electricity bugfixes, destructable doors, ai improvements, removed rope, container changes
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@@ -103,7 +103,7 @@ namespace Subsurface
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if (!inWater) movement.Y = Math.Min(0.0f, movement.Y);
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float movementAngle = ToolBox.VectorToAngle(movement)+MathHelper.PiOver2;
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float movementAngle = ToolBox.VectorToAngle(movement) - MathHelper.PiOver2;
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Limb tail = GetLimb(LimbType.Tail);
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if (tail != null && waveAmplitude>0.0f)
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