(ffa166343) Workshop fixes: - Refresh content package file in the staging folder when adding/removing files, not just when publishing. - Allow multiselecting files in the "add files" dialog. - Fixed autoupdating workshop files not working because Workshop.GetItem doesn't query the time the item was modified. - Some extra exception handling.
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@@ -1081,6 +1081,7 @@ namespace Barotrauma
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{
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InitialDirectory = Path.GetFullPath(SteamManager.WorkshopItemStagingFolder),
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Title = TextManager.Get("workshopitemaddfiles"),
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Multiselect = true
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};
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if (ofd.ShowDialog() == DialogResult.OK)
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{
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@@ -1228,7 +1229,7 @@ namespace Barotrauma
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private void OnAddFilesSelected(string[] fileNames)
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{
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if (fileNames == null) { return; }
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for(int i = 0; i < fileNames.Length; i++)
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for (int i = 0; i < fileNames.Length; i++)
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{
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string file = fileNames[i];
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if (string.IsNullOrEmpty(file)) { continue; }
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@@ -1258,6 +1259,7 @@ namespace Barotrauma
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itemContentPackage.AddFile(filePathRelativeToStagingFolder, ContentType.None);
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}
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}
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itemContentPackage.Save(itemContentPackage.Path);
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RefreshCreateItemFileList();
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}
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@@ -1331,6 +1333,7 @@ namespace Barotrauma
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OnClicked = (btn, userdata) =>
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{
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itemContentPackage.RemoveFile(contentFile);
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itemContentPackage.Save(itemContentPackage.Path);
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RefreshCreateItemFileList();
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return true;
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}
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@@ -1346,7 +1349,7 @@ namespace Barotrauma
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{
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if (itemContentPackage == null || itemEditor == null) return;
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SteamManager.StartPublishItem(itemContentPackage, itemEditor);
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SteamManager.StartPublishItem(itemContentPackage, itemEditor);
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CoroutineManager.StartCoroutine(WaitForPublish(itemEditor), "WaitForPublish");
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}
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