Unstable 0.15.15.0 (and the one before it I forgor)
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@@ -95,7 +95,7 @@ namespace Barotrauma
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MathHelper.Clamp(particlePos.Y, hull.WorldRect.Y - hull.WorldRect.Height, hull.WorldRect.Y));
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}
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private IEnumerable<object> DimLight(LightSource light)
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private IEnumerable<CoroutineStatus> DimLight(LightSource light)
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{
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float currBrightness = 1.0f;
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while (light.Color.A > 0.0f && flashDuration > 0.0f)
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