenuOpen || Tutorial.ContentRunning) &&
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paused = (DebugConsole.IsOpen || GUI.PauseMenuOpen || GUI.SettingsMenuOpen || Tutorial.ContentRunning) &&
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(NetworkMember == null || !NetworkMember.GameStarted);
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(NetworkMember == null || !NetworkMember.GameStarted);
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#if !DEBUG || true
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#if !DEBUG
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if (NetworkMember == null && !WindowActive && !paused && true && Screen.Selected != MainMenuScreen)
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if (NetworkMember == null && !WindowActive && !paused && true && Screen.Selected != MainMenuScreen)
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{
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{
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GUI.TogglePauseMenu();
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GUI.TogglePauseMenu();
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@@ -738,7 +742,7 @@ namespace Barotrauma
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PerformanceCounter.DrawTimeGraph.Update(sw.ElapsedTicks / (float)TimeSpan.TicksPerMillisecond);
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PerformanceCounter.DrawTimeGraph.Update(sw.ElapsedTicks / (float)TimeSpan.TicksPerMillisecond);
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}
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}
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public void ShowCampaignDisclaimer(Action onContinue)
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public void ShowCampaignDisclaimer(Action onContinue = null)
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{
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{
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var msgBox = new GUIMessageBox(TextManager.Get("CampaignDisclaimerTitle"), TextManager.Get("CampaignDisclaimerText"),
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var msgBox = new GUIMessageBox(TextManager.Get("CampaignDisclaimerTitle"), TextManager.Get("CampaignDisclaimerText"),
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new string[] { TextManager.Get("CampaignRoadMapTitle"), TextManager.Get("OK") });
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new string[] { TextManager.Get("CampaignRoadMapTitle"), TextManager.Get("OK") });
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@@ -74,12 +74,17 @@ namespace Barotrauma
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public CrewManager(XElement element, bool isSinglePlayer)
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public CrewManager(XElement element, bool isSinglePlayer)
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: this(isSinglePlayer)
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: this(isSinglePlayer)
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{
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{
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if (!isSinglePlayer)
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if (GameMain.Client != null)
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{
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{
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DebugConsole.ThrowError("Cannot add messages to single player chat box in multiplayer mode!\n" + Environment.StackTrace);
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//let the server create random conversations in MP
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return;
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return;
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}
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}
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if (string.IsNullOrEmpty(text)) { return; }
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List<Character> availableSpeakers = Character.CharacterList.FindAll(c =>
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c.AIController is HumanAIController &&
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!c.IsDead &&
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c.SpeechImpediment <= 100.0f);
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pendingConversationLines.AddRange(NPCConversation.CreateRandom(availableSpeakers));
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}
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var characterInfo = new CharacterInfo(subElement);
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var characterInfo = new CharacterInfo(subElement);
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characterInfos.Add(characterInfo);
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characterInfos.Add(characterInfo);
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@@ -90,7 +95,6 @@ namespace Barotrauma
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break;
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break;
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}
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}
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}
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}
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ChatBox.AddMessage(ChatMessage.Create(senderName, text, messageType, sender));
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}
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}
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partial void InitProjectSpecific()
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partial void InitProjectSpecific()
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@@ -239,27 +243,24 @@ namespace Barotrauma
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public IEnumerable<Character> GetCharacters()
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public IEnumerable<Character> GetCharacters()
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{
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{
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if (character?.Inventory == null) return null;
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if (characterInfos.Contains(characterInfo))
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{
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DebugConsole.ThrowError("Tried to add the same character info to CrewManager twice.\n" + Environment.StackTrace);
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return;
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}
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var radioItem = character.Inventory.Items.FirstOrDefault(it => it != null && it.GetComponent<WifiComponent>() != null);
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characterInfos.Add(characterInfo);
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if (radioItem == null) return null;
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if (requireEquipped && !character.HasEquippedItem(radioItem)) return null;
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return radioItem.GetComponent<WifiComponent>();
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}
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}
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public IEnumerable<CharacterInfo> GetCharacterInfos()
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public IEnumerable<CharacterInfo> GetCharacterInfos()
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{
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{
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if (GameMain.Client != null)
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if (character == null)
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{
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{
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//let the server create random conversations in MP
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DebugConsole.ThrowError("Tried to remove a null character from CrewManager.\n" + Environment.StackTrace);
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return;
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return;
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}
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}
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List<Character> availableSpeakers = Character.CharacterList.FindAll(c =>
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characters.Remove(character);
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c.AIController is HumanAIController &&
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if (removeInfo) characterInfos.Remove(character.Info);
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!c.IsDead &&
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c.SpeechImpediment <= 100.0f);
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pendingConversationLines.AddRange(NPCConversation.CreateRandom(availableSpeakers));
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}
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}
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public void AddCharacter(Character character)
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public void AddCharacter(Character character)
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@@ -633,9 +634,183 @@ namespace Barotrauma
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{
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{
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characterListBox.BarScroll = roundedPos;
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characterListBox.BarScroll = roundedPos;
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}
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}
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soundIcon.Visible = !muted && !mutedLocally;
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var characterArea = new GUIButton(new RectTransform(new Point(characterInfoWidth, frame.Rect.Height), frame.RectTransform, Anchor.CenterLeft), style: "GUITextBox")
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soundIconDisabled.Visible = muted || mutedLocally;
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{
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soundIconDisabled.ToolTip = TextManager.Get(mutedLocally ? "MutedLocally" : "MutedGlobally");
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UserData = character,
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Color = frame.Color,
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SelectedColor = frame.SelectedColor,
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HoverColor = frame.HoverColor,
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ToolTip = characterToolTip
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};
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var soundIcon = new GUIImage(new RectTransform(new Point((int)(characterArea.Rect.Height * 0.5f)), characterArea.RectTransform, Anchor.CenterRight) { AbsoluteOffset = new Point(5, 0) },
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"GUISoundIcon")
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{
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UserData = "soundicon",
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CanBeFocused = false,
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Visible = true
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};
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soundIcon.Color = new Color(soundIcon.Color, 0.0f);
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new GUIImage(new RectTransform(new Point((int)(characterArea.Rect.Height * 0.5f)), characterArea.RectTransform, Anchor.CenterRight) { AbsoluteOffset = new Point(5, 0) },
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"GUISoundIconDisabled")
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{
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UserData = "soundicondisabled",
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CanBeFocused = true,
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Visible = false
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};
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if (isSinglePlayer)
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{
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characterArea.OnClicked = CharacterClicked;
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}
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else
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{
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characterArea.CanBeFocused = false;
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characterArea.CanBeSelected = false;
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}
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var characterImage = new GUICustomComponent(new RectTransform(new Point(characterArea.Rect.Height), characterArea.RectTransform, Anchor.CenterLeft),
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onDraw: (sb, component) => character.Info.DrawIcon(sb, component.Rect.Center.ToVector2(), targetAreaSize: component.Rect.Size.ToVector2()))
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{
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CanBeFocused = false,
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HoverColor = Color.White,
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SelectedColor = Color.White,
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ToolTip = characterToolTip
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};
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var characterName = new GUITextBlock(new RectTransform(new Point(characterArea.Rect.Width - characterImage.Rect.Width - soundIcon.Rect.Width - 10, characterArea.Rect.Height),
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characterArea.RectTransform, Anchor.CenterRight) { AbsoluteOffset = new Point(soundIcon.Rect.Width + 10, 0) },
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character.Name, textColor: frame.Color, font: GUI.SmallFont, wrap: true)
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{
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Color = frame.Color,
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HoverColor = Color.Transparent,
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SelectedColor = Color.Transparent,
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CanBeFocused = false,
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ToolTip = characterToolTip,
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AutoScale = true
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};
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//---------------- order buttons ----------------
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var orderButtonFrame = new GUILayoutGroup(new RectTransform(new Point(100, frame.Rect.Height), frame.RectTransform)
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{ AbsoluteOffset = new Point(characterInfoWidth + spacing, 0) },
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isHorizontal: true, childAnchor: Anchor.CenterLeft)
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{
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AbsoluteSpacing = (int)(10 * GUI.Scale),
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UserData = "orderbuttons",
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CanBeFocused = false
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};
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//listbox for holding the orders inappropriate for this character
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//(so we can easily toggle their visibility)
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var wrongOrderList = new GUIListBox(new RectTransform(new Point(50, orderButtonFrame.Rect.Height), orderButtonFrame.RectTransform), isHorizontal: true, style: null)
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{
|
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ScrollBarEnabled = false,
|
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ScrollBarVisible = false,
|
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Enabled = false,
|
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Spacing = spacing,
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ClampMouseRectToParent = false
|
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|
};
|
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|
wrongOrderList.Content.ClampMouseRectToParent = false;
|
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|
|
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|
for (int i = 0; i < orders.Count; i++)
|
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{
|
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|
var order = orders[i];
|
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|
if (order.TargetAllCharacters) continue;
|
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|
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|
RectTransform btnParent = (i >= correctOrderCount + neutralOrderCount) ?
|
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|
wrongOrderList.Content.RectTransform :
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|
orderButtonFrame.RectTransform;
|
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|
|
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|
var btn = new GUIButton(new RectTransform(new Point(iconSize, iconSize), btnParent, Anchor.CenterLeft),
|
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|
style: null)
|
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|
{
|
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|
UserData = order
|
||||||
|
};
|
||||||
|
|
||||||
|
new GUIFrame(new RectTransform(new Vector2(1.5f), btn.RectTransform, Anchor.Center), "OuterGlow")
|
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|
{
|
||||||
|
Color = Color.Lerp(order.Color, frame.Color, 0.5f) * 0.8f,
|
||||||
|
HoverColor = Color.Lerp(order.Color, frame.Color, 0.5f) * 1.0f,
|
||||||
|
PressedColor = Color.Lerp(order.Color, frame.Color, 0.5f) * 0.6f,
|
||||||
|
UserData = "selected",
|
||||||
|
CanBeFocused = false,
|
||||||
|
Visible = false
|
||||||
|
};
|
||||||
|
|
||||||
|
var img = new GUIImage(new RectTransform(Vector2.One, btn.RectTransform), order.Prefab.SymbolSprite);
|
||||||
|
img.Scale = iconSize / (float)img.SourceRect.Width;
|
||||||
|
img.Color = Color.Lerp(order.Color, frame.Color, 0.5f);
|
||||||
|
img.ToolTip = order.Name;
|
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|
img.HoverColor = Color.Lerp(img.Color, Color.White, 0.5f);
|
||||||
|
|
||||||
|
btn.OnClicked += (GUIButton button, object userData) =>
|
||||||
|
{
|
||||||
|
if (Character.Controlled == null || Character.Controlled.SpeechImpediment >= 100.0f) return false;
|
||||||
|
|
||||||
|
if (btn.GetChildByUserData("selected").Visible)
|
||||||
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{
|
||||||
|
SetCharacterOrder(character, Order.PrefabList.Find(o => o.AITag == "dismissed"), null, Character.Controlled);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
if (order.ItemComponentType != null || order.ItemIdentifiers.Length > 0 || order.Options.Length > 1)
|
||||||
|
{
|
||||||
|
CreateOrderTargetFrame(button, character, order);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
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|
SetCharacterOrder(character, order, null, Character.Controlled);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
return true;
|
||||||
|
};
|
||||||
|
btn.UserData = order;
|
||||||
|
btn.ToolTip = order.Name;
|
||||||
|
|
||||||
|
//divider between different groups of orders
|
||||||
|
if (i == correctOrderCount - 1 || i == correctOrderCount + neutralOrderCount - 1)
|
||||||
|
{
|
||||||
|
//TODO: divider sprite
|
||||||
|
new GUIFrame(new RectTransform(new Point(8, iconSize), orderButtonFrame.RectTransform), style: "GUIButton");
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
var toggleWrongOrderBtn = new GUIButton(new RectTransform(new Point((int)(30 * GUI.Scale), wrongOrderList.Rect.Height), wrongOrderList.Content.RectTransform),
|
||||||
|
"", style: "UIToggleButton")
|
||||||
|
{
|
||||||
|
UserData = "togglewrongorder",
|
||||||
|
CanBeFocused = false
|
||||||
|
};
|
||||||
|
|
||||||
|
wrongOrderList.RectTransform.NonScaledSize = new Point(
|
||||||
|
wrongOrderList.Content.Children.Sum(c => c.Rect.Width + wrongOrderList.Spacing),
|
||||||
|
wrongOrderList.RectTransform.NonScaledSize.Y);
|
||||||
|
wrongOrderList.RectTransform.SetAsLastChild();
|
||||||
|
|
||||||
|
new GUIFrame(new RectTransform(new Point(
|
||||||
|
wrongOrderList.Rect.Width - toggleWrongOrderBtn.Rect.Width - wrongOrderList.Spacing * 2,
|
||||||
|
wrongOrderList.Rect.Height), wrongOrderList.Content.RectTransform),
|
||||||
|
style: null)
|
||||||
|
{
|
||||||
|
CanBeFocused = false
|
||||||
|
};
|
||||||
|
|
||||||
|
//scale to fit the content
|
||||||
|
orderButtonFrame.RectTransform.NonScaledSize = new Point(
|
||||||
|
orderButtonFrame.Children.Sum(c => c.Rect.Width + orderButtonFrame.AbsoluteSpacing),
|
||||||
|
orderButtonFrame.RectTransform.NonScaledSize.Y);
|
||||||
|
|
||||||
|
frame.RectTransform.NonScaledSize = new Point(
|
||||||
|
characterInfoWidth + spacing + (orderButtonFrame.Rect.Width - wrongOrderList.Rect.Width),
|
||||||
|
frame.RectTransform.NonScaledSize.Y);
|
||||||
|
|
||||||
|
characterListBox.RectTransform.NonScaledSize = new Point(
|
||||||
|
characterListBox.Content.Children.Max(c => c.Rect.Width) + wrongOrderList.Rect.Width,
|
||||||
|
characterListBox.RectTransform.NonScaledSize.Y);
|
||||||
|
characterListBox.Content.RectTransform.NonScaledSize = characterListBox.RectTransform.NonScaledSize;
|
||||||
|
characterListBox.UpdateScrollBarSize();
|
||||||
|
return frame;
|
||||||
}
|
}
|
||||||
|
|
||||||
private IEnumerable<object> KillCharacterAnim(GUIComponent component)
|
private IEnumerable<object> KillCharacterAnim(GUIComponent component)
|
||||||
@@ -779,6 +954,12 @@ namespace Barotrauma
|
|||||||
}
|
}
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
List<Character> availableSpeakers = Character.CharacterList.FindAll(c =>
|
||||||
|
c.AIController is HumanAIController &&
|
||||||
|
!c.IsDead &&
|
||||||
|
c.SpeechImpediment <= 100.0f);
|
||||||
|
pendingConversationLines.AddRange(NPCConversation.CreateRandom(availableSpeakers));
|
||||||
|
}
|
||||||
|
|
||||||
character.SetOrder(order, option, orderGiver, speak: orderGiver != character);
|
character.SetOrder(order, option, orderGiver, speak: orderGiver != character);
|
||||||
if (IsSinglePlayer)
|
if (IsSinglePlayer)
|
||||||
@@ -836,19 +1017,23 @@ namespace Barotrauma
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
//only one target (or an order with no particular targets), just show options
|
|
||||||
else
|
character.SetOrder(order, option, orderGiver, speak: orderGiver != character);
|
||||||
|
if (IsSinglePlayer)
|
||||||
{
|
{
|
||||||
orderTargetFrame = new GUILayoutGroup(new RectTransform(new Vector2(0.2f + order.Options.Length * 0.1f, 0.18f), GUI.Canvas)
|
orderGiver?.Speak(
|
||||||
{ AbsoluteOffset = new Point(orderButton.Rect.Center.X, orderButton.Rect.Bottom) },
|
order.GetChatMessage(character.Name, orderGiver.CurrentHull?.DisplayName, givingOrderToSelf: character == orderGiver, orderOption: option), null);
|
||||||
isHorizontal: true, childAnchor: Anchor.BottomLeft)
|
}
|
||||||
|
else if (orderGiver != null)
|
||||||
|
{
|
||||||
|
OrderChatMessage msg = new OrderChatMessage(order, option, order.TargetItemComponent?.Item, character, orderGiver);
|
||||||
|
if (GameMain.Client != null)
|
||||||
{
|
{
|
||||||
UserData = character,
|
GameMain.Client.SendChatMessage(msg);
|
||||||
Stretch = true
|
}
|
||||||
};
|
}
|
||||||
//line connecting the order button to the option buttons
|
DisplayCharacterOrder(character, order);
|
||||||
//TODO: sprite
|
}
|
||||||
new GUIFrame(new RectTransform(new Vector2(0.5f, 1.0f), orderTargetFrame.RectTransform), style: null);
|
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Create the UI panel that's used to select the target and options for a given order
|
/// Create the UI panel that's used to select the target and options for a given order
|
||||||
|
|||||||
@@ -132,7 +132,7 @@ namespace Barotrauma
|
|||||||
var languageDD = new GUIDropDown(new RectTransform(new Vector2(1.0f, 0.045f), generalLayoutGroup.RectTransform));
|
var languageDD = new GUIDropDown(new RectTransform(new Vector2(1.0f, 0.045f), generalLayoutGroup.RectTransform));
|
||||||
foreach (string language in TextManager.AvailableLanguages)
|
foreach (string language in TextManager.AvailableLanguages)
|
||||||
{
|
{
|
||||||
languageDD.AddItem(TextManager.Get("Language." + language, returnNull: true) ?? Language, language);
|
languageDD.AddItem(TextManager.Get("Language." + language, returnNull: true) ?? language, language);
|
||||||
}
|
}
|
||||||
languageDD.SelectItem(TextManager.Language);
|
languageDD.SelectItem(TextManager.Language);
|
||||||
languageDD.OnSelected = (guiComponent, obj) =>
|
languageDD.OnSelected = (guiComponent, obj) =>
|
||||||
@@ -142,6 +142,7 @@ namespace Barotrauma
|
|||||||
|
|
||||||
UnsavedSettings = true;
|
UnsavedSettings = true;
|
||||||
Language = newLanguage;
|
Language = newLanguage;
|
||||||
|
ApplySettings();
|
||||||
|
|
||||||
new GUIMessageBox(TextManager.Get("RestartRequiredLabel"), TextManager.Get("RestartRequiredLanguage"));
|
new GUIMessageBox(TextManager.Get("RestartRequiredLabel"), TextManager.Get("RestartRequiredLanguage"));
|
||||||
|
|
||||||
@@ -674,10 +675,10 @@ namespace Barotrauma
|
|||||||
{
|
{
|
||||||
var inputContainer = new GUILayoutGroup(new RectTransform(new Vector2(1.0f, 0.06f),(i <= (inputNames.Length / 2.2f) ? inputColumnLeft : inputColumnRight).RectTransform))
|
var inputContainer = new GUILayoutGroup(new RectTransform(new Vector2(1.0f, 0.06f),(i <= (inputNames.Length / 2.2f) ? inputColumnLeft : inputColumnRight).RectTransform))
|
||||||
{ Stretch = true, IsHorizontal = true, RelativeSpacing = 0.05f, Color = new Color(12, 14, 15, 215) };
|
{ Stretch = true, IsHorizontal = true, RelativeSpacing = 0.05f, Color = new Color(12, 14, 15, 215) };
|
||||||
var inputName = new GUITextBlock(new RectTransform(new Vector2(0.5f, 1.0f), inputContainer.RectTransform, Anchor.TopLeft) { MinSize = new Point(150, 0) },
|
var inputName = new GUITextBlock(new RectTransform(new Vector2(0.7f, 1.0f), inputContainer.RectTransform, Anchor.TopLeft) { MinSize = new Point(150, 0) },
|
||||||
TextManager.Get("InputType." + ((InputType)i)) + ": ", font: GUI.SmallFont) { ForceUpperCase = true };
|
TextManager.Get("InputType." + ((InputType)i)) + ": ", font: GUI.SmallFont) { ForceUpperCase = true };
|
||||||
inputNameBlocks.Add(inputName);
|
inputNameBlocks.Add(inputName);
|
||||||
var keyBox = new GUITextBox(new RectTransform(new Vector2(0.5f, 1.0f), inputContainer.RectTransform),
|
var keyBox = new GUITextBox(new RectTransform(new Vector2(0.3f, 1.0f), inputContainer.RectTransform),
|
||||||
text: keyMapping[i].ToString(), font: GUI.SmallFont)
|
text: keyMapping[i].ToString(), font: GUI.SmallFont)
|
||||||
{
|
{
|
||||||
UserData = i
|
UserData = i
|
||||||
@@ -713,7 +714,10 @@ namespace Barotrauma
|
|||||||
}
|
}
|
||||||
};
|
};
|
||||||
|
|
||||||
GUITextBlock.AutoScaleAndNormalize(defaultBindingsButton.TextBlock, legacyBindingsButton.TextBlock);
|
legacyBindingsButton.TextBlock.RectTransform.SizeChanged += () =>
|
||||||
|
{
|
||||||
|
GUITextBlock.AutoScaleAndNormalize(defaultBindingsButton.TextBlock, legacyBindingsButton.TextBlock);
|
||||||
|
};
|
||||||
|
|
||||||
//spacing
|
//spacing
|
||||||
new GUIFrame(new RectTransform(new Vector2(1.0f, 0.02f), generalLayoutGroup.RectTransform), style: null);
|
new GUIFrame(new RectTransform(new Vector2(1.0f, 0.02f), generalLayoutGroup.RectTransform), style: null);
|
||||||
|
|||||||
@@ -562,6 +562,7 @@ namespace Barotrauma
|
|||||||
}
|
}
|
||||||
};
|
};
|
||||||
itemEditor.AddCustomContent(buttonContainer, itemEditor.ContentCount);
|
itemEditor.AddCustomContent(buttonContainer, itemEditor.ContentCount);
|
||||||
|
GUITextBlock.AutoScaleAndNormalize(buttonContainer.Children.Select(b => ((GUIButton)b).TextBlock));
|
||||||
}
|
}
|
||||||
|
|
||||||
foreach (ItemComponent ic in components)
|
foreach (ItemComponent ic in components)
|
||||||
|
|||||||
@@ -380,7 +380,10 @@ namespace Barotrauma
|
|||||||
zoom += PlayerInput.ScrollWheelSpeed / 1000.0f;
|
zoom += PlayerInput.ScrollWheelSpeed / 1000.0f;
|
||||||
zoom = MathHelper.Clamp(zoom, 1.0f, 4.0f);
|
zoom = MathHelper.Clamp(zoom, 1.0f, 4.0f);
|
||||||
|
|
||||||
if (PlayerInput.MidButtonHeld()) { drawOffset += PlayerInput.MouseSpeed / zoom; }
|
if (PlayerInput.MidButtonHeld() || (highlightedLocation == null && PlayerInput.LeftButtonHeld()))
|
||||||
|
{
|
||||||
|
drawOffset += PlayerInput.MouseSpeed / zoom;
|
||||||
|
}
|
||||||
#if DEBUG
|
#if DEBUG
|
||||||
if (PlayerInput.DoubleClicked() && highlightedLocation != null)
|
if (PlayerInput.DoubleClicked() && highlightedLocation != null)
|
||||||
{
|
{
|
||||||
@@ -559,6 +562,11 @@ namespace Barotrauma
|
|||||||
null, connectionColor * MathHelper.Clamp(a, 0.1f, 0.5f), MathUtils.VectorToAngle(end - start),
|
null, connectionColor * MathHelper.Clamp(a, 0.1f, 0.5f), MathUtils.VectorToAngle(end - start),
|
||||||
new Vector2(0, 16), SpriteEffects.None, 0.01f);
|
new Vector2(0, 16), SpriteEffects.None, 0.01f);
|
||||||
}
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
rect.Inflate(8, 8);
|
||||||
|
GUI.DrawRectangle(spriteBatch, rect, Color.Black, false, 0.0f, 8);
|
||||||
|
GUI.DrawRectangle(spriteBatch, rect, Color.LightGray);
|
||||||
|
|
||||||
if (GameMain.DebugDraw && zoom > 1.0f && generationParams.ShowLevelTypeNames)
|
if (GameMain.DebugDraw && zoom > 1.0f && generationParams.ShowLevelTypeNames)
|
||||||
{
|
{
|
||||||
|
|||||||
@@ -172,6 +172,8 @@ namespace Barotrauma
|
|||||||
|
|
||||||
private GUILayoutGroup subPreviewContainer;
|
private GUILayoutGroup subPreviewContainer;
|
||||||
|
|
||||||
|
private GUILayoutGroup subPreviewContainer;
|
||||||
|
|
||||||
private GUIButton loadGameButton;
|
private GUIButton loadGameButton;
|
||||||
|
|
||||||
public Action<Submarine, string, string> StartNewGame;
|
public Action<Submarine, string, string> StartNewGame;
|
||||||
@@ -337,10 +339,20 @@ namespace Barotrauma
|
|||||||
}
|
}
|
||||||
};
|
};
|
||||||
|
|
||||||
|
|
||||||
|
if (!isMultiplayer)
|
||||||
|
{
|
||||||
|
var disclaimerBtn = new GUIButton(new RectTransform(new Vector2(1.0f, 0.8f), rightColumn.RectTransform, Anchor.TopRight) { AbsoluteOffset = new Point(5) }, style: "GUINotificationButton")
|
||||||
|
{
|
||||||
|
IgnoreLayoutGroups = true,
|
||||||
|
OnClicked = (btn, userdata) => { GameMain.Instance.ShowCampaignDisclaimer(); return true; }
|
||||||
|
};
|
||||||
|
disclaimerBtn.RectTransform.MaxSize = new Point((int)(30 * GUI.Scale));
|
||||||
|
}
|
||||||
|
|
||||||
leftColumn.Recalculate();
|
leftColumn.Recalculate();
|
||||||
rightColumn.Recalculate();
|
rightColumn.Recalculate();
|
||||||
|
|
||||||
|
|
||||||
UpdateSubList(submarines);
|
UpdateSubList(submarines);
|
||||||
UpdateLoadMenu(saveFiles);
|
UpdateLoadMenu(saveFiles);
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -60,7 +60,10 @@ namespace Barotrauma
|
|||||||
var infoHolder = new GUILayoutGroup(new RectTransform(new Vector2(1.0f, 0.5f), leftColumn.RectTransform)) { RelativeSpacing = 0.05f };
|
var infoHolder = new GUILayoutGroup(new RectTransform(new Vector2(1.0f, 0.5f), leftColumn.RectTransform)) { RelativeSpacing = 0.05f };
|
||||||
|
|
||||||
new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.3f), infoHolder.RectTransform, Anchor.Center), TextManager.Get("JoinServer"), font: GUI.LargeFont)
|
new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.3f), infoHolder.RectTransform, Anchor.Center), TextManager.Get("JoinServer"), font: GUI.LargeFont)
|
||||||
{ ForceUpperCase = true };
|
{
|
||||||
|
ForceUpperCase = true,
|
||||||
|
AutoScale = true
|
||||||
|
};
|
||||||
|
|
||||||
new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.0f), infoHolder.RectTransform), TextManager.Get("YourName"));
|
new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.0f), infoHolder.RectTransform), TextManager.Get("YourName"));
|
||||||
clientNameBox = new GUITextBox(new RectTransform(new Vector2(1.0f, 0.13f), infoHolder.RectTransform), "")
|
clientNameBox = new GUITextBox(new RectTransform(new Vector2(1.0f, 0.13f), infoHolder.RectTransform), "")
|
||||||
|
|||||||
@@ -257,12 +257,12 @@ namespace Barotrauma
|
|||||||
|
|
||||||
|
|
||||||
saveAssemblyFrame = new GUIFrame(new RectTransform(new Vector2(0.08f, 0.5f), TopPanel.RectTransform, Anchor.BottomLeft, Pivot.TopLeft)
|
saveAssemblyFrame = new GUIFrame(new RectTransform(new Vector2(0.08f, 0.5f), TopPanel.RectTransform, Anchor.BottomLeft, Pivot.TopLeft)
|
||||||
{ MinSize = new Point(180, 40), AbsoluteOffset = new Point(LeftPanel.Rect.Width + hullVolumeFrame.Rect.Width, 0) }, "InnerFrame")
|
{ MinSize = new Point(200, 40), AbsoluteOffset = new Point(LeftPanel.Rect.Width + hullVolumeFrame.Rect.Width, 0) }, "InnerFrame")
|
||||||
{
|
{
|
||||||
Visible = false
|
Visible = false
|
||||||
};
|
};
|
||||||
var saveAssemblyButton = new GUIButton(new RectTransform(new Vector2(0.9f, 0.8f), saveAssemblyFrame.RectTransform, Anchor.Center), TextManager.Get("SaveItemAssembly"));
|
var saveAssemblyButton = new GUIButton(new RectTransform(new Vector2(0.9f, 0.8f), saveAssemblyFrame.RectTransform, Anchor.Center), TextManager.Get("SaveItemAssembly"));
|
||||||
saveAssemblyFrame.Font = GUI.SmallFont;
|
saveAssemblyButton.TextBlock.AutoScale = true;
|
||||||
saveAssemblyButton.OnClicked += (btn, userdata) =>
|
saveAssemblyButton.OnClicked += (btn, userdata) =>
|
||||||
{
|
{
|
||||||
CreateSaveAssemblyScreen();
|
CreateSaveAssemblyScreen();
|
||||||
@@ -354,7 +354,7 @@ namespace Barotrauma
|
|||||||
var characterModeTickBoxHolder = new GUILayoutGroup(new RectTransform(new Vector2(paddedLeftPanel.RectTransform.RelativeSize.X, 0.01f), paddedLeftPanel.RectTransform) { MinSize = new Point(0, 32) })
|
var characterModeTickBoxHolder = new GUILayoutGroup(new RectTransform(new Vector2(paddedLeftPanel.RectTransform.RelativeSize.X, 0.01f), paddedLeftPanel.RectTransform) { MinSize = new Point(0, 32) })
|
||||||
{ Color = secondaryColor };
|
{ Color = secondaryColor };
|
||||||
|
|
||||||
characterModeTickBox = new GUITickBox(new RectTransform(new Point(32, 32), characterModeTickBoxHolder.RectTransform) { AbsoluteOffset = new Point(10, 0) }, TextManager.Get("CharacterModeButton"))
|
characterModeTickBox = new GUITickBox(new RectTransform(Vector2.One, characterModeTickBoxHolder.RectTransform) { AbsoluteOffset = new Point(10, 0) }, TextManager.Get("CharacterModeButton"))
|
||||||
{
|
{
|
||||||
ToolTip = TextManager.Get("CharacterModeToolTip"),
|
ToolTip = TextManager.Get("CharacterModeToolTip"),
|
||||||
OnSelected = (GUITickBox tBox) =>
|
OnSelected = (GUITickBox tBox) =>
|
||||||
@@ -367,7 +367,7 @@ namespace Barotrauma
|
|||||||
var wiringModeTickBoxHolder = new GUILayoutGroup(new RectTransform(new Vector2(paddedLeftPanel.RectTransform.RelativeSize.X, 0.01f), paddedLeftPanel.RectTransform) { MinSize = new Point(0, 32) })
|
var wiringModeTickBoxHolder = new GUILayoutGroup(new RectTransform(new Vector2(paddedLeftPanel.RectTransform.RelativeSize.X, 0.01f), paddedLeftPanel.RectTransform) { MinSize = new Point(0, 32) })
|
||||||
{ Color = secondaryColor };
|
{ Color = secondaryColor };
|
||||||
|
|
||||||
wiringModeTickBox = new GUITickBox(new RectTransform(new Point(32, 32), wiringModeTickBoxHolder.RectTransform) { AbsoluteOffset = new Point(10, 0) }, TextManager.Get("WiringModeButton"))
|
wiringModeTickBox = new GUITickBox(new RectTransform(Vector2.One, wiringModeTickBoxHolder.RectTransform) { AbsoluteOffset = new Point(10, 0) }, TextManager.Get("WiringModeButton"))
|
||||||
{
|
{
|
||||||
ToolTip = TextManager.Get("WiringModeToolTip"),
|
ToolTip = TextManager.Get("WiringModeToolTip"),
|
||||||
OnSelected = (GUITickBox tBox) =>
|
OnSelected = (GUITickBox tBox) =>
|
||||||
@@ -376,7 +376,9 @@ namespace Barotrauma
|
|||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
};
|
};
|
||||||
|
|
||||||
|
GUITextBlock.AutoScaleAndNormalize(characterModeTickBox.TextBlock, wiringModeTickBox.TextBlock);
|
||||||
|
|
||||||
button = new GUIButton(new RectTransform(new Vector2(1.0f, 0.025f), paddedLeftPanel.RectTransform), TextManager.Get("GenerateWaypointsButton"), style: null, color: new Color(70, 100, 122, 255))
|
button = new GUIButton(new RectTransform(new Vector2(1.0f, 0.025f), paddedLeftPanel.RectTransform), TextManager.Get("GenerateWaypointsButton"), style: null, color: new Color(70, 100, 122, 255))
|
||||||
{
|
{
|
||||||
ForceUpperCase = true,
|
ForceUpperCase = true,
|
||||||
@@ -385,17 +387,18 @@ namespace Barotrauma
|
|||||||
ToolTip = TextManager.Get("GenerateWaypointsToolTip"),
|
ToolTip = TextManager.Get("GenerateWaypointsToolTip"),
|
||||||
OnClicked = GenerateWaypoints
|
OnClicked = GenerateWaypoints
|
||||||
};
|
};
|
||||||
|
button.TextBlock.AutoScale = true;
|
||||||
|
|
||||||
//spacing
|
//spacing
|
||||||
new GUIFrame(new RectTransform(new Vector2(1.0f, 0.01f), paddedLeftPanel.RectTransform), style: null);
|
new GUIFrame(new RectTransform(new Vector2(1.0f, 0.01f), paddedLeftPanel.RectTransform), style: null);
|
||||||
|
|
||||||
var showEntitiesHolder = new GUILayoutGroup(new RectTransform(new Vector2(paddedLeftPanel.RectTransform.RelativeSize.X, 0.3f), paddedLeftPanel.RectTransform))
|
var tickBoxHolder = new GUILayoutGroup(new RectTransform(new Vector2(paddedLeftPanel.RectTransform.RelativeSize.X, 0.3f), paddedLeftPanel.RectTransform))
|
||||||
{ Color = secondaryColor, Stretch = true, RelativeSpacing = 0.05f };
|
{ Color = secondaryColor, Stretch = true, RelativeSpacing = 0.05f };
|
||||||
|
|
||||||
//spacing
|
//spacing
|
||||||
new GUIFrame(new RectTransform(new Vector2(1.0f, 0.0f), showEntitiesHolder.RectTransform) { MinSize = new Point(0, 3) }, style: null);
|
new GUIFrame(new RectTransform(new Vector2(1.0f, 0.0f), tickBoxHolder.RectTransform) { MinSize = new Point(0, 3) }, style: null);
|
||||||
|
|
||||||
var tickBox = new GUITickBox(new RectTransform(new Point(32, 32), showEntitiesHolder.RectTransform) { AbsoluteOffset = new Point(10, 0) }, TextManager.Get("ShowLighting"))
|
var tickBox = new GUITickBox(new RectTransform(new Vector2(1.0f, 0.1f), tickBoxHolder.RectTransform) { AbsoluteOffset = new Point(10, 0) }, TextManager.Get("ShowLighting"))
|
||||||
{
|
{
|
||||||
Selected = lightingEnabled,
|
Selected = lightingEnabled,
|
||||||
OnSelected = (GUITickBox obj) =>
|
OnSelected = (GUITickBox obj) =>
|
||||||
@@ -417,51 +420,61 @@ namespace Barotrauma
|
|||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
};
|
};
|
||||||
tickBox = new GUITickBox(new RectTransform(new Point(32, 32), showEntitiesHolder.RectTransform) { AbsoluteOffset = new Point(10, 0) }, TextManager.Get("ShowWalls"))
|
tickBox = new GUITickBox(new RectTransform(new Vector2(1.0f, 0.1f), tickBoxHolder.RectTransform) { AbsoluteOffset = new Point(10, 0) }, TextManager.Get("ShowWalls"))
|
||||||
{
|
{
|
||||||
Selected = Structure.ShowWalls,
|
Selected = Structure.ShowWalls,
|
||||||
OnSelected = (GUITickBox obj) => { Structure.ShowWalls = obj.Selected; return true; }
|
OnSelected = (GUITickBox obj) => { Structure.ShowWalls = obj.Selected; return true; }
|
||||||
};
|
};
|
||||||
tickBox = new GUITickBox(new RectTransform(new Point(32, 32), showEntitiesHolder.RectTransform) { AbsoluteOffset = new Point(10, 0) }, TextManager.Get("ShowStructures"))
|
tickBox = new GUITickBox(new RectTransform(new Vector2(1.0f, 0.1f), tickBoxHolder.RectTransform) { AbsoluteOffset = new Point(10, 0) }, TextManager.Get("ShowStructures"))
|
||||||
{
|
{
|
||||||
Selected = Structure.ShowStructures,
|
Selected = Structure.ShowStructures,
|
||||||
OnSelected = (GUITickBox obj) => { Structure.ShowStructures = obj.Selected; return true; }
|
OnSelected = (GUITickBox obj) => { Structure.ShowStructures = obj.Selected; return true; }
|
||||||
};
|
};
|
||||||
tickBox = new GUITickBox(new RectTransform(new Point(32, 32), showEntitiesHolder.RectTransform) { AbsoluteOffset = new Point(10, 0) }, TextManager.Get("ShowItems"))
|
tickBox = new GUITickBox(new RectTransform(new Vector2(1.0f, 0.1f), tickBoxHolder.RectTransform) { AbsoluteOffset = new Point(10, 0) }, TextManager.Get("ShowItems"))
|
||||||
{
|
{
|
||||||
Selected = Item.ShowItems,
|
Selected = Item.ShowItems,
|
||||||
OnSelected = (GUITickBox obj) => { Item.ShowItems = obj.Selected; return true; }
|
OnSelected = (GUITickBox obj) => { Item.ShowItems = obj.Selected; return true; }
|
||||||
};
|
};
|
||||||
tickBox = new GUITickBox(new RectTransform(new Point(32, 32), showEntitiesHolder.RectTransform) { AbsoluteOffset = new Point(10, 0) }, TextManager.Get("ShowWaypoints"))
|
tickBox = new GUITickBox(new RectTransform(new Vector2(1.0f, 0.1f), tickBoxHolder.RectTransform) { AbsoluteOffset = new Point(10, 0) }, TextManager.Get("ShowWaypoints"))
|
||||||
{
|
{
|
||||||
Selected = WayPoint.ShowWayPoints,
|
Selected = WayPoint.ShowWayPoints,
|
||||||
OnSelected = (GUITickBox obj) => { WayPoint.ShowWayPoints = obj.Selected; return true; }
|
OnSelected = (GUITickBox obj) => { WayPoint.ShowWayPoints = obj.Selected; return true; }
|
||||||
};
|
};
|
||||||
tickBox = new GUITickBox(new RectTransform(new Point(32, 32), showEntitiesHolder.RectTransform) { AbsoluteOffset = new Point(10, 0) }, TextManager.Get("ShowSpawnpoints"))
|
tickBox = new GUITickBox(new RectTransform(new Vector2(1.0f, 0.1f), tickBoxHolder.RectTransform) { AbsoluteOffset = new Point(10, 0) }, TextManager.Get("ShowSpawnpoints"))
|
||||||
{
|
{
|
||||||
Selected = WayPoint.ShowSpawnPoints,
|
Selected = WayPoint.ShowSpawnPoints,
|
||||||
OnSelected = (GUITickBox obj) => { WayPoint.ShowSpawnPoints = obj.Selected; return true; }
|
OnSelected = (GUITickBox obj) => { WayPoint.ShowSpawnPoints = obj.Selected; return true; }
|
||||||
};
|
};
|
||||||
tickBox = new GUITickBox(new RectTransform(new Point(32, 32), showEntitiesHolder.RectTransform) { AbsoluteOffset = new Point(10, 0) }, TextManager.Get("ShowLinks"))
|
tickBox = new GUITickBox(new RectTransform(new Vector2(1.0f, 0.1f), tickBoxHolder.RectTransform) { AbsoluteOffset = new Point(10, 0) }, TextManager.Get("ShowLinks"))
|
||||||
{
|
{
|
||||||
Selected = Item.ShowLinks,
|
Selected = Item.ShowLinks,
|
||||||
OnSelected = (GUITickBox obj) => { Item.ShowLinks = obj.Selected; return true; }
|
OnSelected = (GUITickBox obj) => { Item.ShowLinks = obj.Selected; return true; }
|
||||||
};
|
};
|
||||||
tickBox = new GUITickBox(new RectTransform(new Point(32, 32), showEntitiesHolder.RectTransform) { AbsoluteOffset = new Point(10, 0) }, TextManager.Get("ShowHulls"))
|
tickBox = new GUITickBox(new RectTransform(new Vector2(1.0f, 0.1f), tickBoxHolder.RectTransform) { AbsoluteOffset = new Point(10, 0) }, TextManager.Get("ShowHulls"))
|
||||||
{
|
{
|
||||||
Selected = Hull.ShowHulls,
|
Selected = Hull.ShowHulls,
|
||||||
OnSelected = (GUITickBox obj) => { Hull.ShowHulls = obj.Selected; return true; }
|
OnSelected = (GUITickBox obj) => { Hull.ShowHulls = obj.Selected; return true; }
|
||||||
};
|
};
|
||||||
tickBox = new GUITickBox(new RectTransform(new Point(32, 32), showEntitiesHolder.RectTransform) { AbsoluteOffset = new Point(10, 0) }, TextManager.Get("ShowGaps"))
|
tickBox = new GUITickBox(new RectTransform(new Vector2(1.0f, 0.1f), tickBoxHolder.RectTransform) { AbsoluteOffset = new Point(10, 0) }, TextManager.Get("ShowGaps"))
|
||||||
{
|
{
|
||||||
Selected = Gap.ShowGaps,
|
Selected = Gap.ShowGaps,
|
||||||
OnSelected = (GUITickBox obj) => { Gap.ShowGaps = obj.Selected; return true; },
|
OnSelected = (GUITickBox obj) => { Gap.ShowGaps = obj.Selected; return true; },
|
||||||
};
|
};
|
||||||
|
|
||||||
//spacing
|
tickBoxHolder.Children.ForEach(c =>
|
||||||
new GUIFrame(new RectTransform(new Vector2(1.0f, 0.0f), showEntitiesHolder.RectTransform) { MinSize = new Point(0, 3) }, style: null);
|
{
|
||||||
|
if (c is GUITickBox tb) { tb.RectTransform.MinSize = new Point(0, 32); }
|
||||||
|
});
|
||||||
|
|
||||||
new GUITextBlock(new RectTransform(new Vector2(0.95f, 0.025f), paddedLeftPanel.RectTransform, Anchor.BottomCenter) { AbsoluteOffset = new Point(10, 0) }, TextManager.Get("PreviouslyUsedLabel"));
|
GUITextBlock.AutoScaleAndNormalize(tickBoxHolder.Children.Where(c => c is GUITickBox).Select(c => ((GUITickBox)c).TextBlock));
|
||||||
|
|
||||||
|
//spacing
|
||||||
|
new GUIFrame(new RectTransform(new Vector2(1.0f, 0.0f), tickBoxHolder.RectTransform) { MinSize = new Point(0, 3) }, style: null);
|
||||||
|
|
||||||
|
new GUITextBlock(new RectTransform(new Vector2(0.95f, 0.025f), paddedLeftPanel.RectTransform, Anchor.BottomCenter) { AbsoluteOffset = new Point(10, 0) }, TextManager.Get("PreviouslyUsedLabel"))
|
||||||
|
{
|
||||||
|
AutoScale = true
|
||||||
|
};
|
||||||
previouslyUsedList = new GUIListBox(new RectTransform(new Vector2(1.0f, 0.2f), paddedLeftPanel.RectTransform, Anchor.BottomCenter))
|
previouslyUsedList = new GUIListBox(new RectTransform(new Vector2(1.0f, 0.2f), paddedLeftPanel.RectTransform, Anchor.BottomCenter))
|
||||||
{
|
{
|
||||||
ScrollBarVisible = true,
|
ScrollBarVisible = true,
|
||||||
|
|||||||
@@ -301,6 +301,49 @@ namespace Barotrauma
|
|||||||
{
|
{
|
||||||
character.AIController.SteeringManager.Reset();
|
character.AIController.SteeringManager.Reset();
|
||||||
}
|
}
|
||||||
|
if (goToObjective != null) { return; }
|
||||||
|
if (currentHull == null) { return; }
|
||||||
|
//goto objective doesn't exist (a safe hull not found, or a path to a safe hull not found)
|
||||||
|
// -> attempt to manually steer away from hazards
|
||||||
|
Vector2 escapeVel = Vector2.Zero;
|
||||||
|
foreach (FireSource fireSource in currentHull.FireSources)
|
||||||
|
{
|
||||||
|
Vector2 dir = character.Position - fireSource.Position;
|
||||||
|
float distMultiplier = MathHelper.Clamp(100.0f / Vector2.Distance(fireSource.Position, character.Position), 0.1f, 10.0f);
|
||||||
|
escapeVel += new Vector2(Math.Sign(dir.X) * distMultiplier, !character.IsClimbing ? 0 : Math.Sign(dir.Y) * distMultiplier);
|
||||||
|
}
|
||||||
|
foreach (Character enemy in Character.CharacterList)
|
||||||
|
{
|
||||||
|
//don't run from friendly NPCs
|
||||||
|
if (enemy.TeamID == Character.TeamType.FriendlyNPC) { continue; }
|
||||||
|
//friendly NPCs don't run away from anything but characters controlled by EnemyAIController (= monsters)
|
||||||
|
if (character.TeamID == Character.TeamType.FriendlyNPC && !(enemy.AIController is EnemyAIController)) { continue; }
|
||||||
|
if (enemy.CurrentHull == currentHull && !enemy.IsDead && !enemy.IsUnconscious &&
|
||||||
|
(enemy.AIController is EnemyAIController || enemy.TeamID != character.TeamID))
|
||||||
|
{
|
||||||
|
Vector2 dir = character.Position - enemy.Position;
|
||||||
|
float distMultiplier = MathHelper.Clamp(100.0f / Vector2.Distance(enemy.Position, character.Position), 0.1f, 10.0f);
|
||||||
|
escapeVel += new Vector2(Math.Sign(dir.X) * distMultiplier, !character.IsClimbing ? 0 : Math.Sign(dir.Y) * distMultiplier);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
if (escapeVel != Vector2.Zero)
|
||||||
|
{
|
||||||
|
//only move if we haven't reached the edge of the room
|
||||||
|
if ((escapeVel.X < 0 && character.Position.X > currentHull.Rect.X + 50) ||
|
||||||
|
(escapeVel.X > 0 && character.Position.X < currentHull.Rect.Right - 50))
|
||||||
|
{
|
||||||
|
character.AIController.SteeringManager.SteeringManual(deltaTime, escapeVel);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
character.AnimController.TargetDir = escapeVel.X < 0.0f ? Direction.Right : Direction.Left;
|
||||||
|
character.AIController.SteeringManager.Reset();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
character.AIController.SteeringManager.Reset();
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
@@ -173,6 +173,31 @@ namespace Barotrauma
|
|||||||
{
|
{
|
||||||
#if DEBUG
|
#if DEBUG
|
||||||
DebugConsole.ThrowError("AIObjectiveFixLeak failed - the item \"" + weldingTool + "\" has no RepairTool component but is tagged as a welding tool");
|
DebugConsole.ThrowError("AIObjectiveFixLeak failed - the item \"" + weldingTool + "\" has no RepairTool component but is tagged as a welding tool");
|
||||||
|
#endif
|
||||||
|
abandon = true;
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
Vector2 gapDiff = Leak.WorldPosition - character.WorldPosition;
|
||||||
|
// TODO: use the collider size/reach?
|
||||||
|
if (!character.AnimController.InWater && Math.Abs(gapDiff.X) < 100 && gapDiff.Y < 0.0f && gapDiff.Y > -150)
|
||||||
|
{
|
||||||
|
HumanAIController.AnimController.Crouching = true;
|
||||||
|
}
|
||||||
|
float reach = ConvertUnits.ToSimUnits(repairTool.Range);
|
||||||
|
bool canOperate = ConvertUnits.ToSimUnits(gapDiff.Length()) < reach;
|
||||||
|
if (canOperate)
|
||||||
|
{
|
||||||
|
TryAddSubObjective(ref operateObjective, () => new AIObjectiveOperateItem(repairTool, character, objectiveManager, option: "", requireEquip: true, operateTarget: Leak));
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
TryAddSubObjective(ref gotoObjective, () => new AIObjectiveGoTo(ConvertUnits.ToSimUnits(GetStandPosition()), character, objectiveManager) { CloseEnough = reach * 0.75f });
|
||||||
|
}
|
||||||
|
var repairTool = weldingTool.GetComponent<RepairTool>();
|
||||||
|
if (repairTool == null)
|
||||||
|
{
|
||||||
|
#if DEBUG
|
||||||
|
DebugConsole.ThrowError("AIObjectiveFixLeak failed - the item \"" + weldingTool + "\" has no RepairTool component but is tagged as a welding tool");
|
||||||
#endif
|
#endif
|
||||||
abandon = true;
|
abandon = true;
|
||||||
return;
|
return;
|
||||||
|
|||||||
@@ -74,21 +74,6 @@ namespace Barotrauma
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
public override void Update(float deltaTime)
|
|
||||||
{
|
|
||||||
if (objectiveManager.CurrentObjective == this)
|
|
||||||
{
|
|
||||||
if (randomTimer > 0)
|
|
||||||
{
|
|
||||||
randomTimer -= deltaTime;
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
SetRandom();
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
public override bool IsCompleted() => false;
|
public override bool IsCompleted() => false;
|
||||||
public override bool CanBeCompleted => true;
|
public override bool CanBeCompleted => true;
|
||||||
|
|
||||||
|
|||||||
@@ -112,6 +112,10 @@ namespace Barotrauma
|
|||||||
{
|
{
|
||||||
isCompleted = true;
|
isCompleted = true;
|
||||||
}
|
}
|
||||||
|
if (component.AIOperate(deltaTime, character, this))
|
||||||
|
{
|
||||||
|
isCompleted = true;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
|
|||||||
@@ -1019,6 +1019,25 @@ namespace Barotrauma.Items.Components
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
if (targetItem.Prefab.DeconstructItems.Any())
|
||||||
|
{
|
||||||
|
inputContainer.Inventory.RemoveItem(targetItem);
|
||||||
|
Entity.Spawner.AddToRemoveQueue(targetItem);
|
||||||
|
MoveInputQueue();
|
||||||
|
PutItemsToLinkedContainer();
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
if (outputContainer.Inventory.Items.All(i => i != null))
|
||||||
|
{
|
||||||
|
targetItem.Drop(dropper: null);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
outputContainer.Inventory.TryPutItem(targetItem, user: null, createNetworkEvent: true);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
if (targetItem.Prefab.DeconstructItems.Any())
|
if (targetItem.Prefab.DeconstructItems.Any())
|
||||||
{
|
{
|
||||||
inputContainer.Inventory.RemoveItem(targetItem);
|
inputContainer.Inventory.RemoveItem(targetItem);
|
||||||
|
|||||||
@@ -212,33 +212,6 @@ namespace Barotrauma.Items.Components
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
public Vector2? PosToMaintain
|
|
||||||
{
|
|
||||||
get { return posToMaintain; }
|
|
||||||
set { posToMaintain = value; }
|
|
||||||
}
|
|
||||||
|
|
||||||
struct ObstacleDebugInfo
|
|
||||||
{
|
|
||||||
public Vector2 Point1;
|
|
||||||
public Vector2 Point2;
|
|
||||||
|
|
||||||
public Vector2? Intersection;
|
|
||||||
|
|
||||||
public float Dot;
|
|
||||||
|
|
||||||
public Vector2 AvoidStrength;
|
|
||||||
|
|
||||||
public ObstacleDebugInfo(GraphEdge edge, Vector2? intersection, float dot, Vector2 avoidStrength)
|
|
||||||
{
|
|
||||||
Point1 = edge.Point1;
|
|
||||||
Point2 = edge.Point2;
|
|
||||||
Intersection = intersection;
|
|
||||||
Dot = dot;
|
|
||||||
AvoidStrength = avoidStrength;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
//edge point 1, edge point 2, avoid strength
|
//edge point 1, edge point 2, avoid strength
|
||||||
private List<ObstacleDebugInfo> debugDrawObstacles = new List<ObstacleDebugInfo>();
|
private List<ObstacleDebugInfo> debugDrawObstacles = new List<ObstacleDebugInfo>();
|
||||||
|
|
||||||
|
|||||||
@@ -241,5 +241,12 @@ namespace Barotrauma.Items.Components
|
|||||||
{
|
{
|
||||||
character.AnimController.UpdateUseItem(false, item.WorldPosition + new Vector2(0.0f, 100.0f) * ((item.Condition / item.MaxCondition) % 0.1f));
|
character.AnimController.UpdateUseItem(false, item.WorldPosition + new Vector2(0.0f, 100.0f) * ((item.Condition / item.MaxCondition) % 0.1f));
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public override void ReceiveSignal(int stepsTaken, string signal, Connection connection, Item source, Character sender, float power = 0, float signalStrength = 1)
|
||||||
|
{
|
||||||
|
//do nothing
|
||||||
|
//Repairables should always stay active, so we don't want to use the default behavior
|
||||||
|
//where set_active/set_state signals can disable the component
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -1504,6 +1504,10 @@ namespace Barotrauma
|
|||||||
{
|
{
|
||||||
ApplyStatusEffects(!waterProof && inWater ? ActionType.InWater : ActionType.NotInWater, deltaTime);
|
ApplyStatusEffects(!waterProof && inWater ? ActionType.InWater : ActionType.NotInWater, deltaTime);
|
||||||
}
|
}
|
||||||
|
if (!broken)
|
||||||
|
{
|
||||||
|
ApplyStatusEffects(!waterProof && inWater ? ActionType.InWater : ActionType.NotInWater, deltaTime);
|
||||||
|
}
|
||||||
ApplyStatusEffects(!waterProof && inWater ? ActionType.InWater : ActionType.NotInWater, deltaTime);
|
ApplyStatusEffects(!waterProof && inWater ? ActionType.InWater : ActionType.NotInWater, deltaTime);
|
||||||
|
|
||||||
if (body == null || !body.Enabled || !inWater || ParentInventory != null || Removed) { return; }
|
if (body == null || !body.Enabled || !inWater || ParentInventory != null || Removed) { return; }
|
||||||
|
|||||||
@@ -15,6 +15,8 @@ namespace Barotrauma
|
|||||||
public static List<Hull> hullList = new List<Hull>();
|
public static List<Hull> hullList = new List<Hull>();
|
||||||
public static List<EntityGrid> EntityGrids { get; } = new List<EntityGrid>();
|
public static List<EntityGrid> EntityGrids { get; } = new List<EntityGrid>();
|
||||||
|
|
||||||
|
public static bool ShowHulls = true;
|
||||||
|
|
||||||
public static bool EditWater, EditFire;
|
public static bool EditWater, EditFire;
|
||||||
public const float OxygenDistributionSpeed = 500.0f;
|
public const float OxygenDistributionSpeed = 500.0f;
|
||||||
public const float OxygenDeteriorationSpeed = 0.3f;
|
public const float OxygenDeteriorationSpeed = 0.3f;
|
||||||
@@ -206,6 +208,25 @@ namespace Barotrauma
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public string DisplayName
|
||||||
|
{
|
||||||
|
get;
|
||||||
|
private set;
|
||||||
|
}
|
||||||
|
|
||||||
|
private string roomName;
|
||||||
|
[Editable, Serialize("", true, translationTextTag: "RoomName.")]
|
||||||
|
public string RoomName
|
||||||
|
{
|
||||||
|
get { return roomName; }
|
||||||
|
set
|
||||||
|
{
|
||||||
|
if (roomName == value) { return; }
|
||||||
|
roomName = value;
|
||||||
|
DisplayName = TextManager.Get(roomName, returnNull: true) ?? roomName;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
public override Rectangle Rect
|
public override Rectangle Rect
|
||||||
{
|
{
|
||||||
get
|
get
|
||||||
|
|||||||
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Reference in New Issue
Block a user