Changed the species name of the huskified humans from "human" to "husk" and gave them the same combat strength as normal husk to prevent them from attacking each other.
Closes #119
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@@ -1,17 +1,27 @@
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<?xml version="1.0" encoding="utf-8" ?>
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<?xml version="1.0" encoding="utf-8" ?>
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<Character name ="human" humanoid="true" genders="true" maleheadid="1,8" femaleheadid="1,7" needsair="false" doesbleed="false">
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<Character name="husk" humanoid="true" genders="true" maleheadid="1,8" femaleheadid="1,7" needsair="false" doesbleed="false">
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<name firstname="Content/Characters/Human/[GENDER]firstnames.txt" lastname="Content/Characters/Human/lastnames.txt" />
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<name firstname="Content/Characters/Human/[GENDER]firstnames.txt" lastname="Content/Characters/Human/lastnames.txt" />
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<ragdoll headposition="134" torsoposition="108"
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<ai
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stepsize="42.0, 12.0"
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combatstrength="100"
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walkanimspeed="4.58"
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attackhumans="500"
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movementlerp="0.4"
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attackrooms="5.0"
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legtorque="15.0"
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attackweaker="50"
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thightorque="-5.0"
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attackstronger="-30"
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walkspeed="1.5" swimspeed="2.5"
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sight="0.5"
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runspeedmultiplier="2.0" swimspeedmultiplier="1.5"
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hearing="1.0"
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impacttolerance="7.5">
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attackcooldown="5.0"/>
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<ragdoll headposition="134" torsoposition="108"
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stepsize="42.0, 12.0"
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walkanimspeed="4.58"
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movementlerp="0.4"
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legtorque="15.0"
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thightorque="-5.0"
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walkspeed="1.5" swimspeed="2.5"
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runspeedmultiplier="2.0" swimspeedmultiplier="1.5"
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impacttolerance="7.5">
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<collider height="80" radius="15"/>
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<collider height="80" radius="15"/>
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<collider height="40" radius="15"/>
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<collider height="40" radius="15"/>
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@@ -115,9 +125,5 @@
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<joint limb1="1" limb1anchor="25,10" limb2="13" limb2anchor="25,0" lowerlimit="-40" upperlimit="0" canbesevered="true"/>
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<joint limb1="1" limb1anchor="25,10" limb2="13" limb2anchor="25,0" lowerlimit="-40" upperlimit="0" canbesevered="true"/>
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</ragdoll>
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</ragdoll>
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<ai attackhumans="500" attackrooms="5.0" attackweaker="50" attackstronger="-30"
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sight="0.5" hearing="1.0"
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attackcooldown="5.0"/>
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</Character>
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</Character>
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