Unstable 0.15.15.0 (and the one before it I forgor)

This commit is contained in:
Markus Isberg
2021-11-18 21:34:30 +09:00
parent 10e5fd5f3e
commit 80f39cd2a3
257 changed files with 4916 additions and 2582 deletions
@@ -1,5 +1,6 @@
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
using System;
using System.Linq;
namespace Barotrauma
@@ -37,39 +38,44 @@ namespace Barotrauma
values[0] = newValue;
}
public void Draw(SpriteBatch spriteBatch, Rectangle rect, float? maxVal, float xOffset, Color color)
public delegate void GraphDelegate(SpriteBatch spriteBatch, float value, int order, Vector2 position);
public void Draw(SpriteBatch spriteBatch, Rectangle rect, float? maxValue = null, float xOffset = 0, Color? color = null, GraphDelegate doForEachValue = null)
{
color ??= Color.White;
float graphMaxVal = 1.0f;
if (maxVal == null)
if (maxValue == null)
{
graphMaxVal = LargestValue();
}
else if (maxVal > 0.0f)
else if (maxValue > 0.0f)
{
graphMaxVal = (float)maxVal;
graphMaxVal = (float)maxValue;
}
GUI.DrawRectangle(spriteBatch, rect, Color.White);
if (values.Length == 0) return;
if (values.Length == 0) { return; }
float lineWidth = (float)rect.Width / (float)(values.Length - 2);
float yScale = (float)rect.Height / graphMaxVal;
float lineWidth = rect.Width / (float)(values.Length - 2);
float yScale = rect.Height / graphMaxVal;
Vector2 prevPoint = new Vector2(rect.Right, rect.Bottom - (values[1] + (values[0] - values[1]) * xOffset) * yScale);
float currX = rect.Right - ((xOffset - 1.0f) * lineWidth);
for (int i = 1; i < values.Length - 1; i++)
{
float value = values[i];
currX -= lineWidth;
Vector2 newPoint = new Vector2(currX, rect.Bottom - values[i] * yScale);
GUI.DrawLine(spriteBatch, prevPoint, newPoint - new Vector2(1.0f, 0), color);
Vector2 newPoint = new Vector2(currX, rect.Bottom - value * yScale);
GUI.DrawLine(spriteBatch, prevPoint, newPoint - new Vector2(1.0f, 0), color.Value);
prevPoint = newPoint;
doForEachValue?.Invoke(spriteBatch, value, i, newPoint);
}
Vector2 lastPoint = new Vector2(rect.X,
rect.Bottom - (values[values.Length - 1] + (values[values.Length - 2] - values[values.Length - 1]) * xOffset) * yScale);
GUI.DrawLine(spriteBatch, prevPoint, lastPoint, color);
int lastIndex = values.Length - 1;
float lastValue = values[lastIndex];
Vector2 lastPoint = new Vector2(rect.X, rect.Bottom - (lastValue + (values[values.Length - 2] - lastValue) * xOffset) * yScale);
GUI.DrawLine(spriteBatch, prevPoint, lastPoint, color.Value);
doForEachValue?.Invoke(spriteBatch, lastValue, lastIndex, lastPoint);
}
}
}