Unstable 0.15.15.0 (and the one before it I forgor)
This commit is contained in:
@@ -109,7 +109,7 @@ namespace Barotrauma
|
||||
public static bool CheatsEnabled;
|
||||
|
||||
private static readonly List<ColoredText> unsavedMessages = new List<ColoredText>();
|
||||
private static readonly int messagesPerFile = 5000;
|
||||
private static readonly int messagesPerFile = 800;
|
||||
public const string SavePath = "ConsoleLogs";
|
||||
|
||||
private static void AssignOnExecute(string names, Action<string[]> onExecute)
|
||||
@@ -878,7 +878,7 @@ namespace Barotrauma
|
||||
List<TalentTree> talentTrees = new List<TalentTree>();
|
||||
if (args.Length == 0 || args[0].Equals("all", StringComparison.OrdinalIgnoreCase))
|
||||
{
|
||||
talentTrees.AddRange(TalentTree.JobTalentTrees.Values);
|
||||
talentTrees.AddRange(TalentTree.JobTalentTrees);
|
||||
}
|
||||
else
|
||||
{
|
||||
@@ -1062,7 +1062,7 @@ namespace Barotrauma
|
||||
},
|
||||
null));
|
||||
|
||||
IEnumerable<object> TestLevels()
|
||||
IEnumerable<CoroutineStatus> TestLevels()
|
||||
{
|
||||
SubmarineInfo selectedSub = null;
|
||||
string subName = GameMain.Config.QuickStartSubmarineName;
|
||||
@@ -1410,6 +1410,29 @@ namespace Barotrauma
|
||||
}
|
||||
}, null, isCheat: true));
|
||||
|
||||
commands.Add(new Command("despawnnow", "despawnnow [character]: Immediately despawns the specified dead character. If the character argument is omitted, all dead characters are despawned.", (string[] args) =>
|
||||
{
|
||||
if (args.Length == 0)
|
||||
{
|
||||
foreach (Character c in Character.CharacterList.Where(c => c.IsDead).ToList())
|
||||
{
|
||||
c.DespawnNow();
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
Character character = FindMatchingCharacter(args);
|
||||
character?.DespawnNow();
|
||||
}
|
||||
},
|
||||
() =>
|
||||
{
|
||||
return new string[][]
|
||||
{
|
||||
Character.CharacterList.Where(c => c.IsDead).Select(c => c.Name).Distinct().ToArray()
|
||||
};
|
||||
}, isCheat: true));
|
||||
|
||||
commands.Add(new Command("setclientcharacter", "setclientcharacter [client name] [character name]: Gives the client control of the specified character.", null,
|
||||
() =>
|
||||
{
|
||||
@@ -1832,7 +1855,7 @@ namespace Barotrauma
|
||||
#if CLIENT
|
||||
activeQuestionText = null;
|
||||
#endif
|
||||
NewMessage(command, Color.White, true);
|
||||
NewCommand(command);
|
||||
//reset the variable before invoking the delegate because the method may need to activate another question
|
||||
var temp = activeQuestionCallback;
|
||||
activeQuestionCallback = null;
|
||||
@@ -1857,7 +1880,7 @@ namespace Barotrauma
|
||||
|
||||
if (!firstCommand.Equals("admin", StringComparison.OrdinalIgnoreCase))
|
||||
{
|
||||
NewMessage(command, Color.White, true);
|
||||
NewCommand(command);
|
||||
}
|
||||
|
||||
#if CLIENT
|
||||
@@ -2173,15 +2196,37 @@ namespace Barotrauma
|
||||
}
|
||||
}
|
||||
|
||||
public static void NewMessage(string msg, bool isCommand = false)
|
||||
public static void ShowError(string msg, Color? color = null)
|
||||
{
|
||||
color ??= Color.Red;
|
||||
NewMessage(msg, color.Value, isCommand: false, isError: true);
|
||||
}
|
||||
|
||||
public static void NewCommand(string command, Color? color = null)
|
||||
{
|
||||
color ??= Color.White;
|
||||
NewMessage(command, color.Value, isCommand: true, isError: false);
|
||||
}
|
||||
|
||||
public static void NewMessage(string msg, Color? color = null, bool debugOnly = false)
|
||||
{
|
||||
color ??= Color.White;
|
||||
if (debugOnly)
|
||||
{
|
||||
#if DEBUG
|
||||
NewMessage(msg, color.Value, isCommand: false, isError: false);
|
||||
#endif
|
||||
}
|
||||
else
|
||||
{
|
||||
NewMessage(msg, color.Value, isCommand: false, isError: false);
|
||||
}
|
||||
#if DEBUG
|
||||
Console.WriteLine(msg);
|
||||
#endif
|
||||
NewMessage(msg, Color.White, isCommand);
|
||||
}
|
||||
|
||||
public static void NewMessage(string msg, Color color, bool isCommand = false, bool isError = false)
|
||||
private static void NewMessage(string msg, Color color, bool isCommand, bool isError)
|
||||
{
|
||||
if (string.IsNullOrEmpty(msg)) { return; }
|
||||
|
||||
@@ -2271,7 +2316,10 @@ namespace Barotrauma
|
||||
|
||||
public static void Log(string message)
|
||||
{
|
||||
if (GameSettings.VerboseLogging) NewMessage(message, Color.Gray);
|
||||
if (GameSettings.VerboseLogging)
|
||||
{
|
||||
NewMessage(message, Color.Gray);
|
||||
}
|
||||
}
|
||||
|
||||
public static void ThrowError(string error, Exception e = null, bool createMessageBox = false, bool appendStackTrace = false)
|
||||
@@ -2309,7 +2357,7 @@ namespace Barotrauma
|
||||
}
|
||||
#endif
|
||||
|
||||
NewMessage(error, Color.Red, isError: true);
|
||||
ShowError(error);
|
||||
}
|
||||
|
||||
public static void AddWarning(string warning)
|
||||
@@ -2319,7 +2367,7 @@ namespace Barotrauma
|
||||
}
|
||||
|
||||
#if CLIENT
|
||||
private static IEnumerable<object> CreateMessageBox(string errorMsg)
|
||||
private static IEnumerable<CoroutineStatus> CreateMessageBox(string errorMsg)
|
||||
{
|
||||
while (GUI.Style == null)
|
||||
{
|
||||
|
||||
Reference in New Issue
Block a user