Unstable 0.16.0.0
This commit is contained in:
@@ -28,8 +28,8 @@ namespace Barotrauma.Items.Components
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}
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case AreaShape.Circle:
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Vector2 center = item.WorldPosition;
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center.Y = -center.Y;
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center += SpawnAreaOffset;
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center.Y = -center.Y;
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spriteBatch.DrawCircle(center, SpawnAreaRadius, 32, GUI.Style.Red, thickness: 4f);
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if (MaximumAmountRangePadding > 0f)
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@@ -51,8 +51,8 @@ namespace Barotrauma.Items.Components
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}
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case AreaShape.Circle:
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Vector2 center = item.WorldPosition;
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center.Y = -center.Y;
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center += CrewAreaOffset;
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center.Y = -center.Y;
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spriteBatch.DrawCircle(center, CrewAreaRadius, 32, GUI.Style.Green);
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break;
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}
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@@ -390,10 +390,10 @@ namespace Barotrauma.Items.Components
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if (SerializableProperties.TryGetValue(sound.VolumeProperty, out SerializableProperty property))
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{
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float newVolume = 0.0f;
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float newVolume;
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try
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{
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newVolume = (float)property.GetValue(this);
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newVolume = property.GetFloatValue(this);
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}
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catch
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{
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@@ -40,7 +40,7 @@ namespace Barotrauma.Items.Components
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}
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}
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partial void SetLightSourceTransform()
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partial void SetLightSourceTransformProjSpecific()
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{
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if (ParentBody != null)
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{
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@@ -6,21 +6,23 @@ namespace Barotrauma.Items.Components
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{
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partial class Controller : ItemComponent
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{
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private bool chatBoxOriginalState;
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private bool isHUDsHidden;
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public override void DrawHUD(SpriteBatch spriteBatch, Character character)
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{
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if (focusTarget != null && character.ViewTarget == focusTarget)
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{
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foreach (ItemComponent ic in focusTarget.Components)
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{
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ic.DrawHUD(spriteBatch, character);
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if (ic.ShouldDrawHUD(character))
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{
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ic.DrawHUD(spriteBatch, character);
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}
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}
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}
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}
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private bool crewAreaOriginalState;
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private bool chatBoxOriginalState;
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private bool isHUDsHidden;
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partial void HideHUDs(bool value)
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{
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if (isHUDsHidden == value) { return; }
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@@ -302,6 +302,12 @@ namespace Barotrauma.Items.Components
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}
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HideEmptyItemListCategories();
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if (selectedItem != null)
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{
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//reselect to recreate the info based on the new user's skills
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SelectItem(character, selectedItem);
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}
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}
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private void DrawInputOverLay(SpriteBatch spriteBatch, GUICustomComponent overlayComponent)
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@@ -343,13 +349,14 @@ namespace Barotrauma.Items.Components
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foreach (Item it in availableItems)
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{
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if (it.ParentInventory == inputContainer.Inventory) { continue; }
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var rootContainer = it.GetRootContainer();
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if (rootContainer?.OwnInventory?.visualSlots == null) { continue; }
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int availableSlotIndex = rootContainer.OwnInventory.FindIndex(it.Container == rootContainer ? it : it.Container);
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var rootInventoryOwner = it.GetRootInventoryOwner();
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Inventory rootInventory = (rootInventoryOwner as Item)?.OwnInventory as Inventory ?? (rootInventoryOwner as Character)?.Inventory;
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if (rootInventory?.visualSlots == null) { continue; }
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int availableSlotIndex = rootInventory.FindIndex((it.Container != rootInventoryOwner ? it.Container : it) ?? it);
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if (availableSlotIndex < 0) { continue; }
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if (rootContainer.OwnInventory.visualSlots[availableSlotIndex].HighlightTimer <= 0.0f)
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if (rootInventory.visualSlots[availableSlotIndex].HighlightTimer <= 0.0f)
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{
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rootContainer.OwnInventory.visualSlots[availableSlotIndex].ShowBorderHighlight(GUI.Style.Green, 0.5f, 0.5f, 0.2f);
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rootInventory.visualSlots[availableSlotIndex].ShowBorderHighlight(GUI.Style.Green, 0.5f, 0.5f, 0.2f);
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if (slotIndex < inputContainer.Capacity)
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{
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inputContainer.Inventory.visualSlots[slotIndex].ShowBorderHighlight(GUI.Style.Green, 0.5f, 0.5f, 0.2f);
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@@ -406,9 +413,16 @@ namespace Barotrauma.Items.Components
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{
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toolTipText += " " + (int)Math.Round(requiredItem.MinCondition * 100) + "%";
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}
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else if(requiredItem.MaxCondition < 1.0f)
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else if (requiredItem.MaxCondition < 1.0f)
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{
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toolTipText += " 0-" + (int)Math.Round(requiredItem.MaxCondition * 100) + "%";
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if (requiredItem.MaxCondition <= 0.0f)
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{
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toolTipText += " " + (int)Math.Round(requiredItem.MaxCondition * 100) + "%";
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}
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else
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{
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toolTipText += " 0-" + (int)Math.Round(requiredItem.MaxCondition * 100) + "%";
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}
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}
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else if (requiredItem.MaxCondition <= 0.0f)
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{
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@@ -524,16 +538,6 @@ namespace Barotrauma.Items.Components
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var paddedFrame = new GUILayoutGroup(new RectTransform(new Vector2(1f, 0.9f), selectedItemFrame.RectTransform, Anchor.Center)) { RelativeSpacing = 0.03f };
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var paddedReqFrame = new GUILayoutGroup(new RectTransform(new Vector2(1f, 0.9f), selectedItemReqsFrame.RectTransform, Anchor.Center)) { RelativeSpacing = 0.03f };
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/*var itemIcon = selectedItem.TargetItem.InventoryIcon ?? selectedItem.TargetItem.sprite;
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if (itemIcon != null)
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{
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GUIImage img = new GUIImage(new RectTransform(new Point(40, 40), paddedFrame.RectTransform),
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itemIcon, scaleToFit: true)
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{
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Color = selectedItem.TargetItem.InventoryIconColor
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};
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}*/
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string itemName = GetRecipeNameAndAmount(selectedItem);
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string name = itemName;
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@@ -732,8 +736,6 @@ namespace Barotrauma.Items.Components
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Character user = Entity.FindEntityByID(userID) as Character;
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State = newState;
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timeUntilReady = newTimeUntilReady;
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if (newState == FabricatorState.Stopped || itemIndex == -1)
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{
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CancelFabricating();
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@@ -747,6 +749,7 @@ namespace Barotrauma.Items.Components
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SelectItem(user, fabricationRecipes[itemIndex]);
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StartFabricating(fabricationRecipes[itemIndex], user);
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}
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timeUntilReady = newTimeUntilReady;
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}
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}
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}
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@@ -537,9 +537,9 @@ namespace Barotrauma.Items.Components
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if (item.Submarine == null && displayedSubs.Count > 0 || // item not inside a sub anymore, but display is still showing subs
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item.Submarine is { } itemSub &&
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(
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!displayedSubs.Contains(itemSub) || // current sub not displayed
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itemSub.DockedTo.Any(s => !displayedSubs.Contains(s)) || // some of the docked subs not displayed
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displayedSubs.Any(s => s != itemSub && !itemSub.DockedTo.Contains(s)) // displaying a sub that shouldn't be displayed
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!displayedSubs.Contains(itemSub) || // current sub not displayed
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itemSub.DockedTo.Any(s => !displayedSubs.Contains(s) && itemSub.ConnectedDockingPorts[s].IsLocked) || // some of the docked subs not displayed
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displayedSubs.Any(s => s != itemSub && !itemSub.DockedTo.Contains(s)) // displaying a sub that shouldn't be displayed
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) ||
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prevResolution.X != GameMain.GraphicsWidth || prevResolution.Y != GameMain.GraphicsHeight || // resolution changed
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!submarineContainer.Children.Any()) // We lack a GUI
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@@ -1092,6 +1092,12 @@ namespace Barotrauma.Items.Components
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if (!(entity is Item it)) { continue; }
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if (!electricalChildren.TryGetValue(miniMapGuiComponent, out GUIComponent component)) { continue; }
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if (entity.Removed)
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{
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component.Visible = false;
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continue;
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}
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if (item.Submarine == null || !hasPower)
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{
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component.Color = component.OutlineColor = NoPowerElectricalColor;
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@@ -1117,7 +1123,7 @@ namespace Barotrauma.Items.Components
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int current = (int)-powerTransfer.CurrPowerConsumption, load = (int)powerTransfer.PowerLoad;
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line1 = TextManager.GetWithVariable("statusmonitor.junctionpower.tooltip", "[amount]", current.ToString(), fallBackTag: "statusmonitor.junctioncurrent.tooltip");
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line2 = TextManager.GetWithVariable("statusmonitor.junctionload.tooltip", "[amount]", load.ToString());
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line2 = TextManager.GetWithVariables("statusmonitor.junctionload.tooltip", new string[] { "[amount]", "[load]" }, new string[] { load.ToString(), load.ToString() });
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}
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string line3 = TextManager.GetWithVariable("statusmonitor.durability.tooltip", "[amount]", durability.ToString());
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@@ -19,15 +19,6 @@ namespace Barotrauma.Items.Components
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private readonly List<(Vector2 position, ParticleEmitter emitter)> pumpOutEmitters = new List<(Vector2 position, ParticleEmitter emitter)>();
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private readonly List<(Vector2 position, ParticleEmitter emitter)> pumpInEmitters = new List<(Vector2 position, ParticleEmitter emitter)>();
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public float CurrentBrokenVolume
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{
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get
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{
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if (item.ConditionPercentage > 10.0f || !IsActive) { return 0.0f; }
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return (1.0f - item.ConditionPercentage / 10.0f) * 100.0f;
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}
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}
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partial void InitProjSpecific(XElement element)
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{
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foreach (XElement subElement in element.Elements())
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@@ -193,8 +184,6 @@ namespace Barotrauma.Items.Components
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private readonly float flickerFrequency = 1;
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public override void UpdateHUD(Character character, float deltaTime, Camera cam)
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{
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pumpSpeedLockTimer -= deltaTime;
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isActiveLockTimer -= deltaTime;
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autoControlIndicator.Selected = IsAutoControlled;
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PowerButton.Enabled = isActiveLockTimer <= 0.0f;
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if (HasPower)
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@@ -83,9 +83,7 @@ namespace Barotrauma.Items.Components
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private const float ConnectedSubUpdateInterval = 1.0f;
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float connectedSubUpdateTimer;
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//Vector2 = vector from the ping source to the position of the disruption
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//float = strength of the disruption, between 0-1
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private readonly List<Pair<Vector2, float>> disruptedDirections = new List<Pair<Vector2, float>>();
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private readonly List<(Vector2 pos, float strength)> disruptedDirections = new List<(Vector2 pos, float strength)>();
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private readonly Dictionary<object, CachedDistance> markerDistances = new Dictionary<object, CachedDistance>();
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@@ -455,7 +453,20 @@ namespace Barotrauma.Items.Components
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zoomSlider.OnMoved(zoomSlider, zoomSlider.BarScroll);
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}
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}
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Vector2 transducerCenter = GetTransducerPos();
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if (steering != null && steering.DockingModeEnabled && steering.ActiveDockingSource != null)
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{
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Vector2 worldFocusPos = (steering.ActiveDockingSource.Item.WorldPosition + steering.DockingTarget.Item.WorldPosition) / 2.0f;
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DisplayOffset = Vector2.Lerp(DisplayOffset, worldFocusPos - transducerCenter, 0.1f);
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}
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else
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{
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DisplayOffset = Vector2.Lerp(DisplayOffset, Vector2.Zero, 0.1f);
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}
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transducerCenter += DisplayOffset;
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float distort = MathHelper.Clamp(1.0f - item.Condition / item.MaxCondition, 0.0f, 1.0f);
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for (int i = sonarBlips.Count - 1; i >= 0; i--)
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{
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@@ -502,8 +513,6 @@ namespace Barotrauma.Items.Components
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return;
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}
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Vector2 transducerCenter = GetTransducerPos() + DisplayOffset;
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if (Level.Loaded != null)
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{
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nearbyObjectUpdateTimer -= deltaTime;
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@@ -829,8 +838,7 @@ namespace Barotrauma.Items.Components
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}
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}
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Vector2 transducerCenter = GetTransducerPos();
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Vector2 transducerCenter = GetTransducerPos();// + DisplayOffset;
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if (sonarBlips.Count > 0)
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{
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@@ -840,7 +848,7 @@ namespace Barotrauma.Items.Components
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foreach (SonarBlip sonarBlip in sonarBlips)
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{
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DrawBlip(spriteBatch, sonarBlip, transducerCenter, center, sonarBlip.FadeTimer / 2.0f * signalStrength, blipScale);
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DrawBlip(spriteBatch, sonarBlip, transducerCenter + DisplayOffset, center, sonarBlip.FadeTimer / 2.0f * signalStrength, blipScale);
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}
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spriteBatch.End();
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@@ -849,8 +857,8 @@ namespace Barotrauma.Items.Components
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if (item.Submarine != null && !DetectSubmarineWalls)
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{
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DrawDockingPorts(spriteBatch, transducerCenter, signalStrength);
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transducerCenter += DisplayOffset;
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DrawDockingPorts(spriteBatch, transducerCenter, signalStrength);
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DrawOwnSubmarineBorders(spriteBatch, transducerCenter, signalStrength);
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}
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else
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@@ -1083,10 +1091,6 @@ namespace Barotrauma.Items.Components
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{
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DrawDockingIndicator(spriteBatch, steering, ref transducerCenter);
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}
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else
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{
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DisplayOffset = Vector2.Lerp(DisplayOffset, Vector2.Zero, 0.1f);
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}
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foreach (DockingPort dockingPort in DockingPort.List)
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{
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@@ -1131,9 +1135,6 @@ namespace Barotrauma.Items.Components
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Vector2 worldFocusPos = (steering.ActiveDockingSource.Item.WorldPosition + steering.DockingTarget.Item.WorldPosition) / 2.0f;
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worldFocusPos.X = steering.DockingTarget.Item.WorldPosition.X;
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DisplayOffset = Vector2.Lerp(DisplayOffset, worldFocusPos - transducerCenter, 0.1f);
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transducerCenter += DisplayOffset;
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Vector2 sourcePortDiff = (steering.ActiveDockingSource.Item.WorldPosition - transducerCenter) * scale;
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Vector2 sourcePortPos = new Vector2(sourcePortDiff.X, -sourcePortDiff.Y);
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Vector2 targetPortDiff = (steering.DockingTarget.Item.WorldPosition - transducerCenter) * scale;
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@@ -1234,7 +1235,7 @@ namespace Barotrauma.Items.Components
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Vector2 disruptionPos = new Vector2(levelObject.Position.X, levelObject.Position.Y);
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float disruptionDist = Vector2.Distance(pingSource, disruptionPos);
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disruptedDirections.Add(new Pair<Vector2, float>((disruptionPos - pingSource) / disruptionDist, disruptionStrength));
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disruptedDirections.Add(((disruptionPos - pingSource) / disruptionDist, disruptionStrength));
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CreateBlipsForDisruption(disruptionPos, disruptionStrength);
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@@ -1246,7 +1247,7 @@ namespace Barotrauma.Items.Components
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float distSqr = Vector2.DistanceSquared(aiTarget.WorldPosition, pingSource);
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if (distSqr > worldPingRadiusSqr) { continue; }
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float disruptionDist = (float)Math.Sqrt(distSqr);
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disruptedDirections.Add(new Pair<Vector2, float>((aiTarget.WorldPosition - pingSource) / disruptionDist, aiTarget.SonarDisruption));
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disruptedDirections.Add(((aiTarget.WorldPosition - pingSource) / disruptionDist, aiTarget.SonarDisruption));
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CreateBlipsForDisruption(aiTarget.WorldPosition, disruption);
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}
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}
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@@ -1461,10 +1462,10 @@ namespace Barotrauma.Items.Components
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float transducerDist = transducerDiff.Length();
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Vector2 pingDirection = transducerDiff / transducerDist;
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bool disrupted = false;
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foreach (Pair<Vector2, float> disruptDir in disruptedDirections)
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foreach ((Vector2 disruptPos, float disruptStrength) in disruptedDirections)
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{
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float dot = Vector2.Dot(pingDirection, disruptDir.First);
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if (dot > 1.0f - disruptDir.Second)
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float dot = Vector2.Dot(pingDirection, disruptPos);
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if (dot > 1.0f - disruptStrength)
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{
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disrupted = true;
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break;
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@@ -403,7 +403,7 @@ namespace Barotrauma.Items.Components
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{
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if (GameMain.Client == null)
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{
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item.SendSignal("1", "toggle_docking");
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item.SendSignal(new Signal("1", sender: Character.Controlled), "toggle_docking");
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}
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else
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{
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@@ -434,6 +434,7 @@ namespace Barotrauma.Items.Components
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DeteriorateAlways = msg.ReadBoolean();
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tinkeringDuration = msg.ReadSingle();
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tinkeringStrength = msg.ReadSingle();
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tinkeringPowersDevices = msg.ReadBoolean();
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ushort currentFixerID = msg.ReadUInt16();
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currentFixerAction = (FixActions)msg.ReadRangedInteger(0, 2);
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CurrentFixer = currentFixerID != 0 ? Entity.FindEntityByID(currentFixerID) as Character : null;
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@@ -46,6 +46,7 @@ namespace Barotrauma.Items.Components
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child.Enabled = buttonsEnabled;
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child.Children.ForEach(c => c.Enabled = buttonsEnabled);
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}
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if (Container == null) { return; }
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bool itemsContained = Container.Inventory.AllItems.Any();
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if (itemsContained)
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{
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@@ -77,7 +78,7 @@ namespace Barotrauma.Items.Components
|
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{
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if (GameMain.IsSingleplayer)
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{
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SendSignal((int)userData);
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SendSignal((int)userData, Character.Controlled);
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}
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else
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{
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@@ -98,6 +99,7 @@ namespace Barotrauma.Items.Components
|
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partial void OnItemLoadedProjSpecific()
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{
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if (Container == null) { return; }
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Container.AllowUIOverlap = true;
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Container.Inventory.RectTransform = containerHolder.RectTransform;
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}
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@@ -109,7 +111,7 @@ namespace Barotrauma.Items.Components
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public void ClientRead(ServerNetObject type, IReadMessage msg, float sendingTime)
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{
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SendSignal(msg.ReadRangedInteger(0, Signals.Length - 1), isServerMessage: true);
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SendSignal(msg.ReadRangedInteger(0, Signals.Length - 1), sender: null, isServerMessage: true);
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}
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}
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}
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@@ -197,7 +197,7 @@ namespace Barotrauma.Items.Components
|
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}
|
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}
|
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partial void UpdateProjSpecific()
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public override void UpdateHUD(Character character, float deltaTime, Camera cam)
|
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{
|
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bool elementVisibilityChanged = false;
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int visibleElementCount = 0;
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@@ -209,6 +209,7 @@ namespace Barotrauma.Items.Components
|
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if (uiElement.Visible != visible)
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{
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uiElement.Visible = visible;
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uiElement.IgnoreLayoutGroups = !uiElement.Visible;
|
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elementVisibilityChanged = true;
|
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}
|
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}
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@@ -223,6 +224,7 @@ namespace Barotrauma.Items.Components
|
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uiElement.RectTransform.RelativeSize = new Vector2(1.0f, elementSize);
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}
|
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GuiFrame.Visible = visibleElementCount > 0;
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uiElementContainer.Recalculate();
|
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}
|
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}
|
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|
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|
||||
@@ -12,9 +12,9 @@ namespace Barotrauma.Items.Components
|
||||
|
||||
public void Draw(SpriteBatch spriteBatch, bool editing, float itemDepth = -1)
|
||||
{
|
||||
if (!editing || !MapEntity.SelectedList.Contains(item)) return;
|
||||
if (!editing || !MapEntity.SelectedList.Contains(item)) { return; }
|
||||
|
||||
Vector2 pos = item.WorldPosition + detectOffset;
|
||||
Vector2 pos = item.WorldPosition + TransformedDetectOffset;
|
||||
pos.Y = -pos.Y;
|
||||
GUI.DrawRectangle(spriteBatch, pos - new Vector2(rangeX, rangeY), new Vector2(rangeX, rangeY) * 2.0f, Color.Cyan * 0.5f, isFilled: false, thickness: 2);
|
||||
}
|
||||
|
||||
@@ -286,7 +286,6 @@ namespace Barotrauma.Items.Components
|
||||
item.Color, depth, 0.3f);
|
||||
}
|
||||
|
||||
|
||||
public static void UpdateEditing(List<Wire> wires)
|
||||
{
|
||||
var doubleClicked = PlayerInput.DoubleClicked();
|
||||
@@ -509,6 +508,31 @@ namespace Barotrauma.Items.Components
|
||||
}
|
||||
}
|
||||
|
||||
public override void Move(Vector2 amount)
|
||||
{
|
||||
//only used in the sub editor, hence only in the client project
|
||||
if (!item.IsSelected) { return; }
|
||||
|
||||
Vector2 wireNodeOffset = item.Submarine == null ? Vector2.Zero : item.Submarine.HiddenSubPosition + amount;
|
||||
for (int i = 0; i < nodes.Count; i++)
|
||||
{
|
||||
if (i == 0 || i == nodes.Count - 1)
|
||||
{
|
||||
if (connections[0]?.Item != null && !connections[0].Item.IsSelected &&
|
||||
(Submarine.RectContains(connections[0].Item.Rect, nodes[i] + wireNodeOffset) || Submarine.RectContains(connections[0].Item.Rect, nodes[i] + wireNodeOffset - amount)))
|
||||
{
|
||||
continue;
|
||||
}
|
||||
else if (connections[1]?.Item != null && !connections[1].Item.IsSelected &&
|
||||
(Submarine.RectContains(connections[1].Item.Rect, nodes[i] + wireNodeOffset) || Submarine.RectContains(connections[1].Item.Rect, nodes[i] + wireNodeOffset - amount)))
|
||||
{
|
||||
continue;
|
||||
}
|
||||
}
|
||||
nodes[i] += amount;
|
||||
}
|
||||
UpdateSections();
|
||||
}
|
||||
public bool IsMouseOn()
|
||||
{
|
||||
if (GUI.MouseOn == null)
|
||||
|
||||
@@ -301,7 +301,7 @@ namespace Barotrauma.Items.Components
|
||||
Dictionary<AfflictionPrefab, float> combinedAfflictionStrengths = new Dictionary<AfflictionPrefab, float>();
|
||||
foreach (Affliction affliction in allAfflictions)
|
||||
{
|
||||
if (affliction.Strength < affliction.Prefab.ShowInHealthScannerThreshold || affliction.Strength <= 0.0f) continue;
|
||||
if (affliction.Strength < affliction.Prefab.ShowInHealthScannerThreshold || affliction.Strength <= 0.0f) { continue; }
|
||||
if (combinedAfflictionStrengths.ContainsKey(affliction.Prefab))
|
||||
{
|
||||
combinedAfflictionStrengths[affliction.Prefab] += affliction.Strength;
|
||||
@@ -314,7 +314,7 @@ namespace Barotrauma.Items.Components
|
||||
|
||||
foreach (AfflictionPrefab affliction in combinedAfflictionStrengths.Keys)
|
||||
{
|
||||
texts.Add(TextManager.AddPunctuation(':', affliction.Name, Math.Max(((int)combinedAfflictionStrengths[affliction]), 1).ToString() + " %"));
|
||||
texts.Add(TextManager.AddPunctuation(':', affliction.Name, Math.Max((int)combinedAfflictionStrengths[affliction], 1).ToString() + " %"));
|
||||
textColors.Add(Color.Lerp(GUI.Style.Orange, GUI.Style.Red, combinedAfflictionStrengths[affliction] / affliction.MaxStrength));
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user