electricity bugfixes, destructable doors, ai improvements, removed rope, container changes
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@@ -11,7 +11,7 @@
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<Pickable slots="Any"/>
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<Projectile launchimpulse="20.0" damage="20.0" bleedingdamage="20.0" doesstick="true">
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<Attack damage="20" bleeding="20" structuredamage="50" damagetype="Blunt"/>
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<Attack damage="20" bleeding="30" structuredamage="50" damagetype="Blunt"/>
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</Projectile>
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</Item>
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@@ -33,9 +33,7 @@
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<RequiredItems name="Harpoon" type="Contained"/>
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</RangedWeapon>
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<Rope sprite="Content/Items/Weapons/rope.png" projectileanchorx="-40.0"/>
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<ItemContainer hideitems="true">
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<ItemContainer itempos="27,11" iteminterval="0,-4" hideitems="false">
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<Containable name="Harpoon"/>
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</ItemContainer>
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</Item>
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