Unstable 0.15.15.0 (and the one before it I forgor)
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+6
@@ -234,6 +234,11 @@ namespace Barotrauma
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[Serialize("0,0,0,0", false)]
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public Color MaxBodyTint { get; private set; }
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/// <summary>
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/// Prevents AfflictionHusks with the specified identifier(s) from transforming the character into an AI-controlled character
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/// </summary>
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public string[] BlockTransformation { get; private set; }
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public readonly Dictionary<StatTypes, (float minValue, float maxValue)> AfflictionStatValues = new Dictionary<StatTypes, (float minValue, float maxValue)>();
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public readonly HashSet<AbilityFlags> AfflictionAbilityFlags = new HashSet<AbilityFlags>();
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@@ -245,6 +250,7 @@ namespace Barotrauma
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SerializableProperty.DeserializeProperties(this, element);
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resistanceFor = element.GetAttributeStringArray("resistancefor", new string[0], convertToLowerInvariant: true);
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BlockTransformation = element.GetAttributeStringArray("blocktransformation", new string[0], convertToLowerInvariant: true);
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foreach (XElement subElement in element.Elements())
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{
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