Unstable 0.15.15.0 (and the one before it I forgor)
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@@ -5,6 +5,7 @@ using System.Collections.Generic;
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using System.Globalization;
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using System.Linq;
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using System.Xml.Linq;
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using StoreBalanceStatus = Barotrauma.LocationType.StoreBalanceStatus;
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namespace Barotrauma
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{
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@@ -87,16 +88,12 @@ namespace Barotrauma
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public int TurnsInRadiation { get; set; }
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#region Store
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private const float StoreMaxReputationModifier = 0.1f;
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private const float StoreSellPriceModifier = 0.8f;
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private const float DailySpecialPriceModifier = 0.5f;
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private const float RequestGoodPriceModifier = 1.5f;
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public const int StoreInitialBalance = 5000;
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/// <summary>
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/// In percentages
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/// </summary>
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private const int StorePriceModifierRange = 5;
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private float StoreMaxReputationModifier => Type.StoreMaxReputationModifier;
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private float StoreSellPriceModifier => Type.StoreSellPriceModifier;
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private float DailySpecialPriceModifier => Type.DailySpecialPriceModifier;
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private float RequestGoodPriceModifier => Type.RequestGoodPriceModifier;
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public int StoreInitialBalance => Type.StoreInitialBalance;
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private int StorePriceModifierRange => Type.StorePriceModifierRange;
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/// <summary>
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/// In percentages. Larger values make buying more expensive and selling less profitable, and vice versa.
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/// </summary>
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@@ -104,26 +101,7 @@ namespace Barotrauma
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public Color BalanceColor => ActiveStoreBalanceStatus.Color;
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public StoreBalanceStatus ActiveStoreBalanceStatus { get; private set; }
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private static StoreBalanceStatus DefaultBalanceStatus { get; } = new StoreBalanceStatus(1.0f, 1.0f, Color.White);
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private static List<StoreBalanceStatus> StoreBalanceStatuses { get; } = new List<StoreBalanceStatus>
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{
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new StoreBalanceStatus(0.5f, 0.75f, Color.Orange),
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new StoreBalanceStatus(0.25f, 0.2f, Color.Red),
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};
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public struct StoreBalanceStatus
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{
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public float PercentageOfInitialBalance { get; }
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public float SellPriceModifier { get; }
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public Color Color { get; }
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public StoreBalanceStatus(float percentage, float sellPriceModifier, Color color)
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{
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PercentageOfInitialBalance = percentage;
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SellPriceModifier = sellPriceModifier;
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Color = color;
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}
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}
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private List<StoreBalanceStatus> StoreBalanceStatuses => Type.StoreBalanceStatuses;
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private int storeCurrentBalance;
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public int StoreCurrentBalance
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@@ -1111,15 +1089,16 @@ namespace Barotrauma
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}
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}
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public static StoreBalanceStatus GetStoreBalanceStatus(int balance)
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public StoreBalanceStatus GetStoreBalanceStatus(int balance)
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{
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StoreBalanceStatus nextStatus = DefaultBalanceStatus;
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foreach (var balanceStatus in StoreBalanceStatuses)
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StoreBalanceStatus nextStatus = StoreBalanceStatuses[0];
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for (int i = 1; i < StoreBalanceStatuses.Count; i++)
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{
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if (balanceStatus.PercentageOfInitialBalance < nextStatus.PercentageOfInitialBalance &&
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((float)balance / StoreInitialBalance) < balanceStatus.PercentageOfInitialBalance)
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var status = StoreBalanceStatuses[i];
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if (status.PercentageOfInitialBalance < nextStatus.PercentageOfInitialBalance &&
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((float)balance / StoreInitialBalance) < status.PercentageOfInitialBalance)
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{
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nextStatus = balanceStatus;
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nextStatus = status;
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}
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}
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return nextStatus;
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