Unstable 0.15.15.0 (and the one before it I forgor)
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+14
-2
@@ -16,10 +16,12 @@ namespace Barotrauma.Abilities
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private readonly string itemIdentifier;
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private readonly string[] tags;
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private readonly WeaponType weapontype;
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private bool ignoreNonHarmfulAttacks;
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public AbilityConditionAttackData(CharacterTalent characterTalent, XElement conditionElement) : base(characterTalent, conditionElement)
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{
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itemIdentifier = conditionElement.GetAttributeString("itemidentifier", "");
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tags = conditionElement.GetAttributeStringArray("tags", new string[0], convertToLowerInvariant: true);
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ignoreNonHarmfulAttacks = conditionElement.GetAttributeBool("ignorenonharmfulattacks", false);
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switch (conditionElement.GetAttributeString("weapontype", ""))
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{
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case "melee":
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@@ -35,8 +37,15 @@ namespace Barotrauma.Abilities
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{
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if (abilityObject is AbilityAttackData attackData)
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{
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Item item = attackData?.SourceAttack?.SourceItem;
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if (ignoreNonHarmfulAttacks && attackData.SourceAttack != null)
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{
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if (attackData.SourceAttack.Stun <= 0.0f && (attackData.SourceAttack.Afflictions?.All(a => a.Key.Prefab.IsBuff) ?? true))
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{
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return false;
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}
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}
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Item item = attackData?.SourceAttack?.SourceItem;
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if (item == null)
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{
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DebugConsole.AddWarning($"Source Item was not found in {this} for talent {characterTalent.DebugIdentifier}!");
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@@ -61,10 +70,13 @@ namespace Barotrauma.Abilities
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switch (weapontype)
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{
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// it is possible that an item that has both a melee and a projectile component will return true
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// even when not used as a melee/ranged weapon respectively
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// attackdata should contain data regarding whether the attack is melee or not
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case WeaponType.Melee:
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return item.GetComponent<MeleeWeapon>() != null;
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case WeaponType.Ranged:
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return item.GetComponent<RangedWeapon>() != null;
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return item.GetComponent<Projectile>() != null;
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}
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return true;
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+2
-2
@@ -18,13 +18,13 @@ namespace Barotrauma.Abilities
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protected void LogAbilityConditionError(AbilityObject abilityObject, Type expectedData)
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{
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DebugConsole.ThrowError($"Used data-reliant ability condition when data is incompatible! Expected {expectedData}, but received {abilityObject}");
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DebugConsole.ThrowError($"Used data-reliant ability condition when data is incompatible! Expected {expectedData}, but received {abilityObject} in talent {characterTalent.DebugIdentifier}");
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}
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protected abstract bool MatchesConditionSpecific(AbilityObject abilityObject);
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public override bool MatchesCondition()
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{
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DebugConsole.ThrowError("Used data-reliant ability condition in a state-based ability! This is not allowed.");
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DebugConsole.ThrowError($"Used data-reliant ability condition in a state-based ability in talent {characterTalent.DebugIdentifier}! This is not allowed.");
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return false;
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}
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public override bool MatchesCondition(AbilityObject abilityObject)
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