Need to copypaste more carefully (e15fa11)
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@@ -611,8 +611,8 @@
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<Body width="8" height="16" density="10"/>
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<Body width="8" height="16" density="10"/>
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<Throwable canBeCombined="true" slots="Any,RightHand,LeftHand" throwforce="4.0" aimpos="35,-10">
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<Throwable characterusable="true" canBeCombined="true" slots="Any,RightHand,LeftHand" throwforce="4.0" aimpos="35,-10">
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<StatusEffect characterusable="true" type="OnUse" target="Character" HuskInfectionState="0.01">
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<StatusEffect type="OnUse" target="Character" HuskInfectionState="0.01">
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<!-- HuskInfectionState must be less than 0.01 so you can't speed up the infection -->
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<!-- HuskInfectionState must be less than 0.01 so you can't speed up the infection -->
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<Conditional HuskInfectionState="lt 0.01"/>
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<Conditional HuskInfectionState="lt 0.01"/>
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<RequiredItem name="Medical Syringe" type="Container"/>
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<RequiredItem name="Medical Syringe" type="Container"/>
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@@ -661,7 +661,7 @@
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<Body width="25" height="5" density="10"/>
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<Body width="25" height="5" density="10"/>
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<Throwable canBeCombined="true" slots="Any,RightHand,LeftHand" throwforce="4.0" aimpos="35,-10">
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<Throwable characterusable="true" canBeCombined="true" slots="Any,RightHand,LeftHand" throwforce="4.0" aimpos="35,-10">
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<StatusEffect type="OnImpact" target="This" Condition="0.0" setvalue="true"/>
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<StatusEffect type="OnImpact" target="This" Condition="0.0" setvalue="true"/>
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<StatusEffect type="OnFire" target="This" Condition="-50.0"/>
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<StatusEffect type="OnFire" target="This" Condition="-50.0"/>
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@@ -671,7 +671,7 @@
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<Remove/>
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<Remove/>
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</StatusEffect>
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</StatusEffect>
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<StatusEffect characterusable="true" type="OnUse" target="This" Condition="-100.0">
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<StatusEffect type="OnUse" target="This" Condition="-100.0">
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<RequiredItem name="Medical Syringe" type="Container"/>
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<RequiredItem name="Medical Syringe" type="Container"/>
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</StatusEffect>
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</StatusEffect>
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</Throwable>
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</Throwable>
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@@ -690,12 +690,12 @@
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<Body width="8" height="16" density="10"/>
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<Body width="8" height="16" density="10"/>
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<Throwable canBeCombined="true" slots="Any,RightHand,LeftHand" throwforce="4.0" aimpos="35,-10">
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<Throwable characterusable="true" canBeCombined="true" slots="Any,RightHand,LeftHand" throwforce="4.0" aimpos="35,-10">
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<StatusEffect characterusable="true" type="OnUse" target="Character" Health="-5.0">
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<StatusEffect type="OnUse" target="Character" Health="-5.0">
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<RequiredItem name="Medical Syringe" type="Container"/>
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<RequiredItem name="Medical Syringe" type="Container"/>
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</StatusEffect>
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</StatusEffect>
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<!-- Did You Know? If OxygenAvailable is too low, character will take -5 Oxygen loss per tick, otherwise they restore +10 oxygen. -->
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<!-- Did You Know? If OxygenAvailable is too low, character will take -5 Oxygen loss per tick, otherwise they restore +10 oxygen. -->
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<StatusEffect characterusable="true" tags="poison,sufforin" type="OnUse" target="Character" Oxygen="-5.0" OxygenAvailable="-10000.0" Health="-0.5" duration="60.0" delay="20.0">
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<StatusEffect tags="poison,sufforin" type="OnUse" target="Character" Oxygen="-5.0" OxygenAvailable="-10000.0" Health="-0.5" duration="60.0" delay="20.0">
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<RequiredItem name="Medical Syringe" type="Container"/>
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<RequiredItem name="Medical Syringe" type="Container"/>
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</StatusEffect>
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</StatusEffect>
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<!-- Remove the item when fully used -->
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<!-- Remove the item when fully used -->
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