(0c86b4b28) Revert "Don't reset the los if there is no client (single player). Fixes los resetting between game sessions (less tedious debugging)."
This commit is contained in:
@@ -636,7 +636,7 @@ namespace Barotrauma
|
||||
CanBeFocused = false
|
||||
};
|
||||
new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.0f), container.RectTransform),
|
||||
TextManager.Get("Reward").Replace("[reward]", selectedMission.Reward.ToString()))
|
||||
TextManager.GetWithVariable("Reward", "[reward]", selectedMission.Reward.ToString()))
|
||||
{
|
||||
CanBeFocused = false
|
||||
};
|
||||
@@ -860,8 +860,7 @@ namespace Barotrauma
|
||||
|
||||
public string GetMoney()
|
||||
{
|
||||
return TextManager.Get("PlayerCredits").Replace("[credits]",
|
||||
((GameMain.GameSession == null) ? "0" : string.Format(CultureInfo.InvariantCulture, "{0:N0}", Campaign.Money)));
|
||||
return TextManager.GetWithVariable("PlayerCredits", "[credits]", (GameMain.GameSession == null) ? "0" : string.Format(CultureInfo.InvariantCulture, "{0:N0}", Campaign.Money));
|
||||
}
|
||||
|
||||
private bool SelectCharacter(GUIComponent component, object selection)
|
||||
@@ -902,7 +901,7 @@ namespace Barotrauma
|
||||
{
|
||||
var confirmDialog = new GUIMessageBox(
|
||||
TextManager.Get("FireWarningHeader"),
|
||||
TextManager.Get("FireWarningText").Replace("[charactername]", ((CharacterInfo)obj).Name),
|
||||
TextManager.GetWithVariable("FireWarningText", "[charactername]", ((CharacterInfo)obj).Name),
|
||||
new string[] { TextManager.Get("Yes"), TextManager.Get("No") });
|
||||
confirmDialog.Buttons[0].UserData = (CharacterInfo)obj;
|
||||
confirmDialog.Buttons[0].OnClicked = FireCharacter;
|
||||
|
||||
Reference in New Issue
Block a user