(875de4a5a) Merge branch 'dev' of https://github.com/Regalis11/Barotrauma-development into dev
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@@ -147,7 +147,7 @@ namespace Barotrauma.Items.Components
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var collisionCategories = Physics.CollisionWall | Physics.CollisionCharacter | Physics.CollisionItem | Physics.CollisionLevel | Physics.CollisionRepair;
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if (RepairThroughWalls)
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{
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var bodies = Submarine.PickBodies(rayStart, rayEnd, ignoredBodies, collisionCategories, ignoreSensors: false);
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var bodies = Submarine.PickBodies(rayStart, rayEnd, ignoredBodies, collisionCategories, ignoreSensors: false, allowInsideFixture: true);
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foreach (Body body in bodies)
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{
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FixBody(user, deltaTime, degreeOfSuccess, body);
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@@ -155,7 +155,7 @@ namespace Barotrauma.Items.Components
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}
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else
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{
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FixBody(user, deltaTime, degreeOfSuccess, Submarine.PickBody(rayStart, rayEnd, ignoredBodies, collisionCategories, ignoreSensors: false));
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FixBody(user, deltaTime, degreeOfSuccess, Submarine.PickBody(rayStart, rayEnd, ignoredBodies, collisionCategories, ignoreSensors: false, allowInsideFixture: true));
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}
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if (ExtinguishAmount > 0.0f && item.CurrentHull != null)
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