Unstable 0.15.15.0 (and the one before it I forgor)

This commit is contained in:
Markus Isberg
2021-11-18 21:34:30 +09:00
parent 10e5fd5f3e
commit 80f39cd2a3
257 changed files with 4916 additions and 2582 deletions
@@ -18,9 +18,7 @@ namespace Barotrauma
private readonly GUILayoutGroup infoFrameContent;
private readonly GUIFrame myCharacterFrame;
private readonly GUIListBox subList, modeList;
private readonly GUIListBox chatBox, playerList;
private readonly GUIListBox chatBox;
private readonly GUIButton serverLogReverseButton;
private readonly GUIListBox serverLogBox, serverLogFilterTicks;
@@ -73,7 +71,8 @@ namespace Barotrauma
private readonly GUIComponent gameModeContainer;
private readonly GUIButton spectateButton;
private readonly GUILayoutGroup roundControlsHolder;
public GUIButton SettingsButton { get; private set; }
public readonly GUIButton SettingsButton;
public static GUIButton JobInfoFrame;
private readonly GUITickBox spectateBox;
@@ -85,12 +84,15 @@ namespace Barotrauma
private bool createPendingChangesText = true;
public GUIButton PlayerFrame;
public readonly GUIButton SubVisibilityButton;
private readonly GUITextBox subSearchBox;
private readonly GUIComponent subPreviewContainer;
private readonly GUITickBox autoRestartBox;
private readonly GUITextBlock autoRestartText;
private readonly GUIDropDown shuttleList;
private readonly GUITickBox shuttleTickBox;
private readonly GUIComponent settingsBlocker;
@@ -161,20 +163,11 @@ namespace Barotrauma
private readonly GUITextBlock publicOrPrivate;
public GUIListBox SubList
{
get { return subList; }
}
public readonly GUIListBox SubList;
public GUIDropDown ShuttleList
{
get { return shuttleList; }
}
public readonly GUIDropDown ShuttleList;
public GUIListBox ModeList
{
get { return modeList; }
}
public readonly GUIListBox ModeList;
private int selectedModeIndex;
public int SelectedModeIndex
@@ -184,7 +177,7 @@ namespace Barotrauma
{
if (HighlightedModeIndex == selectedModeIndex)
{
modeList.Select(value);
ModeList.Select(value);
}
selectedModeIndex = value;
}
@@ -192,17 +185,14 @@ namespace Barotrauma
public int HighlightedModeIndex
{
get { return modeList.SelectedIndex; }
get { return ModeList.SelectedIndex; }
set
{
modeList.Select(value, true);
ModeList.Select(value, true);
}
}
public GUIListBox PlayerList
{
get { return playerList; }
}
public readonly GUIListBox PlayerList;
public GUITextBox CharacterNameBox
{
@@ -228,16 +218,9 @@ namespace Barotrauma
private set;
}
public SubmarineInfo SelectedSub
{
get { return subList.SelectedData as SubmarineInfo; }
set { subList.Select(value); }
}
public SubmarineInfo SelectedSub => SubList.SelectedData as SubmarineInfo;
public SubmarineInfo SelectedShuttle
{
get { return shuttleList.SelectedData as SubmarineInfo; }
}
public SubmarineInfo SelectedShuttle => ShuttleList.SelectedData as SubmarineInfo;
public MultiPlayerCampaignSetupUI CampaignSetupUI;
public List<SubmarineInfo> CampaignSubmarines = new List<SubmarineInfo>();
@@ -253,7 +236,7 @@ namespace Barotrauma
public GameModePreset SelectedMode
{
get { return modeList.SelectedData as GameModePreset; }
get { return ModeList.SelectedData as GameModePreset; }
}
public MissionType MissionType
@@ -529,7 +512,7 @@ namespace Barotrauma
//player list ------------------------------------------------------------------
playerList = new GUIListBox(new RectTransform(new Vector2(0.4f, 1.0f), socialHolderHorizontal.RectTransform))
PlayerList = new GUIListBox(new RectTransform(new Vector2(0.4f, 1.0f), socialHolderHorizontal.RectTransform))
{
OnSelected = (component, userdata) => { SelectPlayer(userdata as Client); return true; }
};
@@ -737,25 +720,65 @@ namespace Barotrauma
};
var serverMessageContainer = new GUIListBox(new RectTransform(new Vector2(1.0f, 0.75f), serverInfoHolder.RectTransform));
ServerMessage = new GUITextBox(new RectTransform(Vector2.One, serverMessageContainer.Content.RectTransform), style: "GUITextBoxNoBorder")
ServerMessage = new GUITextBox(new RectTransform(Vector2.One, serverMessageContainer.Content.RectTransform),
style: "GUITextBoxNoBorder", wrap: true, textAlignment: Alignment.TopLeft);
var serverMessageHint = new GUITextBlock(new RectTransform(Vector2.One, ServerMessage.RectTransform),
textColor: Color.DarkGray * 0.6f, textAlignment: Alignment.TopLeft, font: GUI.Style.Font, text: TextManager.Get("ClickToWriteServerMessage"));
void updateServerMessageScrollBasedOnCaret()
{
Wrap = true
float caretY = ServerMessage.CaretScreenPos.Y;
float bottomCaretExtent = ServerMessage.Font.LineHeight * 1.5f;
float topCaretExtent = -ServerMessage.Font.LineHeight * 0.5f;
if (caretY + bottomCaretExtent > serverMessageContainer.Rect.Bottom)
{
serverMessageContainer.ScrollBar.BarScroll
= (caretY - ServerMessage.Rect.Top - serverMessageContainer.Rect.Height + bottomCaretExtent)
/ (ServerMessage.Rect.Height - serverMessageContainer.Rect.Height);
}
else if (caretY + topCaretExtent < serverMessageContainer.Rect.Top)
{
serverMessageContainer.ScrollBar.BarScroll
= (caretY - ServerMessage.Rect.Top + topCaretExtent)
/ (ServerMessage.Rect.Height - serverMessageContainer.Rect.Height);
}
}
ServerMessage.OnSelected += (textBox, key) =>
{
serverMessageHint.Visible = false;
updateServerMessageScrollBasedOnCaret();
};
ServerMessage.OnTextChanged += (textBox, text) =>
{
Vector2 textSize = textBox.Font.MeasureString(textBox.WrappedText);
textBox.RectTransform.NonScaledSize = new Point(textBox.RectTransform.NonScaledSize.X, Math.Max(serverMessageContainer.Content.Rect.Height, (int)textSize.Y + 10));
serverMessageContainer.UpdateScrollBarSize();
serverMessageContainer.BarScroll = 1.0f;
serverMessageHint.Visible = !textBox.Selected && !textBox.Readonly && string.IsNullOrWhiteSpace(textBox.Text);
return true;
};
ServerMessage.OnEnterPressed += (textBox, text) =>
{
string str = textBox.Text;
int caretIndex = textBox.CaretIndex;
textBox.Text = $"{str[..caretIndex]}\n{str[caretIndex..]}";
textBox.CaretIndex = caretIndex + 1;
return true;
};
ServerMessage.OnDeselected += (textBox, key) =>
{
if (!textBox.Readonly)
{
GameMain.Client.ServerSettings.ClientAdminWrite(ServerSettings.NetFlags.Message);
GameMain.Client?.ServerSettings?.ClientAdminWrite(ServerSettings.NetFlags.Message);
}
serverMessageHint.Visible = !textBox.Readonly && string.IsNullOrWhiteSpace(textBox.Text);
};
ServerMessage.OnKeyHit += (sender, key) => updateServerMessageScrollBasedOnCaret();
clientHiddenElements.Add(serverMessageHint);
clientReadonlyElements.Add(ServerMessage);
//submarine list ------------------------------------------------------------------
@@ -768,26 +791,36 @@ namespace Barotrauma
var subLabel = new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.055f), subHolder.RectTransform) { MinSize = new Point(0, 25) }, TextManager.Get("Submarine"), font: GUI.SubHeadingFont);
SubVisibilityButton
= new GUIButton(
new RectTransform(Vector2.One * 1.2f, subLabel.RectTransform, anchor: Anchor.CenterRight,
scaleBasis: ScaleBasis.BothHeight),
style: "EyeButton")
{
OnClicked = (button, o) =>
{
CreateSubmarineVisibilityMenu();
return false;
}
};
clientHiddenElements.Add(SubVisibilityButton);
var filterContainer = new GUILayoutGroup(new RectTransform(new Vector2(1.0f, 0.05f), subHolder.RectTransform), isHorizontal: true)
{
Stretch = true
};
var searchTitle = new GUITextBlock(new RectTransform(new Vector2(0.001f, 1.0f), filterContainer.RectTransform), TextManager.Get("serverlog.filter"), textAlignment: Alignment.CenterLeft, font: GUI.Font);
var searchBox = new GUITextBox(new RectTransform(new Vector2(1.0f, 1.0f), filterContainer.RectTransform, Anchor.CenterRight), font: GUI.Font, createClearButton: true);
filterContainer.RectTransform.MinSize = searchBox.RectTransform.MinSize;
searchBox.OnSelected += (sender, userdata) => { searchTitle.Visible = false; };
searchBox.OnDeselected += (sender, userdata) => { searchTitle.Visible = true; };
searchBox.OnTextChanged += (textBox, text) =>
subSearchBox = new GUITextBox(new RectTransform(new Vector2(1.0f, 1.0f), filterContainer.RectTransform, Anchor.CenterRight), font: GUI.Font, createClearButton: true);
filterContainer.RectTransform.MinSize = subSearchBox.RectTransform.MinSize;
subSearchBox.OnSelected += (sender, userdata) => { searchTitle.Visible = false; };
subSearchBox.OnDeselected += (sender, userdata) => { searchTitle.Visible = true; };
subSearchBox.OnTextChanged += (textBox, text) =>
{
foreach (GUIComponent child in subList.Content.Children)
{
if (!(child.UserData is SubmarineInfo sub)) { continue; }
child.Visible = string.IsNullOrEmpty(text) || sub.DisplayName.ToLower().Contains(text.ToLower());
}
UpdateSubVisibility();
return true;
};
subList = new GUIListBox(new RectTransform(Vector2.One, subHolder.RectTransform))
SubList = new GUIListBox(new RectTransform(Vector2.One, subHolder.RectTransform))
{
OnSelected = VotableClicked
};
@@ -832,7 +865,7 @@ namespace Barotrauma
shuttleTickBox.TextBlock.TextScale = 1.0f;
}
};
shuttleList = new GUIDropDown(new RectTransform(Vector2.One, shuttleHolder.RectTransform), elementCount: 10)
ShuttleList = new GUIDropDown(new RectTransform(Vector2.One, shuttleHolder.RectTransform), elementCount: 10)
{
OnSelected = (component, obj) =>
{
@@ -840,8 +873,8 @@ namespace Barotrauma
return true;
}
};
shuttleList.ListBox.RectTransform.MinSize = new Point(250, 0);
shuttleHolder.RectTransform.MinSize = new Point(0, shuttleList.RectTransform.Children.Max(c => c.MinSize.Y));
ShuttleList.ListBox.RectTransform.MinSize = new Point(250, 0);
shuttleHolder.RectTransform.MinSize = new Point(0, ShuttleList.RectTransform.Children.Max(c => c.MinSize.Y));
subPreviewContainer = new GUIFrame(new RectTransform(new Vector2(1.0f, 0.9f), rightColumn.RectTransform), style: null);
subPreviewContainer.RectTransform.SizeChanged += () =>
@@ -871,7 +904,7 @@ namespace Barotrauma
UserData = "modevotes",
Visible = false
};
modeList = new GUIListBox(new RectTransform(Vector2.One, gameModeHolder.RectTransform))
ModeList = new GUIListBox(new RectTransform(Vector2.One, gameModeHolder.RectTransform))
{
OnSelected = VotableClicked
};
@@ -880,7 +913,7 @@ namespace Barotrauma
{
if (mode.IsSinglePlayer) { continue; }
var modeFrame = new GUIFrame(new RectTransform(new Vector2(1.0f, 0.15f), modeList.Content.RectTransform), style: null)
var modeFrame = new GUIFrame(new RectTransform(new Vector2(1.0f, 0.15f), ModeList.Content.RectTransform), style: null)
{
UserData = mode
};
@@ -938,7 +971,7 @@ namespace Barotrauma
{
OnClicked = (_, __) =>
{
GameMain.Client.RequestSelectMode(modeList.Content.GetChildIndex(modeList.Content.GetChildByUserData(GameModePreset.Sandbox)));
GameMain.Client.RequestSelectMode(ModeList.Content.GetChildIndex(ModeList.Content.GetChildByUserData(GameModePreset.Sandbox)));
return true;
}
};
@@ -1221,7 +1254,7 @@ namespace Barotrauma
GUI.ClearCursorWait();
}
public IEnumerable<object> WaitForStartRound(GUIButton startButton)
public IEnumerable<CoroutineStatus> WaitForStartRound(GUIButton startButton)
{
GUI.SetCursorWaiting();
string headerText = TextManager.Get("RoundStartingPleaseWait");
@@ -1264,6 +1297,8 @@ namespace Barotrauma
{
if (GameMain.NetworkMember == null) { return; }
visibilityMenuOrder.Clear();
CharacterAppearanceCustomizationMenu?.Dispose();
JobSelectionFrame = null;
@@ -1362,7 +1397,7 @@ namespace Barotrauma
ServerMessage.Readonly = !GameMain.Client.HasPermission(ClientPermissions.ManageSettings);
shuttleTickBox.Enabled = GameMain.Client.HasPermission(ClientPermissions.ManageSettings);
SubList.Enabled = !CampaignFrame.Visible && (GameMain.Client.ServerSettings.Voting.AllowSubVoting || GameMain.Client.HasPermission(ClientPermissions.SelectSub));
shuttleList.Enabled = shuttleList.ButtonEnabled = GameMain.Client.HasPermission(ClientPermissions.SelectSub);
ShuttleList.Enabled = ShuttleList.ButtonEnabled = GameMain.Client.HasPermission(ClientPermissions.SelectSub);
ModeList.Enabled = GameMain.Client.ServerSettings.Voting.AllowModeVoting || GameMain.Client.HasPermission(ClientPermissions.SelectMode);
LogButtons.Visible = GameMain.Client.HasPermission(ClientPermissions.ServerLog);
GameMain.Client.ShowLogButton.Visible = GameMain.Client.HasPermission(ClientPermissions.ServerLog);
@@ -1370,6 +1405,8 @@ namespace Barotrauma
roundControlsHolder.Children.ForEach(c => c.RectTransform.RelativeSize = Vector2.One);
roundControlsHolder.Recalculate();
SubVisibilityButton.Visible = GameMain.Client.HasPermission(ClientPermissions.ManageSettings);
ReadyToStartBox.Parent.Visible = !GameMain.Client.GameStarted;
RefreshGameModeContent();
@@ -1557,7 +1594,7 @@ namespace Barotrauma
};
}
UpdateJobPreferences();
UpdateJobPreferences(characterInfo);
appearanceFrame = new GUIFrame(new RectTransform(Vector2.One, characterInfoFrame.RectTransform), style: "GUIFrameListBox")
{
@@ -1853,7 +1890,7 @@ namespace Barotrauma
}
else
{
if (subList == shuttleList || subList == shuttleList.ListBox || subList == shuttleList.ListBox.Content)
if (subList == ShuttleList || subList == ShuttleList.ListBox || subList == ShuttleList.ListBox.Content)
{
subTextBlock.TextColor = new Color(subTextBlock.TextColor, sub.HasTag(SubmarineTag.Shuttle) ? 1.0f : 0.6f);
}
@@ -1865,9 +1902,22 @@ namespace Barotrauma
frame.ToolTip = TextManager.Get("ContentPackageMismatch") + "\n\n" + frame.RawToolTip;
}
CreateSubmarineClassText(
frame,
sub,
subTextBlock,
subList);
}
private void CreateSubmarineClassText(
GUIComponent parent,
SubmarineInfo sub,
GUITextBlock subTextBlock,
GUIComponent subList)
{
if (sub.HasTag(SubmarineTag.Shuttle))
{
var shuttleText = new GUITextBlock(new RectTransform(new Vector2(0.5f, 1.0f), frame.RectTransform, Anchor.CenterRight) { AbsoluteOffset = new Point(GUI.IntScale(20), 0) },
var shuttleText = new GUITextBlock(new RectTransform(new Vector2(0.5f, 1.0f), parent.RectTransform, Anchor.CenterRight) { AbsoluteOffset = new Point(GUI.IntScale(20), 0) },
TextManager.Get("Shuttle", fallBackTag: "RespawnShuttle"), textAlignment: Alignment.CenterRight, font: GUI.SmallFont)
{
TextColor = subTextBlock.TextColor * 0.8f,
@@ -1875,10 +1925,10 @@ namespace Barotrauma
CanBeFocused = false
};
//make shuttles more dim in the sub list (selecting a shuttle as the main sub is allowed but not recommended)
if (subList == this.subList.Content)
if (subList == this.SubList.Content)
{
subTextBlock.TextColor *= 0.8f;
foreach (GUIComponent child in frame.Children)
foreach (GUIComponent child in parent.Children)
{
child.Color *= 0.8f;
}
@@ -1886,17 +1936,17 @@ namespace Barotrauma
}
else
{
var classText = new GUITextBlock(new RectTransform(new Vector2(0.5f, 1.0f), frame.RectTransform, Anchor.CenterRight) { AbsoluteOffset = new Point(GUI.IntScale(20), 0) },
TextManager.Get($"submarineclass.{sub.SubmarineClass}"), textAlignment: Alignment.CenterRight, font: GUI.SmallFont)
var classText = new GUITextBlock(new RectTransform(new Vector2(0.5f, 1.0f), parent.RectTransform, Anchor.CenterRight) { AbsoluteOffset = new Point(GUI.IntScale(20), 0) },
TextManager.Get($"submarineclass.{sub.SubmarineClass}"), textAlignment: Alignment.CenterRight, font: GUI.SmallFont)
{
UserData = "classtext",
TextColor = subTextBlock.TextColor * 0.8f,
ToolTip = subTextBlock.RawToolTip
ToolTip = subTextBlock.RawToolTip,
CanBeFocused = false
};
}
}
public bool VotableClicked(GUIComponent component, object userData)
{
if (GameMain.Client == null) { return false; }
@@ -1995,7 +2045,7 @@ namespace Barotrauma
public void AddPlayer(Client client)
{
GUITextBlock textBlock = new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.1f), playerList.Content.RectTransform) { MinSize = new Point(0, (int)(30 * GUI.Scale)) },
GUITextBlock textBlock = new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.1f), PlayerList.Content.RectTransform) { MinSize = new Point(0, (int)(30 * GUI.Scale)) },
client.Name, textAlignment: Alignment.CenterLeft, font: GUI.SmallFont, style: null)
{
Padding = Vector4.One * 10.0f * GUI.Scale,
@@ -2109,8 +2159,8 @@ namespace Barotrauma
public void RemovePlayer(Client client)
{
GUIComponent child = playerList.Content.GetChildByUserData(client);
if (child != null) { playerList.RemoveChild(child); }
GUIComponent child = PlayerList.Content.GetChildByUserData(client);
if (child != null) { PlayerList.RemoveChild(child); }
}
public void SelectPlayer(GUITextBlock component, GUITextBlock.ClickableArea area)
@@ -2459,7 +2509,7 @@ namespace Barotrauma
private bool ClosePlayerFrame(GUIButton button, object userData)
{
PlayerFrame = null;
playerList.Deselect();
PlayerList.Deselect();
return true;
}
@@ -2520,7 +2570,7 @@ namespace Barotrauma
GUI.Style.Apply(micIcon, targetMicStyle);
}
foreach (GUIComponent child in playerList.Content.Children)
foreach (GUIComponent child in PlayerList.Content.Children)
{
if (child.UserData is Client client)
{
@@ -2752,13 +2802,13 @@ namespace Barotrauma
appearanceFrame.ClearChildren();
var info = GameMain.Client.CharacterInfo;
var info = GameMain.Client.CharacterInfo ?? Character.Controlled?.Info;
CharacterAppearanceCustomizationMenu = new CharacterInfo.AppearanceCustomizationMenu(info, appearanceFrame)
{
OnHeadSwitch = menu =>
{
StoreHead(true);
UpdateJobPreferences();
UpdateJobPreferences(info);
SelectAppearanceTab(button, _);
},
OnSliderMoved = (bar, scroll) =>
@@ -2818,7 +2868,7 @@ namespace Barotrauma
}
}
UpdateJobPreferences();
UpdateJobPreferences(GameMain.Client.CharacterInfo ?? Character.Controlled?.Info);
if (moveToNext)
{
@@ -3014,16 +3064,16 @@ namespace Barotrauma
public void SelectMode(int modeIndex)
{
if (modeIndex < 0 || modeIndex >= modeList.Content.CountChildren) { return; }
if (modeIndex < 0 || modeIndex >= ModeList.Content.CountChildren) { return; }
if ((GameModePreset)modeList.Content.GetChild(modeIndex).UserData != GameModePreset.MultiPlayerCampaign)
if ((GameModePreset)ModeList.Content.GetChild(modeIndex).UserData != GameModePreset.MultiPlayerCampaign)
{
ToggleCampaignMode(false);
}
var prevMode = modeList.Content.GetChild(selectedModeIndex).UserData as GameModePreset;
var prevMode = ModeList.Content.GetChild(selectedModeIndex).UserData as GameModePreset;
if ((HighlightedModeIndex == selectedModeIndex || HighlightedModeIndex < 0) && modeList.SelectedIndex != modeIndex) { modeList.Select(modeIndex, true); }
if ((HighlightedModeIndex == selectedModeIndex || HighlightedModeIndex < 0) && ModeList.SelectedIndex != modeIndex) { ModeList.Select(modeIndex, true); }
selectedModeIndex = modeIndex;
if ((prevMode == GameModePreset.PvP) != (SelectedMode == GameModePreset.PvP))
@@ -3043,7 +3093,7 @@ namespace Barotrauma
public void HighlightMode(int modeIndex)
{
if (modeIndex < 0 || modeIndex >= modeList.Content.CountChildren) { return; }
if (modeIndex < 0 || modeIndex >= ModeList.Content.CountChildren) { return; }
HighlightedModeIndex = modeIndex;
RefreshGameModeContent();
@@ -3139,7 +3189,7 @@ namespace Barotrauma
RefreshEnabledElements();
if (enabled)
{
modeList.Select(GameModePreset.MultiPlayerCampaign, true);
ModeList.Select(GameModePreset.MultiPlayerCampaign, true);
}
}
@@ -3147,17 +3197,17 @@ namespace Barotrauma
{
string name = submarine?.Name;
bool displayed = false;
subList.OnSelected -= VotableClicked;
subList.Deselect();
SubList.OnSelected -= VotableClicked;
SubList.Deselect();
subPreviewContainer.ClearChildren();
foreach (GUIComponent child in subList.Content.Children)
foreach (GUIComponent child in SubList.Content.Children)
{
if (!(child.UserData is SubmarineInfo sub)) { continue; }
//just check the name, even though the campaign sub may not be the exact same version
//we're selecting the sub just for show, the selection is not actually used for anything
if (sub.Name == name)
{
subList.Select(sub);
SubList.Select(sub);
if (SubmarineInfo.SavedSubmarines.Contains(sub))
{
CreateSubPreview(sub);
@@ -3166,7 +3216,7 @@ namespace Barotrauma
break;
}
}
subList.OnSelected += VotableClicked;
SubList.OnSelected += VotableClicked;
if (!displayed)
{
CreateSubPreview(submarine);
@@ -3194,11 +3244,13 @@ namespace Barotrauma
return true;
}
private void UpdateJobPreferences()
private void UpdateJobPreferences(CharacterInfo characterInfo)
{
if (characterInfo == null) { return; }
GUICustomComponent characterIcon = JobPreferenceContainer.GetChild<GUICustomComponent>();
JobPreferenceContainer.RemoveChild(characterIcon);
GameMain.Client.CharacterInfo.CreateIcon(new RectTransform(new Vector2(1.0f, 0.4f), JobPreferenceContainer.RectTransform, Anchor.TopCenter) { RelativeOffset = new Vector2(0.0f, 0.025f) });
characterInfo.CreateIcon(new RectTransform(new Vector2(1.0f, 0.4f), JobPreferenceContainer.RectTransform, Anchor.TopCenter) { RelativeOffset = new Vector2(0.0f, 0.025f) });
GUIListBox listBox = JobPreferenceContainer.GetChild<GUIListBox>();
/*foreach (Sprite sprite in jobPreferenceSprites) { sprite.Remove(); }
@@ -3231,7 +3283,7 @@ namespace Barotrauma
variantButton.OnClicked = (btn, obj) =>
{
btn.Parent.UserData = obj;
UpdateJobPreferences();
UpdateJobPreferences(characterInfo);
return false;
};
}
@@ -3340,7 +3392,7 @@ namespace Barotrauma
//matching sub found and already selected, all good
if (sub != null)
{
if (subList == this.subList)
if (subList == this.SubList)
{
CreateSubPreview(sub);
}
@@ -3533,6 +3585,249 @@ namespace Barotrauma
}
}
private List<SubmarineInfo> visibilityMenuOrder = new List<SubmarineInfo>();
private void CreateSubmarineVisibilityMenu()
{
var messageBox = new GUIMessageBox(TextManager.Get("SubmarineVisibility"), "",
buttons: Array.Empty<string>(),
relativeSize: new Vector2(0.75f, 0.75f));
messageBox.Content.ChildAnchor = Anchor.TopCenter;
var columns = new GUILayoutGroup(new RectTransform(new Vector2(1.0f, 0.9f), messageBox.Content.RectTransform), isHorizontal: true);
GUILayoutGroup createColumn(float width)
=> new GUILayoutGroup(new RectTransform(new Vector2(width, 1.0f), columns.RectTransform))
{ Stretch = true };
GUIListBox createColumnListBox(string labelTag)
{
var column = createColumn(0.45f);
var label = new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.1f), column.RectTransform),
TextManager.Get(labelTag), textAlignment: Alignment.Center);
return new GUIListBox(new RectTransform(new Vector2(1.0f, 0.9f), column.RectTransform))
{
CurrentSelectMode = GUIListBox.SelectMode.RequireShiftToSelectMultiple,
CurrentDragMode = GUIListBox.DragMode.DragOutsideBox,
HideDraggedElement = true
};
}
void handleDraggingAcrossLists(GUIListBox from, GUIListBox to)
{
//TODO: put this in a static class once modding-refactor gets merged
if (to.Rect.Contains(PlayerInput.MousePosition) && from.DraggedElement != null)
{
//move the dragged elements to the index determined previously
var draggedElement = from.DraggedElement;
var selected = from.AllSelected.ToList();
selected.Sort((a, b) => from.Content.GetChildIndex(a) - from.Content.GetChildIndex(b));
float oldCount = to.Content.CountChildren;
float newCount = oldCount + selected.Count;
var offset = draggedElement.RectTransform.AbsoluteOffset;
offset += from.Content.Rect.Location;
offset -= to.Content.Rect.Location;
for (int i = 0; i < selected.Count; i++)
{
var c = selected[i];
c.Parent.RemoveChild(c);
c.RectTransform.Parent = to.Content.RectTransform;
c.RectTransform.RepositionChildInHierarchy((int)oldCount+i);
}
from.DraggedElement = null;
from.Deselect();
from.RecalculateChildren();
from.RectTransform.RecalculateScale(true);
to.RecalculateChildren();
to.RectTransform.RecalculateScale(true);
to.Select(selected);
//recalculate the dragged element's offset so it doesn't jump around
draggedElement.RectTransform.AbsoluteOffset = offset;
to.DraggedElement = draggedElement;
to.BarScroll = to.BarScroll * (oldCount / newCount);
}
}
var visibleSubsList = createColumnListBox("VisibleSubmarines");
var centerColumn = createColumn(0.1f);
void centerSpacing()
{
new GUIFrame(new RectTransform(new Vector2(1.0f, 0.4f), centerColumn.RectTransform), style: null);
}
GUIButton centerButton(string style)
=> new GUIButton(
new RectTransform(new Vector2(1.0f, 0.1f), centerColumn.RectTransform),
style: style);
var hiddenSubsList = createColumnListBox("HiddenSubmarines");
void addSubToList(SubmarineInfo sub, GUIListBox list)
{
var modFrame = new GUIFrame(new RectTransform(new Vector2(1.0f, 0.08f), list.Content.RectTransform),
style: "ListBoxElement")
{
UserData = sub
};
var frameContent = new GUILayoutGroup(new RectTransform(new Vector2(0.95f, 0.9f), modFrame.RectTransform, Anchor.Center), isHorizontal: true, childAnchor: Anchor.CenterLeft)
{
Stretch = true,
RelativeSpacing = 0.02f
};
var dragIndicator = new GUIButton(new RectTransform(new Vector2(0.1f, 0.5f), frameContent.RectTransform, scaleBasis: ScaleBasis.BothHeight),
style: "GUIDragIndicator")
{
CanBeFocused = false
};
var subName = new GUITextBlock(new RectTransform(new Vector2(0.6f, 1.0f), frameContent.RectTransform),
text: sub.Name)
{
CanBeFocused = false
};
CreateSubmarineClassText(
frameContent,
sub,
subName,
list.Content);
}
foreach (var sub in GameMain.Client.ServerSubmarines
.OrderBy(s => visibilityMenuOrder.Contains(s))
.ThenBy(s => visibilityMenuOrder.IndexOf(s)))
{
addSubToList(sub,
GameMain.Client.ServerSettings.HiddenSubs.Contains(sub.Name) ? hiddenSubsList : visibleSubsList);
}
void onRearranged(GUIListBox listBox, object userData)
{
visibilityMenuOrder.Clear();
visibilityMenuOrder.AddRange(visibleSubsList.Content.Children.Select(c => c.UserData as SubmarineInfo));
visibilityMenuOrder.AddRange(hiddenSubsList.Content.Children.Select(c => c.UserData as SubmarineInfo));
}
visibleSubsList.OnRearranged = onRearranged;
hiddenSubsList.OnRearranged = onRearranged;
void swapListItems(GUIListBox from, GUIListBox to)
{
to.Deselect();
var selected = from.AllSelected.ToArray();
int lastIndex = from.Content.GetChildIndex(selected.LastOrDefault());
int nextIndex = lastIndex + 1;
GUIComponent nextComponent = null;
if (lastIndex >= 0 && nextIndex < from.Content.CountChildren)
{
nextComponent = from.Content.GetChild(nextIndex);
}
foreach (var frame in selected)
{
frame.Parent.RemoveChild(frame);
frame.RectTransform.Parent = to.Content.RectTransform;
}
from.RecalculateChildren();
from.RectTransform.RecalculateScale(true);
to.RecalculateChildren();
to.RectTransform.RecalculateScale(true);
to.Select(selected);
if (nextComponent != null) { from.Select(nextComponent.ToEnumerable()); }
}
centerSpacing();
var visibleToHidden = centerButton("GUIButtonToggleRight");
visibleToHidden.OnClicked = (button, o) =>
{
swapListItems(visibleSubsList, hiddenSubsList);
return false;
};
var hiddenToVisible = centerButton("GUIButtonToggleLeft");
hiddenToVisible.OnClicked = (button, o) =>
{
swapListItems(hiddenSubsList, visibleSubsList);
return false;
};
centerSpacing();
var buttonLayout
= new GUILayoutGroup(new RectTransform(new Vector2(0.7f, 0.1f), messageBox.Content.RectTransform),
isHorizontal: true)
{
RelativeSpacing = 0.01f
};
var cancelButton = new GUIButton(new RectTransform(new Vector2(0.5f, 1.0f), buttonLayout.RectTransform),
TextManager.Get("Cancel"))
{
OnClicked = (button, o) =>
{
messageBox.Close();
return false;
}
};
var okButton = new GUIButton(new RectTransform(new Vector2(0.5f, 1.0f), buttonLayout.RectTransform),
TextManager.Get("OK"))
{
OnClicked = (button, o) =>
{
var hiddenSubs = GameMain.Client.ServerSettings.HiddenSubs;
hiddenSubs.Clear();
hiddenSubs.UnionWith(hiddenSubsList.Content.Children.Select(c => (c.UserData as SubmarineInfo).Name));
GameMain.Client.ServerSettings.ClientAdminWrite(ServerSettings.NetFlags.HiddenSubs);
messageBox.Close();
return false;
}
};
new GUICustomComponent(new RectTransform(Vector2.Zero, messageBox.RectTransform),
onUpdate: (f, component) =>
{
handleDraggingAcrossLists(visibleSubsList, hiddenSubsList);
handleDraggingAcrossLists(hiddenSubsList, visibleSubsList);
if (PlayerInput.PrimaryMouseButtonClicked()
&& !GUI.IsMouseOn(visibleToHidden)
&& !GUI.IsMouseOn(hiddenToVisible))
{
if (!GUI.IsMouseOn(hiddenSubsList)
|| !hiddenSubsList.Content.IsParentOf(GUI.MouseOn))
{
hiddenSubsList.Deselect();
}
if (!GUI.IsMouseOn(visibleSubsList)
|| !visibleSubsList.Content.IsParentOf(GUI.MouseOn))
{
visibleSubsList.Deselect();
}
}
},
onDraw: (spriteBatch, component) =>
{
visibleSubsList.DraggedElement?.DrawManually(spriteBatch, true, true);
hiddenSubsList.DraggedElement?.DrawManually(spriteBatch, true, true);
});
}
public void UpdateSubVisibility()
{
foreach (GUIComponent child in SubList.Content.Children)
{
if (!(child.UserData is SubmarineInfo sub)) { continue; }
child.Visible = !GameMain.Client.ServerSettings.HiddenSubs.Contains(sub.Name)
&& (string.IsNullOrEmpty(subSearchBox.Text) || sub.DisplayName.Contains(subSearchBox.Text, StringComparison.OrdinalIgnoreCase));
}
}
public void OnRoundEnded()
{
CampaignCharacterDiscarded = false;