(0c86b4b28) Revert "Don't reset the los if there is no client (single player). Fixes los resetting between game sessions (less tedious debugging)."
This commit is contained in:
@@ -505,7 +505,10 @@ namespace Barotrauma
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btn.OnClicked += (GUIButton button, object userData) =>
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{
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if (Character.Controlled == null || Character.Controlled.SpeechImpediment >= 100.0f) return false;
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#if CLIENT
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if (GameMain.Client != null && Character.Controlled == null) { return false; }
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#endif
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if (Character.Controlled != null && Character.Controlled.SpeechImpediment >= 100.0f) { return false; }
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if (btn.GetChildByUserData("selected").Visible)
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{
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@@ -919,7 +922,9 @@ namespace Barotrauma
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Font = GUI.SmallFont,
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OnClicked = (btn, userData) =>
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{
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if (Character.Controlled == null) return false;
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#if CLIENT
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if (GameMain.Client != null && Character.Controlled == null) { return false; }
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#endif
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SetCharacterOrder(character, userData as Order, option, Character.Controlled);
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orderTargetFrame = null;
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OrderOptionButtons.Clear();
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@@ -957,7 +962,9 @@ namespace Barotrauma
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UserData = item == null ? order : new Order(order, item, item.Components.FirstOrDefault(ic => ic.GetType() == order.ItemComponentType)),
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OnClicked = (btn, userData) =>
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{
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if (Character.Controlled == null) return false;
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#if CLIENT
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if (GameMain.Client != null && Character.Controlled == null) { return false; }
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#endif
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SetCharacterOrder(character, userData as Order, option, Character.Controlled);
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orderTargetFrame = null;
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OrderOptionButtons.Clear();
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@@ -113,8 +113,8 @@ namespace Barotrauma
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if (GameMain.Client != null && interactor == Character.Controlled)
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{
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var msgBox = new GUIMessageBox("", TextManager.Get("CampaignEnterOutpostPrompt")
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.Replace("[locationname]", Submarine.MainSub.AtStartPosition ? Map.CurrentLocation.Name : Map.SelectedLocation.Name),
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var msgBox = new GUIMessageBox("", TextManager.GetWithVariable("CampaignEnterOutpostPrompt", "[locationname]",
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Submarine.MainSub.AtStartPosition ? Map.CurrentLocation.Name : Map.SelectedLocation.Name),
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new string[] { TextManager.Get("Yes"), TextManager.Get("No") })
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{
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UserData = "watchmanprompt"
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@@ -125,12 +125,12 @@ namespace Barotrauma
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}
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else if (leavingSub.AtEndPosition)
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{
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endRoundButton.Text = ToolBox.LimitString(TextManager.Get("EnterLocation").Replace("[locationname]", Map.SelectedLocation.Name), endRoundButton.Font, endRoundButton.Rect.Width - 5);
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endRoundButton.Text = ToolBox.LimitString(TextManager.GetWithVariable("EnterLocation", "[locationname]", Map.SelectedLocation.Name), endRoundButton.Font, endRoundButton.Rect.Width - 5);
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endRoundButton.Visible = true;
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}
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else if (leavingSub.AtStartPosition)
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{
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endRoundButton.Text = ToolBox.LimitString(TextManager.Get("EnterLocation").Replace("[locationname]", Map.CurrentLocation.Name), endRoundButton.Font, endRoundButton.Rect.Width - 5);
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endRoundButton.Text = ToolBox.LimitString(TextManager.GetWithVariable("EnterLocation", "[locationname]", Map.CurrentLocation.Name), endRoundButton.Font, endRoundButton.Rect.Width - 5);
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endRoundButton.Visible = true;
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}
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else
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@@ -189,8 +189,8 @@ namespace Barotrauma
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{
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return;
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}
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var msgBox = new GUIMessageBox("", TextManager.Get("CampaignEnterOutpostPrompt")
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.Replace("[locationname]", leavingSub.AtStartPosition ? Map.CurrentLocation.Name : Map.SelectedLocation.Name),
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var msgBox = new GUIMessageBox("", TextManager.GetWithVariable("CampaignEnterOutpostPrompt", "[locationname]",
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leavingSub.AtStartPosition ? Map.CurrentLocation.Name : Map.SelectedLocation.Name),
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new string[] { TextManager.Get("Yes"), TextManager.Get("No") })
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{
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UserData = "watchmanprompt"
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+1
-1
@@ -230,7 +230,7 @@ namespace Barotrauma.Tutorials
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} while (!Submarine.MainSub.AtEndPosition || Submarine.MainSub.DockedTo.Count == 0);
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RemoveCompletedObjective(segments[6]);
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yield return new WaitForSeconds(3f, false);
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GameMain.GameSession?.CrewManager.AddSinglePlayerChatMessage(radioSpeakerName, TextManager.Get("Captain.Radio.Complete").Replace("[OUTPOSTNAME]", GameMain.GameSession.EndLocation.Name), ChatMessageType.Radio, null);
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GameMain.GameSession?.CrewManager.AddSinglePlayerChatMessage(radioSpeakerName, TextManager.GetWithVariable("Captain.Radio.Complete", "[OUTPOSTNAME]", GameMain.GameSession.EndLocation.Name), ChatMessageType.Radio, null);
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SetHighlight(captain_navConsole.Item, false);
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SetHighlight(captain_sonar.Item, false);
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SetHighlight(captain_statusMonitor, false);
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@@ -123,7 +123,7 @@ namespace Barotrauma
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new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.1f), paddedFrame.RectTransform), Mission.Name, font: GUI.LargeFont);
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new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.1f), paddedFrame.RectTransform), TextManager.Get("MissionReward").Replace("[reward]", Mission.Reward.ToString()));
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new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.1f), paddedFrame.RectTransform), TextManager.GetWithVariable("MissionReward", "[reward]", Mission.Reward.ToString()));
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new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.0f), paddedFrame.RectTransform), Mission.Description, wrap: true);
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}
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@@ -44,16 +44,9 @@ namespace Barotrauma
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GUIListBox infoTextBox = new GUIListBox(new RectTransform(new Vector2(1.0f, 0.7f), paddedFrame.RectTransform));
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string summaryText = TextManager.Get(gameOver ? "RoundSummaryGameOver" :
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(progress ? "RoundSummaryProgress" : "RoundSummaryReturn"));
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int width = 760, height = 500;
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GUIFrame innerFrame = new GUIFrame(new RectTransform(new Vector2(0.4f, 0.5f), frame.RectTransform, Anchor.Center, minSize: new Point(width, height)));
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var paddedFrame = new GUILayoutGroup(new RectTransform(new Vector2(0.95f, 0.9f), innerFrame.RectTransform, Anchor.Center))
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{
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Stretch = true,
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RelativeSpacing = 0.03f
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};
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string summaryText = TextManager.GetWithVariables(gameOver ? "RoundSummaryGameOver" :
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(progress ? "RoundSummaryProgress" : "RoundSummaryReturn"), new string[2] { "[sub]", "[location]" },
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new string[2] { Submarine.MainSub.Name, progress ? GameMain.GameSession.EndLocation.Name : GameMain.GameSession.StartLocation.Name });
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var infoText = new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.0f), infoTextBox.Content.RectTransform),
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summaryText, wrap: true);
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@@ -83,7 +76,7 @@ namespace Barotrauma
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if (GameMain.GameSession.Mission.Completed && singleplayer)
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{
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var missionReward = new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.0f), infoTextBox.Content.RectTransform),
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TextManager.Get("MissionReward").Replace("[reward]", GameMain.GameSession.Mission.Reward.ToString()));
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TextManager.GetWithVariable("MissionReward", "[reward]", GameMain.GameSession.Mission.Reward.ToString()));
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}
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}
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}
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