Unstable 0.15.15.0 (and the one before it I forgor)
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@@ -110,7 +110,9 @@ namespace Barotrauma.Items.Components
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if (Item.RequireAimToUse && hitPos < MathHelper.PiOver4) { return false; }
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ActivateNearbySleepingCharacters();
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reloadTimer = reload / (1 + character.GetStatValue(StatTypes.MeleeAttackSpeed));
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reloadTimer = reload;
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reloadTimer /= (1f + character.GetStatValue(StatTypes.MeleeAttackSpeed));
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reloadTimer /= (1f + item.GetQualityModifier(Quality.StatType.StrikingSpeedMultiplier));
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item.body.FarseerBody.CollisionCategories = Physics.CollisionProjectile;
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item.body.FarseerBody.CollidesWith = Physics.CollisionCharacter | Physics.CollisionWall;
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@@ -385,7 +387,7 @@ namespace Barotrauma.Items.Components
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{
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Attack.SetUser(User);
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Attack.DamageMultiplier = 1 + User.GetStatValue(StatTypes.MeleeAttackMultiplier);
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Attack.DamageMultiplier *= 1.0f + item.GetQualityModifier(Quality.StatType.AttackMultiplier);
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Attack.DamageMultiplier *= 1.0f + item.GetQualityModifier(Quality.StatType.StrikingPowerMultiplier);
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if (targetLimb != null)
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{
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