(0c86b4b28) Revert "Don't reset the los if there is no client (single player). Fixes los resetting between game sessions (less tedious debugging)."

This commit is contained in:
Joonas Rikkonen
2019-06-04 16:02:25 +03:00
parent 51c311aecb
commit 81dd2f3202
72 changed files with 490 additions and 374 deletions
@@ -217,7 +217,16 @@ namespace Barotrauma
limb.body.AngularVelocity = matchingLimb.body.AngularVelocity;
}
}
for (int i = 0; i < character.Inventory.Items.Length; i++)
if (character.Inventory.Items.Length != husk.Inventory.Items.Length)
{
string errorMsg = "Failed to move items from a human's inventory into a humanhusk's inventory (inventory sizes don't match)";
DebugConsole.ThrowError(errorMsg);
GameAnalyticsManager.AddErrorEventOnce("AfflictionHusk.CreateAIHusk:InventoryMismatch", GameAnalyticsSDK.Net.EGAErrorSeverity.Error, errorMsg);
yield return CoroutineStatus.Success;
}
for (int i = 0; i < character.Inventory.Items.Length && i < husk.Inventory.Items.Length; i++)
{
if (character.Inventory.Items[i] == null) continue;
husk.Inventory.TryPutItem(character.Inventory.Items[i], i, true, false, null);
@@ -232,13 +232,13 @@ namespace Barotrauma
}
private LimbHealth GetMatchingLimbHealth(Limb limb) => limbHealths[limb.HealthIndex];
private LimbHealth GetMathingLimbHealth(Affliction affliction) => GetMatchingLimbHealth(Character.AnimController.GetLimb(affliction.Prefab.IndicatorLimb));
private LimbHealth GetMatchingLimbHealth(Affliction affliction) => GetMatchingLimbHealth(Character.AnimController.GetLimb(affliction.Prefab.IndicatorLimb));
/// <summary>
/// Returns the limb afflictions and non-limbspecific afflictions that are set to be displayed on this limb.
/// </summary>
private IEnumerable<Affliction> GetMatchingAfflictions(LimbHealth limb, Func<Affliction, bool> predicate)
=> limb.Afflictions.Where(predicate).Union(afflictions.Where(a => predicate(a) && GetMathingLimbHealth(a) == limb));
=> limb.Afflictions.Where(predicate).Union(afflictions.Where(a => predicate(a) && GetMatchingLimbHealth(a) == limb));
public Affliction GetAffliction(string afflictionType, bool allowLimbAfflictions = true)
{