Unstable 0.15.15.0 (and the one before it I forgor)
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@@ -436,7 +436,7 @@ namespace Barotrauma
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}
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}
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private IEnumerable<object> Load(bool isSeparateThread)
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private IEnumerable<CoroutineStatus> Load(bool isSeparateThread)
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{
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if (GameSettings.VerboseLogging)
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{
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@@ -534,9 +534,8 @@ namespace Barotrauma
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Debug.WriteLine("sounds");
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int i = 0;
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foreach (object crObj in SoundPlayer.Init())
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foreach (CoroutineStatus status in SoundPlayer.Init())
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{
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CoroutineStatus status = (CoroutineStatus)crObj;
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if (status == CoroutineStatus.Success) break;
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i++;
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@@ -1000,11 +999,11 @@ namespace Barotrauma
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}
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}
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NetworkMember?.Update((float)Timing.Step);
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GUI.Update((float)Timing.Step);
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}
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NetworkMember?.Update((float)Timing.Step);
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CoroutineManager.Update((float)Timing.Step, Paused ? 0.0f : (float)Timing.Step);
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SteamManager.Update((float)Timing.Step);
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@@ -1231,7 +1230,7 @@ namespace Barotrauma
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}
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static bool waitForKeyHit = true;
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public CoroutineHandle ShowLoading(IEnumerable<object> loader, bool waitKeyHit = true)
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public CoroutineHandle ShowLoading(IEnumerable<CoroutineStatus> loader, bool waitKeyHit = true)
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{
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waitForKeyHit = waitKeyHit;
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loadingScreenOpen = true;
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@@ -1256,7 +1255,7 @@ namespace Barotrauma
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}
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if (GameSettings.SendUserStatistics) { GameAnalytics.OnQuit(); }
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if (GameSettings.SaveDebugConsoleLogs) { DebugConsole.SaveLogs(); }
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if (GameSettings.SaveDebugConsoleLogs || GameSettings.VerboseLogging) { DebugConsole.SaveLogs(); }
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base.OnExiting(sender, args);
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}
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