(73193fb71) Updated a couple of sound effects

This commit is contained in:
Joonas Rikkonen
2019-04-01 22:47:36 +03:00
parent 2eaf22683d
commit 7cb70fa344
6 changed files with 48 additions and 51 deletions
@@ -797,6 +797,7 @@ namespace Barotrauma
{
UpdateLimbAttack(deltaTime, AttackingLimb, attackSimPos, distance);
}
return false;
}
private bool SteerThroughGap(Structure wall, WallSection section, Vector2 targetWorldPos, float deltaTime)
@@ -1215,16 +1216,7 @@ namespace Barotrauma
valueModifier = isOutdoor ? 1 : 0;
valueModifier *= isOpen ? 5 : 1;
}
}
}
else if (target.Entity is Structure s)
{
targetingTag = "wall";
if (aggressiveBoarding)
{
// Ignore walls when inside.
valueModifier = character.CurrentHull == null ? 2 : 0;
if (valueModifier > 0)
for (int i = 0; i < s.Sections.Length; i++)
{
valueModifier = isOutdoor ? 0 : 1;
valueModifier *= isOpen ? 0 : 1;
@@ -1246,11 +1238,6 @@ namespace Barotrauma
valueModifier *= targetingPriorities[targetingTag].Priority;
if (targetingTag == null) continue;
if (!targetingPriorities.ContainsKey(targetingTag)) continue;
valueModifier *= targetingPriorities[targetingTag].Priority;
if (valueModifier == 0.0f) continue;
Vector2 toTarget = target.WorldPosition - character.WorldPosition;