bd9a92d...cd50479

commit cd504791ebda32f7e9d79ec2ac726058e83b5bf1
Author: Joonas Rikkonen <poe.regalis@gmail.com>
Date:   Sun Feb 3 20:03:46 2019 +0200

    Additional server logging for steam auth & desync kicks

commit 6efece5e42502c1cdba89d4f4cc91398402f2b25
Author: Joonas Rikkonen <poe.regalis@gmail.com>
Date:   Sun Feb 3 19:46:51 2019 +0200

    Fixed server failing to sync clients who join the server after a character has been removed during the round (e.g. eaten, turned into a husk).

commit 482c9f87ec715119ad9ad420f25003ac92e666b9
Author: Joonas Rikkonen <poe.regalis@gmail.com>
Date:   Sun Feb 3 19:37:00 2019 +0200

    Fixed server-side error messages when clients attempt to use a fabricator. Happened because the server tried to set the required time -text on the fabricator interface based on the controlled character instead of the character using the fabricator.

commit 0a21304ee43935364de131d8aba09da8f51e6a47
Author: Joonas Rikkonen <poe.regalis@gmail.com>
Date:   Sun Feb 3 17:30:39 2019 +0200

    Fixed AI crew occasionally going outside to fix leaks

commit 78fa9382490f3b8d63c2ced9b31551fddf937703
Author: Joonas Rikkonen <poe.regalis@gmail.com>
Date:   Sun Feb 3 16:47:09 2019 +0200

    Changed coilgun ammo box category from Machine to Equipment (no machine tab in the store menu, caused errors when trying to find a tab button style)

commit 73f4374938a69bbeb9e5c0177bcd2b632fc33c8f
Author: Joonas Rikkonen <poe.regalis@gmail.com>
Date:   Sun Feb 3 16:14:56 2019 +0200

    Fixed humanhusk not spawning when a husk-infected human dies.

commit 080b04d6d046a3c7659942a0a72a3f1a0aa33f4d
Author: Joonas Rikkonen <poe.regalis@gmail.com>
Date:   Sun Feb 3 15:57:18 2019 +0200

    Made coilgun ammo boxes fabricable and purchaseable, coilgun bolts can't be crafted, alien flares can't be purchased. Closes #1027

commit edd46655a853880e03c2f9a32abd92b6429a6c8e
Author: Joonas Rikkonen <poe.regalis@gmail.com>
Date:   Sun Feb 3 15:48:39 2019 +0200

    Removed auxiliorizine from the chemical shipment mission (auxiliorizine doesn't exist anymore).

commit c19620e1f507b2bda398ab4b8ab8cd7d3ea5af23
Author: Joonas Rikkonen <poe.regalis@gmail.com>
Date:   Sun Feb 3 15:46:26 2019 +0200

    Removed duplicate line from loading screen tips. Closes #1032

commit e7df25130bfc76c16a08e86d3d42b16eab7cb21d
Author: ezjamsen <ezjames.fi@gmail.com>
Date:   Sun Feb 3 13:01:19 2019 +0200

    Halved moloch speeds temporarily until a full balance of enemies is done.
This commit is contained in:
Joonas Rikkonen
2019-03-18 21:11:11 +02:00
parent 58a14fd054
commit 7dbfbfd4eb
10 changed files with 85 additions and 34 deletions
@@ -36,7 +36,12 @@ namespace Barotrauma.Items.Components
itemList = new GUIListBox(new RectTransform(new Vector2(1.0f, 0.5f), paddedFrame.RectTransform))
{
OnSelected = SelectItem
OnSelected = (GUIComponent component, object userdata) =>
{
selectedItem = userdata as FabricableItem;
if (selectedItem != null) { SelectItem(Character.Controlled, selectedItem); }
return true;
}
};
inputInventoryHolder = new GUIFrame(new RectTransform(new Vector2(0.7f, 0.15f), paddedFrame.RectTransform), style: null);
@@ -252,11 +257,8 @@ namespace Barotrauma.Items.Components
}
}
private bool SelectItem(GUIComponent component, object obj)
private bool SelectItem(Character user, FabricableItem selectedItem)
{
selectedItem = obj as FabricableItem;
if (selectedItem == null) return false;
selectedItemFrame.ClearChildren();
var paddedFrame = new GUILayoutGroup(new RectTransform(new Vector2(0.95f, 0.9f), selectedItemFrame.RectTransform, Anchor.Center)) { RelativeSpacing = 0.03f, Stretch = true };
@@ -288,9 +290,9 @@ namespace Barotrauma.Items.Components
}
List<Skill> inadequateSkills = new List<Skill>();
if (Character.Controlled != null)
if (user != null)
{
inadequateSkills = selectedItem.RequiredSkills.FindAll(skill => Character.Controlled.GetSkillLevel(skill.Identifier) < skill.Level);
inadequateSkills = selectedItem.RequiredSkills.FindAll(skill => user.GetSkillLevel(skill.Identifier) < skill.Level);
}
if (selectedItem.RequiredSkills.Any())
@@ -305,10 +307,10 @@ namespace Barotrauma.Items.Components
textColor: inadequateSkills.Any() ? Color.Red : Color.LightGreen, font: GUI.SmallFont);
}
float degreeOfSuccess = DegreeOfSuccess(Character.Controlled, selectedItem.RequiredSkills);
float degreeOfSuccess = user == null ? 0.0f : DegreeOfSuccess(user, selectedItem.RequiredSkills);
if (degreeOfSuccess > 0.5f) { degreeOfSuccess = 1.0f; }
float requiredTime = GetRequiredTime(selectedItem, Character.Controlled);
float requiredTime = user == null ? selectedItem.RequiredTime : GetRequiredTime(selectedItem, user);
string requiredTimeText = TextManager.Get("FabricatorRequiredTime") + ": " + ToolBox.SecondsToReadableTime(requiredTime);
new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.0f), paddedFrame.RectTransform),
requiredTimeText, textColor: ToolBox.GradientLerp(degreeOfSuccess, Color.Red, Color.Yellow, Color.LightGreen), font: GUI.SmallFont);
@@ -387,7 +389,7 @@ namespace Barotrauma.Items.Components
if (fabricatedItem != null && fabricableItems.IndexOf(fabricatedItem) == itemIndex) return;
if (itemIndex < 0 || itemIndex >= fabricableItems.Count) return;
SelectItem(null, fabricableItems[itemIndex]);
SelectItem(user, fabricableItems[itemIndex]);
StartFabricating(fabricableItems[itemIndex], user);
}
}