Merge branch 'master' into new-netcode
Conflicts: Subsurface/Source/Characters/Character.cs Subsurface/Source/GUI/GUI.cs Subsurface/Source/GUI/LoadingScreen.cs
This commit is contained in:
@@ -64,6 +64,8 @@ namespace Barotrauma
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get { return arrow; }
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}
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public static bool DisableHUD;
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public static void Init(ContentManager content)
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{
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Font = ToolBox.TryLoadFont("SpriteFont1", content);
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@@ -497,8 +499,9 @@ namespace Barotrauma
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DebugConsole.Draw(spriteBatch);
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if (GUIComponent.MouseOn != null && !string.IsNullOrWhiteSpace(GUIComponent.MouseOn.ToolTip)) GUIComponent.MouseOn.DrawToolTip(spriteBatch);
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cursor.Draw(spriteBatch, PlayerInput.LatestMousePosition);
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if (!GUI.DisableHUD)
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cursor.Draw(spriteBatch, PlayerInput.LatestMousePosition);
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}
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public static void AddToGUIUpdateList()
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@@ -1,6 +1,7 @@
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using Microsoft.Xna.Framework;
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using Microsoft.Xna.Framework.Graphics;
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using Microsoft.Xna.Framework.Input;
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using Microsoft.Xna.Framework.Media;
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using System;
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using System.Collections.Generic;
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using System.Diagnostics;
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@@ -23,6 +24,9 @@ namespace Barotrauma
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private float? loadState;
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Video splashScreenVideo;
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VideoPlayer videoPlayer;
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public Vector2 TitleSize
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{
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get { return new Vector2(titleTexture.Width, titleTexture.Height); }
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@@ -49,10 +53,23 @@ namespace Barotrauma
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get;
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set;
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}
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public LoadingScreen(GraphicsDevice graphics)
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{
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if (GameMain.Config.EnableSplashScreen)
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{
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try
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{
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splashScreenVideo = GameMain.Instance.Content.Load<Video>("utg_4");
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}
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catch (Exception e)
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{
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DebugConsole.ThrowError("Failed to load splashscreen", e);
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GameMain.Config.EnableSplashScreen = false;
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}
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}
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backgroundTexture = TextureLoader.FromFile("Content/UI/titleBackground.png");
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monsterTexture = TextureLoader.FromFile("Content/UI/titleMonster.png");
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titleTexture = TextureLoader.FromFile("Content/UI/titleText.png");
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@@ -65,6 +82,21 @@ namespace Barotrauma
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public void Draw(SpriteBatch spriteBatch, GraphicsDevice graphics, float deltaTime)
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{
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if (GameMain.Config.EnableSplashScreen && splashScreenVideo != null)
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{
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try
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{
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DrawSplashScreen(spriteBatch);
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if (videoPlayer != null && videoPlayer.State == MediaState.Playing)
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return;
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}
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catch (Exception e)
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{
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DebugConsole.ThrowError("Playing splash screen video failed", e);
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GameMain.Config.EnableSplashScreen = false;
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}
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}
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drawn = true;
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graphics.SetRenderTarget(renderTarget);
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@@ -139,14 +171,42 @@ namespace Barotrauma
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}
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/*public void Update()
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private void DrawSplashScreen(SpriteBatch spriteBatch)
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{
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if (Hull.renderer != null)
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if (videoPlayer == null)
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{
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Hull.renderer.ScrollWater();
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videoPlayer = new VideoPlayer();
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videoPlayer.Play(splashScreenVideo);
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}
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}*/
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else
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{
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Texture2D videoTexture = null;
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if (videoPlayer.State == MediaState.Stopped)
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{
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videoPlayer.Dispose();
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videoPlayer = null;
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splashScreenVideo.Dispose();
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splashScreenVideo = null;
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}
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else
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{
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videoTexture = videoPlayer.GetTexture();
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spriteBatch.Begin();
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spriteBatch.Draw(videoTexture, new Rectangle(0, 0, GameMain.GraphicsWidth, GameMain.GraphicsHeight), Color.White);
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spriteBatch.End();
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if (PlayerInput.KeyHit(Keys.Space) || PlayerInput.KeyHit(Keys.Enter) || PlayerInput.LeftButtonDown())
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{
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videoPlayer.Stop();
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}
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}
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}
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}
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bool drawn;
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public IEnumerable<object> DoLoading(IEnumerable<object> loader)
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{
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