electricity bugfixes, destructable doors, ai improvements, removed rope, container changes
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@@ -11,7 +11,7 @@
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<Wearable limbtype="Head" slots="Any,Head">
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<sprite texture="DivingMask.png" limb="Head" sourcerect="1,1,37,38"/>
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<StatusEffect type="OnWearing" target="Contained,Character" targetnames="Oxygen Tank" Condition="-0.1" Oxygen="20.0"/>
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<StatusEffect type="OnWearing" target="Contained,Character" targetnames="Oxygen Tank" Condition="-0.25" Oxygen="20.0"/>
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</Wearable>
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<ItemContainer capacity="1" hideitems="true">
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@@ -38,7 +38,7 @@
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<sprite texture="DivingSuit.png" limb="RightArm" sourcerect="0,0,18,40" origin="0.5,0.4" depth="0.005"/>
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<sprite texture="DivingSuit.png" limb="LeftArm" sourcerect="0,0,18,40" origin="0.5,0.4" depth="0.005"/>
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<StatusEffect type="OnWearing" target="Contained,Character" targetnames="Oxygen Tank" Condition="-0.1" Oxygen="20.0"/>
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<StatusEffect type="OnWearing" target="Contained,Character" targetnames="Oxygen Tank" Condition="-0.25" Oxygen="20.0"/>
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<StatusEffect type="OnWearing" target="Character" PressureProtection="100.0"/>
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</Wearable>
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@@ -9,6 +9,8 @@
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<Door>
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<Sprite texture ="door.png" sourcerect="80,0,19,208" depth="0.4" origin="0.5,0.0"/>
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</Door>
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<AiTarget sightrange="5000.0"/>
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<ConnectionPanel canbeselected = "true">
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<requireditem name="Screwdriver" type="Equipped"/>
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@@ -30,6 +32,8 @@
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<Sprite texture ="door.png" sourcerect="56,0,19,208" depth="0.4" origin="0.5,0.0"/>
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</Door>
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<AiTarget sightrange="5000.0"/>
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<ConnectionPanel canbeselected = "true">
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<requireditem name="Screwdriver" type="Equipped"/>
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<input name="toggle"/>
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@@ -8,4 +8,9 @@
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<MiniMap MinVoltage="0.5" PowerConsumption="100" canbeselected = "true"/>
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<ConnectionPanel canbeselected = "true">
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<requireditem name="Screwdriver" type="Equipped"/>
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<input name="power_in"/>
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</ConnectionPanel>
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</Item>
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@@ -11,7 +11,7 @@
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<Pickable slots="Any"/>
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<Projectile launchimpulse="20.0" damage="20.0" bleedingdamage="20.0" doesstick="true">
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<Attack damage="20" bleeding="20" structuredamage="50" damagetype="Blunt"/>
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<Attack damage="20" bleeding="30" structuredamage="50" damagetype="Blunt"/>
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</Projectile>
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</Item>
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@@ -33,9 +33,7 @@
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<RequiredItems name="Harpoon" type="Contained"/>
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</RangedWeapon>
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<Rope sprite="Content/Items/Weapons/rope.png" projectileanchorx="-40.0"/>
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<ItemContainer hideitems="true">
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<ItemContainer itempos="27,11" iteminterval="0,-4" hideitems="false">
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<Containable name="Harpoon"/>
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</ItemContainer>
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</Item>
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@@ -22,10 +22,9 @@
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linkable="true"
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pickdistance="150">
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<Sprite texture ="battery.png" depth="0.8"/>
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<PowerContainer capacity="2000.0" maxinput="500.0" maxoutput="1000.0" canbeselected = "true"/>
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<PowerContainer capacity="2000.0" maxrechargespeed="500.0" maxoutput="1000.0" canbeselected = "true"/>
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<ConnectionPanel canbeselected = "true">
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<requireditem name="Screwdriver" type="Equipped"/>
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