(0c86b4b28) Revert "Don't reset the los if there is no client (single player). Fixes los resetting between game sessions (less tedious debugging)."

This commit is contained in:
Joonas Rikkonen
2019-06-04 16:02:25 +03:00
parent 51c311aecb
commit 81dd2f3202
72 changed files with 490 additions and 374 deletions
@@ -721,7 +721,7 @@ namespace Barotrauma
var shadowSprite = GUI.Style.GetComponentStyle("OuterGlow").Sprites[GUIComponent.ComponentState.None][0];
string toolTip = mouseOnHealthInterface ? TextManager.Get("QuickUseAction.UseTreatment") :
Character.Controlled.FocusedItem != null ?
TextManager.Get("PutItemIn").Replace("[itemname]", Character.Controlled.FocusedItem.Name) :
TextManager.GetWithVariable("PutItemIn", "[itemname]", Character.Controlled.FocusedItem.Name, true) :
TextManager.Get("DropItem");
int textWidth = (int)Math.Max(GUI.Font.MeasureString(draggingItem.Name).X, GUI.SmallFont.MeasureString(toolTip).X);
int textSpacing = (int)(15 * GUI.Scale);
@@ -771,11 +771,11 @@ namespace Barotrauma
{
if (idJob == null)
{
description = TextManager.Get("IDCardName").Replace("[name]", idName);
description = TextManager.GetWithVariable("IDCardName", "[name]", idName);
}
else
{
description = TextManager.Get("IDCardNameJob").Replace("[name]", idName).Replace("[job]", idJob);
description = TextManager.GetWithVariables("IDCardNameJob", new string[2] { "[name]", "[job]" }, new string[2] { idName, idJob }, new bool[2] { false, true });
}
if (!string.IsNullOrEmpty(item.Description))
{