Unstable 0.15.15.0 (and the one before it I forgor)
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@@ -1541,13 +1541,41 @@ namespace Barotrauma
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GUITextBlock.AutoScaleAndNormalize(skillNames);
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}
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private bool HasUnlockedAllTalents(Character controlledCharacter)
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{
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if (TalentTree.JobTalentTrees.TryGetValue(controlledCharacter.Info.Job.Prefab.Identifier, out TalentTree talentTree))
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{
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foreach (TalentSubTree talentSubTree in talentTree.TalentSubTrees)
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{
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foreach (TalentOption talentOption in talentSubTree.TalentOptionStages)
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{
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if (talentOption.Talents.None(t => controlledCharacter.HasTalent(t.Identifier)))
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{
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return false;
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}
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}
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}
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}
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return true;
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}
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private void UpdateTalentButtons()
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{
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Character controlledCharacter = Character.Controlled;
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if (controlledCharacter?.Info == null) { return; }
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experienceText.Text = $"{controlledCharacter.Info.ExperiencePoints - controlledCharacter.Info.GetExperienceRequiredForCurrentLevel()} / {controlledCharacter.Info.GetExperienceRequiredToLevelUp() - controlledCharacter.Info.GetExperienceRequiredForCurrentLevel()}";
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experienceBar.BarSize = controlledCharacter.Info.GetProgressTowardsNextLevel();
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//experienceBar.ToolTip = $"{controlledCharacter.Info.ExperiencePoints - controlledCharacter.Info.GetExperienceRequiredForCurrentLevel()} / {controlledCharacter.Info.GetExperienceRequiredToLevelUp() - controlledCharacter.Info.GetExperienceRequiredForCurrentLevel()}";
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bool unlockedAllTalents = HasUnlockedAllTalents(controlledCharacter);
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if (unlockedAllTalents)
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{
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experienceText.Text = string.Empty;
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experienceBar.BarSize = 1f;
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}
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else
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{
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experienceText.Text = $"{controlledCharacter.Info.ExperiencePoints - controlledCharacter.Info.GetExperienceRequiredForCurrentLevel()} / {controlledCharacter.Info.GetExperienceRequiredToLevelUp() - controlledCharacter.Info.GetExperienceRequiredForCurrentLevel()}";
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experienceBar.BarSize = controlledCharacter.Info.GetProgressTowardsNextLevel();
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}
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selectedTalents = TalentTree.CheckTalentSelection(controlledCharacter, selectedTalents);
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@@ -1555,7 +1583,11 @@ namespace Barotrauma
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int talentCount = selectedTalents.Count - controlledCharacter.Info.GetUnlockedTalentsInTree().Count();
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if (talentCount > 0)
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if (unlockedAllTalents)
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{
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talentPointText.SetRichText($"‖color:{XMLExtensions.ToStringHex(Color.Gray)}‖{TextManager.Get("talentmenu.alltalentsunlocked")}‖color:end‖");
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}
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else if (talentCount > 0)
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{
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string pointsUsed = $"‖color:{XMLExtensions.ColorToString(GUI.Style.Red)}‖{-talentCount}‖color:end‖";
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string localizedString = TextManager.GetWithVariables("talentmenu.points.spending", new []{ "[amount]", "[used]" }, new []{ pointsLeft, pointsUsed});
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