electricity bugfixes, destructable doors, ai improvements, removed rope, container changes
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@@ -49,10 +49,9 @@ namespace Subsurface
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{
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for (int i = 0; i<range*10; i++)
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{
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Game1.particleManager.CreateParticle(position,
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ToolBox.RandomFloat(0.0f,3.14f),
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Vector2.Normalize(new Vector2(ToolBox.RandomFloat(-1.0f, 1.0f), ToolBox.RandomFloat(-1.0f, 1.0f))) * ToolBox.RandomFloat(3.0f,4.0f),
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"explosionfire");
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Game1.particleManager.CreateParticle("explosionfire", position,
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Vector2.Normalize(new Vector2(ToolBox.RandomFloat(-1.0f, 1.0f), ToolBox.RandomFloat(-1.0f, 1.0f))) * ToolBox.RandomFloat(3.0f, 4.0f),
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0.0f);
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}
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Vector2 displayPosition = ConvertUnits.ToDisplayUnits(position);
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