(73193fb71) Updated a couple of sound effects
This commit is contained in:
@@ -797,6 +797,7 @@ namespace Barotrauma
|
||||
{
|
||||
UpdateLimbAttack(deltaTime, AttackingLimb, attackSimPos, distance);
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
private bool SteerThroughGap(Structure wall, WallSection section, Vector2 targetWorldPos, float deltaTime)
|
||||
@@ -1215,16 +1216,7 @@ namespace Barotrauma
|
||||
valueModifier = isOutdoor ? 1 : 0;
|
||||
valueModifier *= isOpen ? 5 : 1;
|
||||
}
|
||||
}
|
||||
}
|
||||
else if (target.Entity is Structure s)
|
||||
{
|
||||
targetingTag = "wall";
|
||||
if (aggressiveBoarding)
|
||||
{
|
||||
// Ignore walls when inside.
|
||||
valueModifier = character.CurrentHull == null ? 2 : 0;
|
||||
if (valueModifier > 0)
|
||||
for (int i = 0; i < s.Sections.Length; i++)
|
||||
{
|
||||
valueModifier = isOutdoor ? 0 : 1;
|
||||
valueModifier *= isOpen ? 0 : 1;
|
||||
@@ -1246,11 +1238,6 @@ namespace Barotrauma
|
||||
|
||||
valueModifier *= targetingPriorities[targetingTag].Priority;
|
||||
|
||||
if (targetingTag == null) continue;
|
||||
if (!targetingPriorities.ContainsKey(targetingTag)) continue;
|
||||
|
||||
valueModifier *= targetingPriorities[targetingTag].Priority;
|
||||
|
||||
if (valueModifier == 0.0f) continue;
|
||||
|
||||
Vector2 toTarget = target.WorldPosition - character.WorldPosition;
|
||||
|
||||
Reference in New Issue
Block a user