Unstable 0.15.15.0 (and the one before it I forgor)
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@@ -153,7 +153,10 @@ namespace Barotrauma
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(GameMain.GameSession.GameMode as CampaignMode)?.AssignNPCMenuInteraction(npc, CampaignInteractionType);
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if (positionToStayIn != null && humanAI != null)
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{
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humanAI.ObjectiveManager.SetForcedOrder(new AIObjectiveGoTo(positionToStayIn, npc, humanAI.ObjectiveManager, repeat: true, getDivingGearIfNeeded: false, closeEnough: 200));
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humanAI.ObjectiveManager.SetForcedOrder(new AIObjectiveGoTo(positionToStayIn, npc, humanAI.ObjectiveManager, repeat: true, getDivingGearIfNeeded: false, closeEnough: 200)
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{
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DebugLogWhenFails = false
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});
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}
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}
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}
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