(0c86b4b28) Revert "Don't reset the los if there is no client (single player). Fixes los resetting between game sessions (less tedious debugging)."
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@@ -106,18 +106,15 @@ namespace Barotrauma
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{
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tickBox.TextColor = Color.Red;
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tickBox.Enabled = false;
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tickBox.ToolTip = TextManager.Get(contentPackage.GameVersion <= new Version(0, 0, 0, 0) ? "IncompatibleContentPackageUnknownVersion" : "IncompatibleContentPackage")
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.Replace("[packagename]", contentPackage.Name)
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.Replace("[packageversion]", contentPackage.GameVersion.ToString())
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.Replace("[gameversion]", GameMain.Version.ToString());
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tickBox.ToolTip = TextManager.GetWithVariables(contentPackage.GameVersion <= new Version(0, 0, 0, 0) ? "IncompatibleContentPackageUnknownVersion" : "IncompatibleContentPackage",
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new string[3] { "[packagename]", "[packageversion]", "[gameversion]" }, new string[3] { contentPackage.Name, contentPackage.GameVersion.ToString(), GameMain.Version.ToString() });
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}
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else if (contentPackage.CorePackage && !contentPackage.ContainsRequiredCorePackageFiles(out List<ContentType> missingContentTypes))
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{
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tickBox.TextColor = Color.Red;
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tickBox.Enabled = false;
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tickBox.ToolTip = TextManager.Get("ContentPackageMissingCoreFiles")
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.Replace("[packagename]", contentPackage.Name)
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.Replace("[missingfiletypes]", string.Join(", ", missingContentTypes));
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tickBox.ToolTip = TextManager.GetWithVariables("ContentPackageMissingCoreFiles", new string[2] { "[packagename]", "[missingfiletypes]" },
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new string[2] { contentPackage.Name, string.Join(", ", missingContentTypes) }, new bool[2] { false, true });
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}
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}
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@@ -192,14 +189,13 @@ namespace Barotrauma
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foreach (DisplayMode mode in GraphicsAdapter.DefaultAdapter.SupportedDisplayModes)
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{
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if (supportedDisplayModes.Any(m => m.Width == mode.Width && m.Height == mode.Height)) { continue; }
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if (mode.Width < MinSupportedResolution.X || mode.Height < MinSupportedResolution.Y) { continue; }
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#if OSX
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// Monogame currently doesn't support retina displays
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// so we need to disable resolutions above the viewport size.
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// In a bundled .app you just disable HiDPI in the info.plist
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// but that's probably not gonna happen.
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if (mode.Width > GameMain.DisplayWidth || mode.Height > GameMain.DisplayHeight) { continue; }
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if (mode.Width > GameMain.Instance.GraphicsDevice.DisplayMode.Width || mode.Height > GameMain.Instance.GraphicsDevice.DisplayMode.Height) { continue; }
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#endif
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supportedDisplayModes.Add(mode);
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}
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@@ -207,11 +203,15 @@ namespace Barotrauma
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new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.05f), leftColumn.RectTransform), TextManager.Get("Resolution"));
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var resolutionDD = new GUIDropDown(new RectTransform(new Vector2(1.0f, 0.05f), leftColumn.RectTransform), elementCount: supportedDisplayModes.Count)
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{
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OnSelected = SelectResolution
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};
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OnSelected = SelectResolution,
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#if !LINUX
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ButtonEnabled = GameMain.Config.WindowMode == WindowMode.Windowed
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#endif
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};
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foreach (DisplayMode mode in supportedDisplayModes)
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{
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if (mode.Width < MinSupportedResolution.X || mode.Height < MinSupportedResolution.Y) { continue; }
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resolutionDD.AddItem(mode.Width + "x" + mode.Height, mode);
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if (GraphicsWidth == mode.Width && GraphicsHeight == mode.Height) resolutionDD.SelectItem(mode);
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}
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@@ -224,25 +224,6 @@ namespace Barotrauma
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new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.05f), leftColumn.RectTransform), TextManager.Get("DisplayMode"));
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var displayModeDD = new GUIDropDown(new RectTransform(new Vector2(1.0f, 0.05f), leftColumn.RectTransform));
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displayModeDD.OnSelected = (guiComponent, obj) =>
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{
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UnsavedSettings = true;
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GameMain.Config.WindowMode = (WindowMode)guiComponent.UserData;
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if (GameMain.Config.WindowMode == WindowMode.BorderlessWindowed)
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{
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resolutionDD.SelectItem(GraphicsAdapter.DefaultAdapter.SupportedDisplayModes.First(
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m => m.Width == GameMain.DisplayWidth &&
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m.Height == GameMain.DisplayHeight));
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resolutionDD.ButtonEnabled = false;
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}
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else
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{
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resolutionDD.ButtonEnabled = true;
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}
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return true;
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};
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displayModeDD.AddItem(TextManager.Get("Fullscreen"), WindowMode.Fullscreen);
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displayModeDD.AddItem(TextManager.Get("Windowed"), WindowMode.Windowed);
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#if (!OSX)
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@@ -259,6 +240,36 @@ namespace Barotrauma
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displayModeDD.SelectItem(GameMain.Config.WindowMode);
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}
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#endif
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displayModeDD.OnSelected = (guiComponent, obj) =>
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{
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ToolTip = TextManager.Get("EnableVSyncToolTip"),
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OnSelected = (GUITickBox box) =>
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{
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VSyncEnabled = box.Selected;
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GameMain.GraphicsDeviceManager.SynchronizeWithVerticalRetrace = VSyncEnabled;
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GameMain.GraphicsDeviceManager.ApplyChanges();
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UnsavedSettings = true;
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return true;
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},
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Selected = VSyncEnabled
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};
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//TODO: remove hardcoded texts after the texts have been added to localization
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GUITickBox pauseOnFocusLostBox = new GUITickBox(new RectTransform(new Point(32, 32), leftColumn.RectTransform),
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TextManager.Get("PauseOnFocusLost", returnNull: true) ?? "Pause on focus lost");
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pauseOnFocusLostBox.Selected = PauseOnFocusLost;
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pauseOnFocusLostBox.ToolTip = TextManager.Get("PauseOnFocusLostToolTip", returnNull: true) ?? "Pauses the game when its window is not in focus. Note that the game won't be paused when a multiplayer session is active.";
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pauseOnFocusLostBox.OnSelected = (tickBox) =>
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{
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PauseOnFocusLost = tickBox.Selected;
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UnsavedSettings = true;
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GameMain.Config.WindowMode = (WindowMode)guiComponent.UserData;
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#if !LINUX
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resolutionDD.ButtonEnabled = GameMain.Config.WindowMode == WindowMode.Windowed;
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#endif
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return true;
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};
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GUITickBox vsyncTickBox = new GUITickBox(new RectTransform(new Point(32, 32), leftColumn.RectTransform), TextManager.Get("EnableVSync"))
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{
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@@ -848,7 +859,7 @@ namespace Barotrauma
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GraphicsWidth = mode.Width;
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GraphicsHeight = mode.Height;
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GameMain.Instance.RequestGraphicsSettings();
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GameMain.Instance.ApplyGraphicsSettings();
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UnsavedSettings = true;
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return true;
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@@ -987,7 +998,7 @@ namespace Barotrauma
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if (GameMain.WindowMode != GameMain.Config.WindowMode)
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{
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GameMain.Instance.RequestGraphicsSettings();
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GameMain.Instance.ApplyGraphicsSettings();
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}
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if (GameMain.GraphicsWidth != GameMain.Config.GraphicsWidth || GameMain.GraphicsHeight != GameMain.Config.GraphicsHeight)
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