MonsterEvent spawns monsters at start, writing networkeventtype using WriteRangedInt instead of WriteByte

This commit is contained in:
Regalis11
2016-01-31 17:39:50 +02:00
parent 92a162cbf5
commit 7f78582df7
6 changed files with 16 additions and 8 deletions
@@ -953,7 +953,7 @@ namespace Barotrauma
Vector2 targetMovement = character.GetTargetMovement();
Vector2 currPosition = prevPosition + targetMovement * timePassed/1000.0f;
Vector2 currPosition = prevPosition + targetMovement * timePassed/500.0f;
return currPosition;
}
@@ -827,7 +827,7 @@ namespace Barotrauma
foreach (Limb limb in Limbs)
{
limb.body.LinearVelocity = Vector2.Zero;
limb.body.AngularVelocity = Vector2.Zero;
limb.body.AngularVelocity = 0.0f;
// if (limb.body.TargetPosition == Vector2.Zero)
// {
// limb.body.SetTransform(limb.body.SimPosition + diff, limb.body.Rotation);