(0c86b4b28) Revert "Don't reset the los if there is no client (single player). Fixes los resetting between game sessions (less tedious debugging)."

This commit is contained in:
Joonas Rikkonen
2019-06-04 16:02:25 +03:00
parent 51c311aecb
commit 81dd2f3202
72 changed files with 490 additions and 374 deletions
@@ -310,7 +310,7 @@ namespace Barotrauma
Vector2 realWorldDimensions = Dimensions * Physics.DisplayToRealWorldRatio;
if (realWorldDimensions != Vector2.Zero)
{
string dimensionsStr = TextManager.Get("DimensionsFormat").Replace("[width]", ((int)(realWorldDimensions.X)).ToString()).Replace("[height]", ((int)(realWorldDimensions.Y)).ToString());
string dimensionsStr = TextManager.GetWithVariables("DimensionsFormat", new string[2] { "[width]", "[height]" }, new string[2] { ((int)realWorldDimensions.X).ToString(), ((int)realWorldDimensions.Y).ToString() });
var dimensionsText = new GUITextBlock(new RectTransform(new Vector2(1, 0), descriptionBox.Content.RectTransform),
TextManager.Get("Dimensions"), textAlignment: Alignment.TopLeft, font: GUI.Font, wrap: true)