Unstable 0.15.15.0 (and the one before it I forgor)
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@@ -304,7 +304,7 @@ namespace Barotrauma
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float subscribePollAdditionalWait = 0.0f;
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private IEnumerable<object> PollSubscribedItems()
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private IEnumerable<CoroutineStatus> PollSubscribedItems()
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{
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if (!SteamManager.IsInitialized) { yield return CoroutineStatus.Success; }
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@@ -364,7 +364,7 @@ namespace Barotrauma
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}
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}
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public IEnumerable<object> RefreshDownloadState()
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public IEnumerable<CoroutineStatus> RefreshDownloadState()
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{
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bool isDownloading = true;
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while (true)
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@@ -831,7 +831,7 @@ namespace Barotrauma
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}
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}
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private IEnumerable<object> WaitForItemPreviewDownloaded(Steamworks.Ugc.Item? item, GUIListBox listBox, string previewImagePath)
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private IEnumerable<CoroutineStatus> WaitForItemPreviewDownloaded(Steamworks.Ugc.Item? item, GUIListBox listBox, string previewImagePath)
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{
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while (true)
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{
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@@ -1835,7 +1835,7 @@ namespace Barotrauma
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}
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private IEnumerable<object> WaitForPublish(SteamManager.WorkshopPublishStatus workshopPublishStatus)
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private IEnumerable<CoroutineStatus> WaitForPublish(SteamManager.WorkshopPublishStatus workshopPublishStatus)
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{
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var item = workshopPublishStatus.Item;
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var coroutine = workshopPublishStatus.Coroutine;
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