(0c86b4b28) Revert "Don't reset the los if there is no client (single player). Fixes los resetting between game sessions (less tedious debugging)."

This commit is contained in:
Joonas Rikkonen
2019-06-04 16:02:25 +03:00
parent 51c311aecb
commit 81dd2f3202
72 changed files with 490 additions and 374 deletions
@@ -1539,9 +1539,8 @@ namespace Barotrauma
{
if (requiredSkill != null)
{
GUI.AddMessage(TextManager.Get("InsufficientSkills")
.Replace("[requiredskill]", TextManager.Get("SkillName." + requiredSkill.Identifier))
.Replace("[requiredlevel]", ((int)requiredSkill.Level).ToString()), Color.Red);
GUI.AddMessage(TextManager.GetWithVariables("InsufficientSkills", new string[2] { "[requiredskill]", "[requiredlevel]" },
new string[2] { TextManager.Get("SkillName." + requiredSkill.Identifier), ((int)requiredSkill.Level).ToString() }, new bool[2] { true, false }), Color.Red);
}
}
#endif
@@ -2033,8 +2032,8 @@ namespace Barotrauma
XElement element = new XElement("Item");
element.Add(
new XAttribute("name", prefab.Name),
new XAttribute("identifier", prefab.Identifier),
new XAttribute("name", Prefab.OriginalName),
new XAttribute("identifier", Prefab.Identifier),
new XAttribute("ID", ID));
if (FlippedX) element.Add(new XAttribute("flippedx", true));