Unstable 0.15.15.0 (and the one before it I forgor)
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@@ -29,6 +29,7 @@ namespace Barotrauma
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if (Character == null || Character.Removed) { return; }
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if (prevAmount != newAmount)
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{
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GameServer.Log($"{GameServer.CharacterLogName(Character)} has gained {newAmount - prevAmount} experience ({prevAmount} -> {newAmount})", ServerLog.MessageType.Talent);
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GameMain.NetworkMember.CreateEntityEvent(Character, new object[] { NetEntityEvent.Type.UpdateExperience });
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}
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}
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