Unstable 0.15.15.0 (and the one before it I forgor)
This commit is contained in:
@@ -133,12 +133,14 @@ namespace Barotrauma.Networking
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public static bool IsValidName(string name, ServerSettings serverSettings)
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{
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if (string.IsNullOrWhiteSpace(name)) { return false; }
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char[] disallowedChars = new char[] { ';', ',', '<', '>', '/', '\\', '[', ']', '"', '?' };
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if (name.Any(c => disallowedChars.Contains(c))) return false;
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if (name.Any(c => disallowedChars.Contains(c))) { return false; }
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foreach (char character in name)
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{
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if (!serverSettings.AllowedClientNameChars.Any(charRange => (int)character >= charRange.First && (int)character <= charRange.Second)) return false;
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if (!serverSettings.AllowedClientNameChars.Any(charRange => (int)character >= charRange.First && (int)character <= charRange.Second)) { return false; }
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}
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return true;
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@@ -108,6 +108,10 @@ namespace Barotrauma.Networking
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private readonly ServerPeer peer;
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#if DEBUG
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public float StallPacketsTime { get; set; }
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#endif
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public List<FileTransferOut> ActiveTransfers
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{
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get { return activeTransfers; }
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@@ -264,6 +268,9 @@ namespace Barotrauma.Networking
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}
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peer.Send(message, transfer.Connection, DeliveryMethod.Unreliable);
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#if DEBUG
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transfer.WaitTimer = Math.Max(transfer.WaitTimer, StallPacketsTime);
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#endif
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}
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catch (Exception e)
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@@ -75,6 +75,11 @@ namespace Barotrauma.Networking
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private readonly ServerEntityEventManager entityEventManager;
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private FileSender fileSender;
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public FileSender FileSender
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{
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get { return fileSender; }
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}
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#if DEBUG
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public void PrintSenderTransters()
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{
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@@ -139,7 +144,7 @@ namespace Barotrauma.Networking
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CoroutineManager.StartCoroutine(StartServer(isPublic));
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}
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private IEnumerable<object> StartServer(bool isPublic)
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private IEnumerable<CoroutineStatus> StartServer(bool isPublic)
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{
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bool error = false;
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try
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@@ -391,7 +396,7 @@ namespace Barotrauma.Networking
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character.KillDisconnectedTimer += deltaTime;
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character.SetStun(1.0f);
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Client owner = connectedClients.Find(c => c.EndpointMatches(character.OwnerClientEndPoint));
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Client owner = connectedClients.Find(c => (c.Character == null || c.Character == character) && c.EndpointMatches(character.OwnerClientEndPoint));
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if ((OwnerConnection == null || owner?.Connection != OwnerConnection) && character.KillDisconnectedTimer > serverSettings.KillDisconnectedTime)
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{
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@@ -486,7 +491,7 @@ namespace Barotrauma.Networking
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else if (isCrewDead && (GameMain.GameSession?.GameMode is CampaignMode))
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{
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#if !DEBUG
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endRoundDelay = 1.0f;
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endRoundDelay = 2.0f;
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endRoundTimer += deltaTime;
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#endif
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}
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@@ -517,7 +522,7 @@ namespace Barotrauma.Networking
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{
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Log("Ending round (no living players left)", ServerLog.MessageType.ServerMessage);
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}
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EndGame();
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EndGame(wasSaved: false);
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return;
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}
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}
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@@ -896,7 +901,7 @@ namespace Barotrauma.Networking
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if (c.Connection == OwnerConnection)
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{
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SendDirectChatMessage(errorStr, c, ChatMessageType.MessageBox);
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EndGame();
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EndGame(wasSaved: false);
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}
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else
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{
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@@ -989,8 +994,11 @@ namespace Barotrauma.Networking
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public override void CreateEntityEvent(INetSerializable entity, object[] extraData = null)
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{
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if (!(entity is IServerSerializable)) throw new InvalidCastException("entity is not IServerSerializable");
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entityEventManager.CreateEvent(entity as IServerSerializable, extraData);
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if (!(entity is IServerSerializable serverSerializable))
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{
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throw new InvalidCastException($"Entity is not {nameof(IServerSerializable)}");
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}
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entityEventManager.CreateEvent(serverSerializable, extraData);
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}
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private byte GetNewClientID()
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@@ -1129,6 +1137,8 @@ namespace Barotrauma.Networking
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lastRecvEntityEventID = (UInt16)(c.FirstNewEventID - 1);
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c.LastRecvEntityEventID = lastRecvEntityEventID;
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DebugConsole.Log("Finished midround syncing " + c.Name + " - switching from ID " + prevID + " to " + c.LastRecvEntityEventID);
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//notify the client of the state of the respawn manager (so they show the respawn prompt if needed)
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if (respawnManager != null) { CreateEntityEvent(respawnManager); }
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}
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else
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{
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@@ -1315,18 +1325,23 @@ namespace Barotrauma.Networking
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break;
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case ClientPermissions.ManageRound:
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bool end = inc.ReadBoolean();
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bool save = inc.ReadBoolean();
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if (end)
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{
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if (gameStarted)
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{
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Log("Client \"" + GameServer.ClientLogName(sender) + "\" ended the round.", ServerLog.MessageType.ServerMessage);
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if (mpCampaign != null && Level.IsLoadedOutpost)
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if (mpCampaign != null && Level.IsLoadedOutpost && save)
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{
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mpCampaign.SavePlayers();
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GameMain.GameSession.SubmarineInfo = new SubmarineInfo(GameMain.GameSession.Submarine);
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SaveUtil.SaveGame(GameMain.GameSession.SavePath);
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GameMain.GameSession.SubmarineInfo = new SubmarineInfo(GameMain.GameSession.Submarine);
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SaveUtil.SaveGame(GameMain.GameSession.SavePath);
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}
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EndGame();
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else
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{
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save = false;
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}
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EndGame(wasSaved: save);
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}
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}
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else
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@@ -2005,9 +2020,9 @@ namespace Barotrauma.Networking
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if (initiatedStartGame || gameStarted) { return false; }
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Log("Starting a new round...", ServerLog.MessageType.ServerMessage);
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SubmarineInfo selectedSub = null;
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SubmarineInfo selectedShuttle = GameMain.NetLobbyScreen.SelectedShuttle;
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SubmarineInfo selectedSub;
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if (serverSettings.Voting.AllowSubVoting)
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{
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selectedSub = serverSettings.Voting.HighestVoted<SubmarineInfo>(VoteType.Sub, connectedClients);
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@@ -2037,7 +2052,7 @@ namespace Barotrauma.Networking
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return true;
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}
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private IEnumerable<object> InitiateStartGame(SubmarineInfo selectedSub, SubmarineInfo selectedShuttle, GameModePreset selectedMode)
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private IEnumerable<CoroutineStatus> InitiateStartGame(SubmarineInfo selectedSub, SubmarineInfo selectedShuttle, GameModePreset selectedMode)
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{
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initiatedStartGame = true;
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@@ -2079,7 +2094,6 @@ namespace Barotrauma.Networking
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while (fileSender.ActiveTransfers.Count > 0 && waitForTransfersTimer > 0.0f)
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{
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waitForTransfersTimer -= CoroutineManager.UnscaledDeltaTime;
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yield return CoroutineStatus.Running;
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}
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}
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@@ -2090,7 +2104,7 @@ namespace Barotrauma.Networking
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yield return CoroutineStatus.Success;
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}
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private IEnumerable<object> StartGame(SubmarineInfo selectedSub, SubmarineInfo selectedShuttle, GameModePreset selectedMode, CampaignSettings settings)
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private IEnumerable<CoroutineStatus> StartGame(SubmarineInfo selectedSub, SubmarineInfo selectedShuttle, GameModePreset selectedMode, CampaignSettings settings)
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{
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entityEventManager.Clear();
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@@ -2474,7 +2488,7 @@ namespace Barotrauma.Networking
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msg.Write(serverSettings.LockAllDefaultWires);
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msg.Write(serverSettings.AllowRagdollButton);
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msg.Write(serverSettings.UseRespawnShuttle);
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msg.Write((byte)GameMain.Config.LosMode);
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msg.Write((byte)serverSettings.LosMode);
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msg.Write(includesFinalize); msg.WritePadBits();
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serverSettings.WriteMonsterEnabled(msg);
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@@ -2498,6 +2512,7 @@ namespace Barotrauma.Networking
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int nextLocationIndex = campaign.Map.Locations.FindIndex(l => l.LevelData == campaign.NextLevel);
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int nextConnectionIndex = campaign.Map.Connections.FindIndex(c => c.LevelData == campaign.NextLevel);
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msg.Write(campaign.CampaignID);
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msg.Write(campaign.LastSaveID);
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msg.Write(nextLocationIndex);
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msg.Write(nextConnectionIndex);
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msg.Write(campaign.Map.SelectedLocationIndex);
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@@ -2549,7 +2564,7 @@ namespace Barotrauma.Networking
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GameMain.GameSession.CrewManager?.ServerWriteActiveOrders(msg);
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}
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public void EndGame(CampaignMode.TransitionType transitionType = CampaignMode.TransitionType.None)
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public void EndGame(CampaignMode.TransitionType transitionType = CampaignMode.TransitionType.None, bool wasSaved = false)
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{
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if (!gameStarted)
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{
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@@ -2610,6 +2625,7 @@ namespace Barotrauma.Networking
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IWriteMessage msg = new WriteOnlyMessage();
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msg.Write((byte)ServerPacketHeader.ENDGAME);
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msg.Write((byte)transitionType);
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msg.Write(wasSaved);
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msg.Write(endMessage);
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msg.Write((byte)missions.Count);
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foreach (Mission mission in missions)
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@@ -3247,7 +3263,7 @@ namespace Barotrauma.Networking
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((float)EndVoteCount / (float)EndVoteMax) >= serverSettings.EndVoteRequiredRatio)
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{
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Log("Ending round by votes (" + EndVoteCount + "/" + (EndVoteMax - EndVoteCount) + ")", ServerLog.MessageType.ServerMessage);
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EndGame();
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EndGame(wasSaved: false);
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}
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}
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@@ -3329,7 +3345,7 @@ namespace Barotrauma.Networking
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serverSettings.SaveClientPermissions();
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}
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private IEnumerable<object> SendClientPermissionsAfterClientListSynced(Client recipient, Client client)
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private IEnumerable<CoroutineStatus> SendClientPermissionsAfterClientListSynced(Client recipient, Client client)
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{
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DateTime timeOut = DateTime.Now + new TimeSpan(0, 0, 10);
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while (recipient.LastRecvClientListUpdate < LastClientListUpdateID)
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@@ -43,6 +43,8 @@ namespace Barotrauma
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get;
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private set;
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} = new Dictionary<Character, double>();
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public int DangerousItemsContained { get; set; }
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}
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public bool TestMode = false;
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@@ -575,6 +577,25 @@ namespace Barotrauma
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}
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}
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public void OnItemContained(Item containedItem, Item container, Character character)
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{
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if (containedItem == null || container == null || character == null || character.IsTraitor) { return; }
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if (container.Prefab.Identifier == "weldingtool" && containedItem.HasTag("oxygensource"))
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{
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var client = GameMain.Server.ConnectedClients.Find(c => c.Character == character);
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if (client == null) { return; }
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float amount = -DangerousItemContainKarmaDecrease;
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var memory = GetClientMemory(client);
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if (IsDangerousItemContainKarmaDecreaseIncremental)
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{
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amount *= memory.DangerousItemsContained;
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}
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amount = Math.Max(amount, -MaxDangerousItemContainKarmaDecrease);
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AdjustKarma(character, amount, "Put an oxygen tank inside a welding tool");
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clientMemories[client].DangerousItemsContained = memory.DangerousItemsContained + 1;
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}
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}
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private void AdjustKarma(Character target, float amount, string debugKarmaChangeReason = "")
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{
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if (target == null) { return; }
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+1
-16
@@ -113,22 +113,7 @@ namespace Barotrauma.Networking
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public void CreateEvent(IServerSerializable entity, object[] extraData = null)
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{
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if (entity == null || !(entity is Entity))
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{
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DebugConsole.ThrowError("Can't create an entity event for " + entity + "!");
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return;
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}
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if (((Entity)entity).Removed && !(entity is Level))
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{
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DebugConsole.ThrowError("Can't create an entity event for " + entity + " - the entity has been removed.\n"+Environment.StackTrace.CleanupStackTrace());
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return;
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}
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if (((Entity)entity).IdFreed)
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{
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DebugConsole.ThrowError("Can't create an entity event for " + entity + " - the ID of the entity has been freed.\n"+Environment.StackTrace.CleanupStackTrace());
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return;
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}
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if (!ValidateEntity(entity)) { return; }
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var newEvent = new ServerEntityEvent(entity, (UInt16)(ID + 1));
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if (extraData != null) newEvent.SetData(extraData);
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@@ -49,6 +49,29 @@ namespace Barotrauma.Networking
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}
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}
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private bool IsRespawnPromptPendingForClient(Client c)
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{
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if (!UseRespawnPrompt || !(GameMain.GameSession.GameMode is MultiPlayerCampaign campaign)) { return false; }
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if (!c.InGame) { return false; }
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if (c.SpectateOnly && (GameMain.Server.ServerSettings.AllowSpectating || GameMain.Server.OwnerConnection == c.Connection)) { return false; }
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if (c.Character != null && !c.Character.IsDead) { return false; }
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var matchingData = campaign.GetClientCharacterData(c);
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if (matchingData != null && matchingData.HasSpawned)
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{
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if (Character.CharacterList.Any(c => c.Info == matchingData.CharacterInfo && !c.IsDead))
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{
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return false;
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}
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else if (!c.WaitForNextRoundRespawn.HasValue)
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{
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return true;
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}
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}
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return false;
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}
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private List<CharacterInfo> GetBotsToRespawn()
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{
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if (GameMain.Server.ServerSettings.BotSpawnMode == BotSpawnMode.Normal)
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@@ -304,7 +327,7 @@ namespace Barotrauma.Networking
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c.WaitForNextRoundRespawn = null;
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var matchingData = campaign?.GetClientCharacterData(c);
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if (matchingData != null && !matchingData.HasSpawned)
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if (matchingData != null)
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{
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c.CharacterInfo = matchingData.CharacterInfo;
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}
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@@ -493,9 +516,9 @@ namespace Barotrauma.Networking
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if (characterInfo?.Job == null) { return; }
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foreach (Skill skill in characterInfo.Job.Skills)
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{
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var skillPrefab = characterInfo.Job.Prefab.Skills.Find(s => skill.Prefab == s);
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var skillPrefab = characterInfo.Job.Prefab.Skills.Find(s => skill.Identifier.Equals(s.Identifier, StringComparison.OrdinalIgnoreCase));
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if (skillPrefab == null) { continue; }
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skill.Level = MathHelper.Lerp(skill.Level, skillPrefab.LevelRange.X, SkillReductionOnCampaignMidroundRespawn);
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skill.Level = MathHelper.Lerp(skill.Level, skillPrefab.LevelRange.Start, SkillReductionOnCampaignMidroundRespawn);
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}
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}
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@@ -511,9 +534,14 @@ namespace Barotrauma.Networking
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msg.Write((float)(ReturnTime - DateTime.Now).TotalSeconds);
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break;
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case State.Waiting:
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MultiPlayerCampaign campaign = GameMain.GameSession.GameMode as MultiPlayerCampaign;
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var matchingData = campaign?.GetClientCharacterData(c);
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bool forceSpawnInMainSub = matchingData != null && !matchingData.HasSpawned;
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msg.Write((ushort)pendingRespawnCount);
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msg.Write((ushort)requiredRespawnCount);
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msg.Write(IsRespawnPromptPendingForClient(c));
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msg.Write(RespawnCountdownStarted);
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msg.Write(forceSpawnInMainSub);
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msg.Write((float)(RespawnTime - DateTime.Now).TotalSeconds);
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break;
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case State.Returning:
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@@ -5,6 +5,7 @@ using System.Collections.Generic;
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using System.Globalization;
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using System.Linq;
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using System.Xml.Linq;
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using Barotrauma.Extensions;
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namespace Barotrauma.Networking
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{
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@@ -55,6 +56,8 @@ namespace Barotrauma.Networking
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WriteExtraCargo(outMsg);
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WriteHiddenSubs(outMsg);
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Voting.ServerWrite(outMsg);
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if (c.HasPermission(Networking.ClientPermissions.ManageSettings))
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@@ -127,6 +130,12 @@ namespace Barotrauma.Networking
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changed |= Whitelist.ServerAdminRead(incMsg, c);
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}
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if (flags.HasFlag(NetFlags.HiddenSubs))
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{
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ReadHiddenSubs(incMsg);
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changed |= true;
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}
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if (flags.HasFlag(NetFlags.Misc))
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{
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int orBits = incMsg.ReadRangedInteger(0, (int)Barotrauma.MissionType.All) & (int)Barotrauma.MissionType.All;
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@@ -205,6 +214,8 @@ namespace Barotrauma.Networking
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doc.Root.SetAttributeValue("ServerMessage", ServerMessageText);
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doc.Root.SetAttributeValue("HiddenSubs", string.Join(",", HiddenSubs));
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doc.Root.SetAttributeValue("AllowedRandomMissionTypes", string.Join(",", AllowedRandomMissionTypes));
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doc.Root.SetAttributeValue("AllowedClientNameChars", string.Join(",", AllowedClientNameChars.Select(c => c.First + "-" + c.Second)));
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@@ -243,6 +254,11 @@ namespace Barotrauma.Networking
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SerializableProperties = SerializableProperty.DeserializeProperties(this, doc.Root);
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if (string.IsNullOrEmpty(doc.Root.GetAttributeString("losmode", "")))
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{
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LosMode = GameMain.Config.LosMode;
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}
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AutoRestart = doc.Root.GetAttributeBool("autorestart", false);
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Voting.AllowSubVoting = SubSelectionMode == SelectionMode.Vote;
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@@ -253,6 +269,8 @@ namespace Barotrauma.Networking
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GameMain.NetLobbyScreen.SetTraitorsEnabled(traitorsEnabled);
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HiddenSubs.UnionWith(doc.Root.GetAttributeStringArray("HiddenSubs", Array.Empty<string>()));
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string[] defaultAllowedClientNameChars =
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new string[] {
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"32-33",
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@@ -337,6 +355,18 @@ namespace Barotrauma.Networking
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}
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}
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public void SelectNonHiddenSubmarine()
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{
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if (HiddenSubs.Contains(GameMain.NetLobbyScreen.SelectedSub.Name))
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{
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var candidates = GameMain.NetLobbyScreen.GetSubList().Where(s => !HiddenSubs.Contains(s.Name)).ToArray();
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if (candidates.Any())
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{
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GameMain.NetLobbyScreen.SelectedSub = candidates.GetRandom(Rand.RandSync.Unsynced);
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}
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}
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}
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public void LoadClientPermissions()
|
||||
{
|
||||
ClientPermissions.Clear();
|
||||
|
||||
@@ -155,23 +155,23 @@ namespace Barotrauma
|
||||
msg.Write(allowSubVoting);
|
||||
if (allowSubVoting)
|
||||
{
|
||||
List<Pair<object, int>> voteList = GetVoteList(VoteType.Sub, GameMain.Server.ConnectedClients);
|
||||
IReadOnlyDictionary<SubmarineInfo, int> voteList = GetVoteCounts<SubmarineInfo>(VoteType.Sub, GameMain.Server.ConnectedClients);
|
||||
msg.Write((byte)voteList.Count);
|
||||
foreach (Pair<object, int> vote in voteList)
|
||||
foreach (KeyValuePair<SubmarineInfo, int> vote in voteList)
|
||||
{
|
||||
msg.Write((byte)vote.Second);
|
||||
msg.Write(((SubmarineInfo)vote.First).Name);
|
||||
msg.Write((byte)vote.Value);
|
||||
msg.Write(vote.Key.Name);
|
||||
}
|
||||
}
|
||||
msg.Write(AllowModeVoting);
|
||||
if (allowModeVoting)
|
||||
{
|
||||
List<Pair<object, int>> voteList = GetVoteList(VoteType.Mode, GameMain.Server.ConnectedClients);
|
||||
IReadOnlyDictionary<GameModePreset, int> voteList = GetVoteCounts<GameModePreset>(VoteType.Mode, GameMain.Server.ConnectedClients);
|
||||
msg.Write((byte)voteList.Count);
|
||||
foreach (Pair<object, int> vote in voteList)
|
||||
foreach (KeyValuePair<GameModePreset, int> vote in voteList)
|
||||
{
|
||||
msg.Write((byte)vote.Second);
|
||||
msg.Write(((GameModePreset)vote.First).Identifier);
|
||||
msg.Write((byte)vote.Value);
|
||||
msg.Write(vote.Key.Identifier);
|
||||
}
|
||||
}
|
||||
msg.Write(AllowEndVoting);
|
||||
|
||||
Reference in New Issue
Block a user