(73193fb71) Updated a couple of sound effects

This commit is contained in:
Joonas Rikkonen
2019-04-01 22:47:36 +03:00
parent 2eaf22683d
commit 7cb70fa344
6 changed files with 48 additions and 51 deletions
@@ -533,30 +533,6 @@ namespace Barotrauma
{
maxX = Math.Min(maxX, ruin.Area.X - 100.0f);
}
else
{
maxX = Math.Min(maxX, ruin.Area.X - 100.0f);
}
}
if (minX < 0.0f && maxX > Level.Loaded.Size.X)
{
//no walls found at either side, just use the initial spawnpos and hope for the best
}
else if (minX < 0)
{
//no wall found at the left side, spawn to the left from the right-side wall
spawnPos.X = maxX - minWidth - 100.0f;
}
else if (maxX > Level.Loaded.Size.X)
{
//no wall found at right side, spawn to the right from the left-side wall
spawnPos.X = minX + minWidth + 100.0f;
}
else
{
//walls found at both sides, use their midpoint
spawnPos.X = (minX + maxX) / 2;
}
if (minX < 0.0f && maxX > Level.Loaded.Size.X)