Unstable 0.15.15.0 (and the one before it I forgor)
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@@ -274,14 +274,6 @@ namespace Barotrauma
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return "Barotrauma.Submarine (" + (Info?.Name ?? "[NULL INFO]") + ", " + IdOffset + ")";
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}
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public override bool Removed
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{
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get
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{
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return !loaded.Contains(this);
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}
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}
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public int CalculateBasePrice()
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{
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int minPrice = 1000;
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@@ -1126,22 +1118,6 @@ namespace Barotrauma
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}
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}
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/// <summary>
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/// Run the power logic so the sub is already powered up at the start of the round (as long as the reactor was on)
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/// </summary>
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public void WarmStartPower()
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{
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for (int i = 0; i < 600; i++)
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{
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Powered.UpdatePower((float)Timing.Step);
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foreach (Entity e in Item.ItemList)
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{
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if (!(e is Item item) || item.GetComponent<Powered>() == null || e.Submarine != this) { continue; }
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item.Update((float)Timing.Step, GameMain.GameScreen.Cam);
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}
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}
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}
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public void SetPrevTransform(Vector2 position)
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{
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prevPosition = position;
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@@ -1398,7 +1374,7 @@ namespace Barotrauma
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if (me.Submarine != this) { continue; }
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if (me is Item item)
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{
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item.SpawnedInOutpost = info.OutpostGenerationParams != null;
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item.SpawnedInCurrentOutpost = info.OutpostGenerationParams != null;
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item.AllowStealing = info.OutpostGenerationParams?.AllowStealing ?? true;
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if (item.GetComponent<Repairable>() != null && indestructible)
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{
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