Unstable 0.15.15.0 (and the one before it I forgor)
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@@ -576,7 +576,7 @@ namespace Barotrauma.Items.Components
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delayedCorrectionCoroutine = CoroutineManager.StartCoroutine(DoDelayedCorrection(type, buffer, sendingTime, waitForMidRoundSync));
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}
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private IEnumerable<object> DoDelayedCorrection(ServerNetObject type, IReadMessage buffer, float sendingTime, bool waitForMidRoundSync)
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private IEnumerable<CoroutineStatus> DoDelayedCorrection(ServerNetObject type, IReadMessage buffer, float sendingTime, bool waitForMidRoundSync)
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{
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while (GameMain.Client != null &&
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(correctionTimer > 0.0f || (waitForMidRoundSync && GameMain.Client.MidRoundSyncing)))
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