electricity bugfixes, destructable doors, ai improvements, removed rope, container changes
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@@ -266,10 +266,14 @@ namespace Subsurface
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{
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spriteBatch.DrawString(font,
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"FPS: " + (int)Game1.frameCounter.AverageFramesPerSecond
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+ " - physics: " + Game1.world.UpdateTime
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+ " - bodies: " + Game1.world.BodyList.Count,
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+ " - render: "+Game1.renderTimeElapsed,
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new Vector2(10, 10), Color.White);
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spriteBatch.DrawString(font,
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"Physics: " + Game1.world.UpdateTime
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+ " - bodies: " + Game1.world.BodyList.Count,
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new Vector2(10, 30), Color.White);
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if (Character.Controlled != null)
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{
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drowningBar.BarSize = Character.Controlled.Oxygen/100.0f;
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@@ -335,8 +339,6 @@ namespace Subsurface
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i++;
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}
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if (messages[0].LifeTime <= 0.0f) messages.Remove(messages[0]);
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}
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