Unstable 0.15.15.0 (and the one before it I forgor)
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@@ -802,13 +802,13 @@ namespace Barotrauma
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if (otherIsEquipped)
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{
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existingItems.ForEach(existingItem => TryPutItem(existingItem, index, false, false, user, createNetworkEvent));
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stackedItems.ForEach(stackedItem => otherInventory.TryPutItem(stackedItem, otherIndex, false, false, user, createNetworkEvent));
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existingItems.ForEach(existingItem => TryPutItem(existingItem, index, false, false, user, createNetworkEvent, ignoreCondition: true));
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stackedItems.ForEach(stackedItem => otherInventory.TryPutItem(stackedItem, otherIndex, false, false, user, createNetworkEvent, ignoreCondition: true));
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}
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else
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{
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stackedItems.ForEach(stackedItem => otherInventory.TryPutItem(stackedItem, otherIndex, false, false, user, createNetworkEvent));
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existingItems.ForEach(existingItem => TryPutItem(existingItem, index, false, false, user, createNetworkEvent));
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stackedItems.ForEach(stackedItem => otherInventory.TryPutItem(stackedItem, otherIndex, false, false, user, createNetworkEvent, ignoreCondition: true));
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existingItems.ForEach(existingItem => TryPutItem(existingItem, index, false, false, user, createNetworkEvent, ignoreCondition: true));
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}
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#if CLIENT
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