electricity bugfixes, destructable doors, ai improvements, removed rope, container changes
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@@ -212,8 +212,9 @@ namespace Subsurface
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float maxDelta = Math.Max(Math.Abs(rightDelta[i]), Math.Abs(leftDelta[i]));
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if (maxDelta > ToolBox.RandomFloat(0.2f,10.0f))
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{
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Game1.particleManager.CreateParticle(ConvertUnits.ToSimUnits(new Vector2(rect.X + WaveWidth * i,surface + waveY[i])),
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ToolBox.RandomFloat(0.0f,6.2f), new Vector2(0.0f, -0.5f), "mist");
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Game1.particleManager.CreateParticle("mist",
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ConvertUnits.ToSimUnits(new Vector2(rect.X + WaveWidth * i,surface + waveY[i])),
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new Vector2(0.0f, -0.5f));
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}
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waveY[i] = waveY[i] + waveVel[i];
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