electricity bugfixes, destructable doors, ai improvements, removed rope, container changes
This commit is contained in:
@@ -1,4 +1,6 @@
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using System;
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using Microsoft.Xna.Framework;
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using Microsoft.Xna.Framework.Graphics;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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@@ -32,7 +34,12 @@ namespace Subsurface.Items.Components
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}
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}
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public override void DrawHUD(Microsoft.Xna.Framework.Graphics.SpriteBatch spriteBatch, Character character)
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public override void Move(Vector2 amount)
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{
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base.Move(amount);
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}
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public override void DrawHUD(SpriteBatch spriteBatch, Character character)
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{
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if (user!=character) return;
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Connection.DrawConnections(spriteBatch, this, character);
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@@ -44,8 +51,6 @@ namespace Subsurface.Items.Components
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foreach (Connection c in connections)
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{
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//XElement newElement = new XElement(c.isOutput ? "output" : "input", new XAttribute("name", c.name));
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c.Save(componentElement);
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}
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@@ -11,20 +11,23 @@ namespace Subsurface.Items.Components
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{
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class Wire : ItemComponent
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{
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const float nodeDistance = 128.0f;
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const float nodeDistance = 32.0f;
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const float heightFromFloor = 128.0f;
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static Sprite wireSprite;
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List<Vector2> nodes;
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Connection[] connections;
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private Vector2 newNodePos;
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public Wire(Item item, XElement element)
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: base(item, element)
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{
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if (wireSprite==null)
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if (wireSprite == null)
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{
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wireSprite = new Sprite("Content/Items/wireHorizontal.png",new Vector2(0.5f,0.5f));
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wireSprite = new Sprite("Content/Items/wireHorizontal.png", new Vector2(0.5f, 0.5f));
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wireSprite.Depth = 0.85f;
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}
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@@ -35,9 +38,9 @@ namespace Subsurface.Items.Components
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public Connection OtherConnection(Connection connection)
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{
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if (connection==null) return null;
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if (connection==connections[0]) return connections[1];
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if (connection==connections[1]) return connections[0];
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if (connection == null) return null;
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if (connection == connections[0]) return connections[1];
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if (connection == connections[1]) return connections[0];
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return null;
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}
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@@ -49,7 +52,7 @@ namespace Subsurface.Items.Components
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}
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public void Connect(Connection newConnection, bool addNode = true)
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{
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{
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for (int i = 0; i < 2; i++)
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{
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if (connections[i] == newConnection) return;
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@@ -62,8 +65,8 @@ namespace Subsurface.Items.Components
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connections[i] = newConnection;
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if (!addNode) break;
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if (i==0)
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if (i == 0)
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{
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nodes.Insert(0, newConnection.Item.Position);
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}
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@@ -71,16 +74,18 @@ namespace Subsurface.Items.Components
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{
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nodes.Add(newConnection.Item.Position);
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}
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break;
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}
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if (connections[0]!=null && connections[1]!=null)
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if (connections[0] != null && connections[1] != null)
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{
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item.Drop(null, false);
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item.body.Enabled = false;
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isActive = false;
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CleanNodes();
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}
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@@ -98,61 +103,80 @@ namespace Subsurface.Items.Components
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public override void Unequip(Character character)
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{
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ClearConnections();
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isActive = false;
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}
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public override void Update(float deltaTime, Camera cam)
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{
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if (nodes.Count == 0) return;
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if (Math.Abs(item.Position.X-nodes[nodes.Count-1].X)>nodeDistance)
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{
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nodes.Add(new Vector2(
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ToolBox.Round(item.Position.X, Map.gridSize.X),
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nodes[nodes.Count - 1].Y));
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item.FindHull();
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item.NewComponentEvent(this, true);
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}
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else if (Math.Abs(item.Position.Y-nodes[nodes.Count-1].Y)>nodeDistance)
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Vector2 position = item.Position;
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position.X = ToolBox.Round(item.Position.X, nodeDistance);
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if (item.currentHull == null)
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{
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nodes.Add(new Vector2(nodes[nodes.Count - 1].X,
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ToolBox.Round(item.Position.Y, Map.gridSize.Y)));
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item.NewComponentEvent(this, true);
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position.Y = ToolBox.Round(item.Position.Y, nodeDistance);
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}
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else
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{
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position.Y -= item.currentHull.Rect.Y - item.currentHull.Rect.Height;
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position.Y = Math.Max(ToolBox.Round(position.Y, nodeDistance), heightFromFloor);
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position.Y += item.currentHull.Rect.Y - item.currentHull.Rect.Height;
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}
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newNodePos = position;
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//if (Vector2.Distance(position, nodes[nodes.Count - 1]) > nodeDistance*10)
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//{
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// nodes.Add(position);
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// item.NewComponentEvent(this, true);
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//}
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//else if (Math.Abs(position.Y - nodes[nodes.Count - 1].Y) > nodeDistance)
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//{
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// nodes.Add(new Vector2(nodes[nodes.Count - 1].X,
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// position.Y));
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// item.NewComponentEvent(this, true);
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//}
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}
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//public override bool Use(Character character = null)
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//{
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// Vector2 nodePos = item.Position;
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// ToolBox.Round(nodePos.X, Map.gridSize.X);
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// ToolBox.Round(nodePos.Y, Map.gridSize.Y);
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public override bool Use(Character character = null)
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{
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if (newNodePos!= Vector2.Zero && nodes.Count>0 && Vector2.Distance(newNodePos, nodes[nodes.Count - 1]) > nodeDistance)
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{
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nodes.Add(newNodePos);
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newNodePos = Vector2.Zero;
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}
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// nodes.Add(nodePos);
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// return true;
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//}
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return true;
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}
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public override void SecondaryUse(Character character = null)
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{
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if (nodes.Count > 0)
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if (nodes.Count > 1)
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{
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nodes.RemoveAt(nodes.Count - 1);
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item.NewComponentEvent(this, true);
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}
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}
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public override bool Pick(Character picker)
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{
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ClearConnections();
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return true;
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}
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private void ClearConnections()
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{
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nodes.Clear();
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for (int i = 0; i < 2; i++ )
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for (int i = 0; i < 2; i++)
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{
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if (connections[i] == null) continue;
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int wireIndex = connections[i].FindWireIndex(item);
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@@ -168,8 +192,8 @@ namespace Subsurface.Items.Components
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{
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for (int i = nodes.Count - 2; i > 0; i--)
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{
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if ((nodes[i-1].X == nodes[i].X || nodes[i-1].Y == nodes[i].Y) &&
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(nodes[i+1].X == nodes[i].X || nodes[i+1].Y == nodes[i].Y))
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if ((nodes[i - 1].X == nodes[i].X || nodes[i - 1].Y == nodes[i].Y) &&
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(nodes[i + 1].X == nodes[i].X || nodes[i + 1].Y == nodes[i].Y))
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{
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if (Vector2.Distance(nodes[i - 1], nodes[i]) == Vector2.Distance(nodes[i + 1], nodes[i]))
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{
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@@ -199,29 +223,38 @@ namespace Subsurface.Items.Components
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public override void Draw(Microsoft.Xna.Framework.Graphics.SpriteBatch spriteBatch)
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{
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if (nodes.Count == 0) return;
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for (int i = 0; i < nodes.Count; i++)
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{
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GUI.DrawRectangle(spriteBatch, new Rectangle((int)nodes[i].X, (int)-nodes[i].Y, 5, 5), Color.DarkGray, true, wireSprite.Depth - 0.01f);
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}
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for (int i = 1; i<nodes.Count; i++)
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for (int i = 1; i < nodes.Count; i++)
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{
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DrawSection(spriteBatch, nodes[i], nodes[i - 1], i);
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DrawSection(spriteBatch, nodes[i], nodes[i - 1], i, Color.White);
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}
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if (isActive && Vector2.Distance(newNodePos, nodes[nodes.Count - 1]) > nodeDistance)
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{
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DrawSection(spriteBatch, nodes[nodes.Count - 1], newNodePos, nodes.Count, Color.White * 0.5f);
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//nodes.Add(newNodePos);
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}
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}
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private void DrawSection(SpriteBatch spriteBatch, Vector2 start, Vector2 end, int i)
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private void DrawSection(SpriteBatch spriteBatch, Vector2 start, Vector2 end, int i, Color color)
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{
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start.Y = -start.Y;
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end.Y = -end.Y;
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spriteBatch.Draw(wireSprite.Texture,
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start, null, Color.White,
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start, null, color,
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ToolBox.VectorToAngle(end - start),
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new Vector2(0.0f, wireSprite.size.Y / 2.0f),
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new Vector2((Vector2.Distance(start, end)) / wireSprite.Texture.Width, 0.3f),
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SpriteEffects.None,
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wireSprite.Depth +0.1f + i * 0.00001f);
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wireSprite.Depth + 0.1f + i * 0.00001f);
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}
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public override XElement Save(XElement parentElement)
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@@ -230,7 +263,7 @@ namespace Subsurface.Items.Components
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if (nodes == null || nodes.Count == 0) return componentElement;
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string[] nodeCoords = new string[nodes.Count()*2];
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string[] nodeCoords = new string[nodes.Count() * 2];
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for (int i = 0; i < nodes.Count(); i++)
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{
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nodeCoords[i * 2] = nodes[i].X.ToString(CultureInfo.InvariantCulture);
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@@ -250,7 +283,7 @@ namespace Subsurface.Items.Components
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if (nodeString == "") return;
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string[] nodeCoords = nodeString.Split(';');
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for (int i = 0; i<nodeCoords.Length/2; i++)
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for (int i = 0; i < nodeCoords.Length / 2; i++)
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{
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float x = 0.0f, y = 0.0f;
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