Merge branch 'master' into new-netcode
Conflicts: Subsurface/Source/Characters/Character.cs Subsurface/Source/GUI/GUI.cs Subsurface/Source/GUI/LoadingScreen.cs
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@@ -1588,6 +1588,8 @@ namespace Barotrauma
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Vector2 closestItemPos = closestItem != null ? closestItem.DrawPosition : Vector2.Zero;
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closestItemPos.Y = -closestItemPos.Y;
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GUI.DrawLine(spriteBatch, closestItemPos - new Vector2(0, 5), closestItemPos + new Vector2(0, 5), Color.Lime, 0, 10);
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if (this == controlled || GUI.DisableHUD) return;
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Vector2 pos = DrawPosition;
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pos.Y = -pos.Y;
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@@ -1601,7 +1603,6 @@ namespace Barotrauma
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if (this == controlled) return;
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if (info != null)
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{
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Vector2 namePos = new Vector2(pos.X, pos.Y - 110.0f - (5.0f / cam.Zoom)) - GUI.Font.MeasureString(Info.Name) * 0.5f / cam.Zoom;
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@@ -34,6 +34,8 @@ namespace Barotrauma
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public static void AddToGUIUpdateList(Character character)
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{
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if (GUI.DisableHUD) return;
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if (cprButton != null && cprButton.Visible) cprButton.AddToGUIUpdateList();
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if (suicideButton != null && suicideButton.Visible) suicideButton.AddToGUIUpdateList();
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@@ -118,6 +120,8 @@ namespace Barotrauma
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damageOverlay = new Sprite("Content/UI/damageOverlay.png", Vector2.Zero);
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}
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if (GUI.DisableHUD) return;
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if (character.Inventory != null)
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{
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for (int i = 0; i < character.Inventory.Items.Length - 1; i++)
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