Unstable 0.15.15.0 (and the one before it I forgor)
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@@ -805,7 +805,27 @@ namespace Barotrauma
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{
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var treatmentButton = component.GetChild<GUIButton>();
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if (!(treatmentButton?.UserData is ItemPrefab itemPrefab)) { continue; }
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treatmentButton.Enabled = Character.Controlled.Inventory.AllItems.Any(it => it.prefab == itemPrefab);
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var matchingItem = Character.Controlled.Inventory.FindItem(it => it.prefab == itemPrefab, recursive: true);
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treatmentButton.Enabled = matchingItem != null;
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if (treatmentButton.Enabled && treatmentButton.State == GUIComponent.ComponentState.Hover)
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{
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//highlight the slot the treatment item is in
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var rootContainer = matchingItem.GetRootContainer() ?? matchingItem;
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var index = Character.Controlled.Inventory.FindIndex(rootContainer);
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if (Character.Controlled.Inventory.visualSlots != null && index > -1 && index < Character.Controlled.Inventory.visualSlots.Length &&
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Character.Controlled.Inventory.visualSlots[index].HighlightTimer <= 0.0f)
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{
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Character.Controlled.Inventory.visualSlots[index].ShowBorderHighlight(GUI.Style.Green, 0.5f, 0.5f);
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}
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}
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if (matchingItem != null && !string.IsNullOrEmpty(treatmentButton.ToolTip)) { continue; }
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treatmentButton.ToolTip = $"‖color:255,255,255,255‖{itemPrefab.Name}‖color:end‖" + '\n' + itemPrefab.Description;
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if (treatmentButton.Enabled)
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{
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treatmentButton.ToolTip =
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$"‖color:gui.green‖[{TextManager.Get(PlayerInput.MouseButtonsSwapped() ? "input.rightmouse" : "input.leftmouse")}] {TextManager.Get("quickuseaction.usetreatment")}‖color:end‖" + '\n'
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+ treatmentButton.RawToolTip;
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}
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foreach (GUIComponent child in treatmentButton.Children)
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{
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child.Enabled = treatmentButton.Enabled;
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@@ -1249,7 +1269,7 @@ namespace Barotrauma
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foreach (string treatment in treatmentSuitability.Keys.ToList())
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{
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//prefer suggestions for items the player has
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if (Character.Controlled.Inventory.FindItemByIdentifier(treatment) != null)
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if (Character.Controlled.Inventory.FindItemByIdentifier(treatment, recursive: true) != null)
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{
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treatmentSuitability[treatment] *= 10.0f;
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}
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@@ -1288,12 +1308,11 @@ namespace Barotrauma
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var innerFrame = new GUIButton(new RectTransform(Vector2.One, itemSlot.RectTransform, Anchor.Center, Pivot.Center, scaleBasis: ScaleBasis.Smallest), style: "SubtreeHeader")
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{
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UserData = item,
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ToolTip = $"‖color:255,255,255,255‖{item.Name}‖color:end‖" + '\n' + item.Description,
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DisabledColor = Color.White * 0.1f,
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OnClicked = (btn, userdata) =>
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{
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if (!(userdata is ItemPrefab itemPrefab)) { return false; }
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var item = Character.Controlled.Inventory.AllItems.FirstOrDefault(it => it.prefab == itemPrefab);
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var item = Character.Controlled.Inventory.FindItem(it => it.prefab == itemPrefab, recursive: true);
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if (item == null) { return false; }
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Limb targetLimb = Character.AnimController.Limbs.FirstOrDefault(l => l.HealthIndex == selectedLimbIndex);
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item.ApplyTreatment(Character.Controlled, Character, targetLimb);
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@@ -1445,7 +1464,7 @@ namespace Barotrauma
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var potentialTreatment = Inventory.DraggingItems.FirstOrDefault();
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if (potentialTreatment == null && GUI.MouseOn?.UserData is ItemPrefab itemPrefab)
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{
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potentialTreatment = Character.Controlled.Inventory.AllItems.FirstOrDefault(it => it.prefab == itemPrefab);
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potentialTreatment = Character.Controlled.Inventory.FindItem(it => it.prefab == itemPrefab, recursive: true);
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}
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potentialTreatment ??= Inventory.SelectedSlot?.Item;
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