(0c86b4b28) Revert "Don't reset the los if there is no client (single player). Fixes los resetting between game sessions (less tedious debugging)."
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@@ -80,8 +80,8 @@
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<Compile Include="Properties\AssemblyInfo.cs" />
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</ItemGroup>
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<ItemGroup>
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<Reference Include="GameAnalytics.Mono, Version=1.0.6710.29255, Culture=neutral, processorArchitecture=MSIL">
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<HintPath>..\..\Libraries\NuGet\GameAnalytics.Mono.SDK.1.1.12\lib\net45\GameAnalytics.Mono.dll</HintPath>
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<Reference Include="GameAnalytics.Mono, Version=1.0.7018.15293, Culture=neutral, processorArchitecture=MSIL">
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<HintPath>..\..\Libraries\NuGet\GameAnalytics.Mono.SDK.2.1.6\lib\net45\GameAnalytics.Mono.dll</HintPath>
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</Reference>
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<Reference Include="MonoGame.Framework, Version=3.7.1.189, Culture=neutral, processorArchitecture=MSIL">
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<HintPath>..\..\Libraries\NuGet\MonoGame.Framework.WindowsDX.3.7.1.189\lib\net45\MonoGame.Framework.dll</HintPath>
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@@ -132,7 +132,7 @@
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<Reference Include="System" />
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<Reference Include="System.ComponentModel.Composition" />
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<Reference Include="System.Data.SQLite, Version=1.0.102.0, Culture=neutral, PublicKeyToken=db937bc2d44ff139, processorArchitecture=MSIL">
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<HintPath>..\..\Libraries\NuGet\GameAnalytics.Mono.SDK.1.1.12\lib\net45\System.Data.SQLite.dll</HintPath>
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<HintPath>..\..\Libraries\NuGet\GameAnalytics.Mono.SDK.2.1.6\lib\net45\System.Data.SQLite.dll</HintPath>
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</Reference>
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<Reference Include="System.Drawing" />
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<Reference Include="System.IO.Compression" />
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@@ -306,13 +306,13 @@
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<Import Project="ClientCode.projitems" Label="Shared" />
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<Import Project="..\BarotraumaShared\SharedCode.projitems" Label="Shared" />
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<Import Project="..\BarotraumaShared\SharedContent.projitems" Label="Shared" />
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<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
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<Import Project="..\..\Libraries\NuGet\GameAnalytics.Mono.SDK.1.1.12\build\net45\GameAnalytics.Mono.SDK.targets" Condition="Exists('..\..\Libraries\NuGet\GameAnalytics.Mono.SDK.1.1.12\build\net45\GameAnalytics.Mono.SDK.targets')" />
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<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
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<Import Project="..\..\Libraries\NuGet\GameAnalytics.Mono.SDK.2.1.6\build\net45\GameAnalytics.Mono.SDK.targets" Condition="Exists('..\..\Libraries\NuGet\GameAnalytics.Mono.SDK.2.1.6\build\net45\GameAnalytics.Mono.SDK.targets')" />
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<Target Name="EnsureNuGetPackageBuildImports" BeforeTargets="PrepareForBuild">
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<PropertyGroup>
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<ErrorText>This project references NuGet package(s) that are missing on this computer. Use NuGet Package Restore to download them. For more information, see http://go.microsoft.com/fwlink/?LinkID=322105. The missing file is {0}.</ErrorText>
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</PropertyGroup>
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<Error Condition="!Exists('..\..\Libraries\NuGet\GameAnalytics.Mono.SDK.1.1.12\build\net45\GameAnalytics.Mono.SDK.targets')" Text="$([System.String]::Format('$(ErrorText)', '..\..\Libraries\NuGet\GameAnalytics.Mono.SDK.1.1.12\build\net45\GameAnalytics.Mono.SDK.targets'))" />
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<Error Condition="!Exists('..\..\Libraries\NuGet\GameAnalytics.Mono.SDK.2.1.6\build\net45\GameAnalytics.Mono.SDK.targets')" Text="$([System.String]::Format('$(ErrorText)', '..\..\Libraries\NuGet\GameAnalytics.Mono.SDK.2.1.6\build\net45\GameAnalytics.Mono.SDK.targets'))" />
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<Error Condition="!Exists('..\..\Libraries\NuGet\MonoGame.Framework.WindowsDX.3.7.1.189\build\MonoGame.Framework.WindowsDX.targets')" Text="$([System.String]::Format('$(ErrorText)', '..\..\Libraries\NuGet\MonoGame.Framework.WindowsDX.3.7.1.189\build\MonoGame.Framework.WindowsDX.targets'))" />
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</Target>
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<Import Project="..\..\Libraries\NuGet\MonoGame.Framework.WindowsDX.3.7.1.189\build\MonoGame.Framework.WindowsDX.targets" Condition="Exists('..\..\Libraries\NuGet\MonoGame.Framework.WindowsDX.3.7.1.189\build\MonoGame.Framework.WindowsDX.targets')" />
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