electricity bugfixes, destructable doors, ai improvements, removed rope, container changes

This commit is contained in:
Regalis
2015-05-27 01:02:30 +03:00
parent a1196d1876
commit 80648ffd46
51 changed files with 701 additions and 509 deletions
@@ -11,7 +11,7 @@
<Wearable limbtype="Head" slots="Any,Head">
<sprite texture="DivingMask.png" limb="Head" sourcerect="1,1,37,38"/>
<StatusEffect type="OnWearing" target="Contained,Character" targetnames="Oxygen Tank" Condition="-0.1" Oxygen="20.0"/>
<StatusEffect type="OnWearing" target="Contained,Character" targetnames="Oxygen Tank" Condition="-0.25" Oxygen="20.0"/>
</Wearable>
<ItemContainer capacity="1" hideitems="true">
@@ -38,7 +38,7 @@
<sprite texture="DivingSuit.png" limb="RightArm" sourcerect="0,0,18,40" origin="0.5,0.4" depth="0.005"/>
<sprite texture="DivingSuit.png" limb="LeftArm" sourcerect="0,0,18,40" origin="0.5,0.4" depth="0.005"/>
<StatusEffect type="OnWearing" target="Contained,Character" targetnames="Oxygen Tank" Condition="-0.1" Oxygen="20.0"/>
<StatusEffect type="OnWearing" target="Contained,Character" targetnames="Oxygen Tank" Condition="-0.25" Oxygen="20.0"/>
<StatusEffect type="OnWearing" target="Character" PressureProtection="100.0"/>
</Wearable>
+4
View File
@@ -9,6 +9,8 @@
<Door>
<Sprite texture ="door.png" sourcerect="80,0,19,208" depth="0.4" origin="0.5,0.0"/>
</Door>
<AiTarget sightrange="5000.0"/>
<ConnectionPanel canbeselected = "true">
<requireditem name="Screwdriver" type="Equipped"/>
@@ -30,6 +32,8 @@
<Sprite texture ="door.png" sourcerect="56,0,19,208" depth="0.4" origin="0.5,0.0"/>
</Door>
<AiTarget sightrange="5000.0"/>
<ConnectionPanel canbeselected = "true">
<requireditem name="Screwdriver" type="Equipped"/>
<input name="toggle"/>
@@ -8,4 +8,9 @@
<MiniMap MinVoltage="0.5" PowerConsumption="100" canbeselected = "true"/>
<ConnectionPanel canbeselected = "true">
<requireditem name="Screwdriver" type="Equipped"/>
<input name="power_in"/>
</ConnectionPanel>
</Item>
+2 -4
View File
@@ -11,7 +11,7 @@
<Pickable slots="Any"/>
<Projectile launchimpulse="20.0" damage="20.0" bleedingdamage="20.0" doesstick="true">
<Attack damage="20" bleeding="20" structuredamage="50" damagetype="Blunt"/>
<Attack damage="20" bleeding="30" structuredamage="50" damagetype="Blunt"/>
</Projectile>
</Item>
@@ -33,9 +33,7 @@
<RequiredItems name="Harpoon" type="Contained"/>
</RangedWeapon>
<Rope sprite="Content/Items/Weapons/rope.png" projectileanchorx="-40.0"/>
<ItemContainer hideitems="true">
<ItemContainer itempos="27,11" iteminterval="0,-4" hideitems="false">
<Containable name="Harpoon"/>
</ItemContainer>
</Item>
+1 -2
View File
@@ -22,10 +22,9 @@
linkable="true"
pickdistance="150">
<Sprite texture ="battery.png" depth="0.8"/>
<PowerContainer capacity="2000.0" maxinput="500.0" maxoutput="1000.0" canbeselected = "true"/>
<PowerContainer capacity="2000.0" maxrechargespeed="500.0" maxoutput="1000.0" canbeselected = "true"/>
<ConnectionPanel canbeselected = "true">
<requireditem name="Screwdriver" type="Equipped"/>