Added MissionType, Mission, MissionPrefab to default lib

This commit is contained in:
EvilFactory
2023-02-01 16:35:16 -03:00
parent 1023ca2062
commit 81970b3fd4

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@@ -51,6 +51,7 @@ defaultLib["GameDifficulty"] = CreateEnum("Barotrauma.GameDifficulty")
defaultLib["StartingBalanceAmount"] = CreateEnum("Barotrauma.StartingBalanceAmount")
defaultLib["ChatMode"] = CreateEnum("Barotrauma.ChatMode")
defaultLib["CharacterType"] = CreateEnum("Barotrauma.CharacterType")
defaultLib["MissionType"] = CreateEnum("Barotrauma.MissionType")
defaultLib["InputType"] = CreateStatic("Barotrauma.InputType")
@@ -77,6 +78,8 @@ defaultLib["ItemPrefab"] = CreateStatic("Barotrauma.ItemPrefab", true)
defaultLib["TalentTree"] = CreateStatic("Barotrauma.TalentTree", true)
defaultLib["TalentPrefab"] = CreateStatic("Barotrauma.TalentPrefab", true)
defaultLib["FactionPrefab"] = CreateStatic("Barotrauma.FactionPrefab", true)
defaultLib["MissionPrefab"] = CreateStatic("Barotrauma.MissionPrefab", true)
defaultLib["Mission"] = CreateStatic("Barotrauma.Mission", true)
defaultLib["Level"] = CreateStatic("Barotrauma.Level")
defaultLib["LevelGenerationParams"] = CreateStatic("Barotrauma.LevelGenerationParams", true)
defaultLib["OutpostGenerationParams"] = CreateStatic("Barotrauma.OutpostGenerationParams", true)