Unstable 0.15.15.0 (and the one before it I forgor)
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@@ -64,7 +64,7 @@ namespace Barotrauma
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#endif
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}
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private IEnumerable<object> Update(ISpatialEntity targetEntity, Camera cam)
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private IEnumerable<CoroutineStatus> Update(ISpatialEntity targetEntity, Camera cam)
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{
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if (targetEntity == null || (targetEntity is Entity e && e.Removed)) { yield return CoroutineStatus.Success; }
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