Unstable 0.15.15.0 (and the one before it I forgor)
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@@ -578,6 +578,7 @@ namespace Barotrauma
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RecalculateHolder();
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}
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serverInfo.CreatePreviewWindow(serverPreview.Content);
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serverPreview.ForceLayoutRecalculation();
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btn.Children.ForEach(c => c.SpriteEffects = serverPreviewContainer.Visible ? SpriteEffects.None : SpriteEffects.FlipHorizontally);
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}
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return true;
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@@ -1715,7 +1716,7 @@ namespace Barotrauma
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CoroutineManager.StartCoroutine(WaitForRefresh());
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}
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private IEnumerable<object> WaitForRefresh()
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private IEnumerable<CoroutineStatus> WaitForRefresh()
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{
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waitingForRefresh = true;
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if (refreshDisableTimer > DateTime.Now)
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@@ -2058,7 +2059,7 @@ namespace Barotrauma
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FilterServers();
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}
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private IEnumerable<object> EstimateLobbyPing(ServerInfo serverInfo, GUITextBlock serverPingText)
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private IEnumerable<CoroutineStatus> EstimateLobbyPing(ServerInfo serverInfo, GUITextBlock serverPingText)
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{
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while (!steamPingInfoReady)
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{
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@@ -2096,7 +2097,7 @@ namespace Barotrauma
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waitingForRefresh = false;
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}
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private IEnumerable<object> SendMasterServerRequest()
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private IEnumerable<CoroutineStatus> SendMasterServerRequest()
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{
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RestClient client = null;
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try
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@@ -2271,7 +2272,7 @@ namespace Barotrauma
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return true;
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}
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private IEnumerable<object> ConnectToServer(string endpoint, string serverName)
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private IEnumerable<CoroutineStatus> ConnectToServer(string endpoint, string serverName)
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{
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string serverIP = null;
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UInt64 serverSteamID = SteamManager.SteamIDStringToUInt64(endpoint);
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