Unstable 0.15.15.0 (and the one before it I forgor)

This commit is contained in:
Markus Isberg
2021-11-18 21:34:30 +09:00
parent 10e5fd5f3e
commit 80f39cd2a3
257 changed files with 4916 additions and 2582 deletions
@@ -436,7 +436,7 @@ namespace Barotrauma
}
}
private IEnumerable<object> Load(bool isSeparateThread)
private IEnumerable<CoroutineStatus> Load(bool isSeparateThread)
{
if (GameSettings.VerboseLogging)
{
@@ -534,9 +534,8 @@ namespace Barotrauma
Debug.WriteLine("sounds");
int i = 0;
foreach (object crObj in SoundPlayer.Init())
foreach (CoroutineStatus status in SoundPlayer.Init())
{
CoroutineStatus status = (CoroutineStatus)crObj;
if (status == CoroutineStatus.Success) break;
i++;
@@ -1000,11 +999,11 @@ namespace Barotrauma
}
}
NetworkMember?.Update((float)Timing.Step);
GUI.Update((float)Timing.Step);
}
NetworkMember?.Update((float)Timing.Step);
CoroutineManager.Update((float)Timing.Step, Paused ? 0.0f : (float)Timing.Step);
SteamManager.Update((float)Timing.Step);
@@ -1231,7 +1230,7 @@ namespace Barotrauma
}
static bool waitForKeyHit = true;
public CoroutineHandle ShowLoading(IEnumerable<object> loader, bool waitKeyHit = true)
public CoroutineHandle ShowLoading(IEnumerable<CoroutineStatus> loader, bool waitKeyHit = true)
{
waitForKeyHit = waitKeyHit;
loadingScreenOpen = true;
@@ -1256,7 +1255,7 @@ namespace Barotrauma
}
if (GameSettings.SendUserStatistics) { GameAnalytics.OnQuit(); }
if (GameSettings.SaveDebugConsoleLogs) { DebugConsole.SaveLogs(); }
if (GameSettings.SaveDebugConsoleLogs || GameSettings.VerboseLogging) { DebugConsole.SaveLogs(); }
base.OnExiting(sender, args);
}