- Removed ACsMod.cs

This commit is contained in:
MapleWheels
2026-02-01 18:48:40 -05:00
committed by Maplewheels
parent bb8869268e
commit 7e541cef3d

View File

@@ -1,64 +0,0 @@
using System;
using System.Collections.Generic;
using System.IO;
namespace Barotrauma
{
[Obsolete("Make your class implement IAssemblyPlugin instead.")]
public abstract class ACsMod : IAssemblyPlugin
{
private static List<ACsMod> mods = new List<ACsMod>();
public static List<ACsMod> LoadedMods { get => mods; }
private const string MOD_STORE = "LocalMods/.modstore";
public static string GetStoreFolder<T>() where T : ACsMod
{
if (!Directory.Exists(MOD_STORE)) Directory.CreateDirectory(MOD_STORE);
var modFolder = $"{MOD_STORE}/{typeof(T)}";
if (!Directory.Exists(modFolder)) Directory.CreateDirectory(modFolder);
return modFolder;
}
public bool IsDisposed { get; private set; }
/// Mod initialization
public ACsMod()
{
IsDisposed = false;
LoadedMods.Add(this);
}
/// <summary>
/// Called as soon as plugin loading begins, use this for internal setup only.
/// </summary>
public virtual void Initialize() { }
/// <summary>
/// Called once all plugins have completed Initialization. Put cross-mod code here.
/// </summary>
public virtual void OnLoadCompleted() { }
/// <summary>
/// [NotImplemented] Called before vanilla content is loaded. Use to patch Barotrauma classes before they're
/// instantiated.
/// </summary>
public void PreInitPatching() { }
public virtual void Dispose()
{
try
{
Stop();
}
catch (Exception e)
{
LuaCsLogger.HandleException(e, LuaCsMessageOrigin.CSharpMod);
}
LoadedMods.Remove(this);
IsDisposed = true;
}
public abstract void Stop();
}
}