diff --git a/Barotrauma/BarotraumaClient/ClientCode.projitems b/Barotrauma/BarotraumaClient/ClientCode.projitems index ab5b8970a..489043880 100644 --- a/Barotrauma/BarotraumaClient/ClientCode.projitems +++ b/Barotrauma/BarotraumaClient/ClientCode.projitems @@ -79,8 +79,8 @@ - + diff --git a/Barotrauma/BarotraumaClient/Source/Characters/Health/CharacterHealth.cs b/Barotrauma/BarotraumaClient/Source/Characters/Health/CharacterHealth.cs index 04cb8c620..d649f7b1a 100644 --- a/Barotrauma/BarotraumaClient/Source/Characters/Health/CharacterHealth.cs +++ b/Barotrauma/BarotraumaClient/Source/Characters/Health/CharacterHealth.cs @@ -68,6 +68,14 @@ namespace Barotrauma private float dropItemAnimDuration = 0.5f; private float dropItemAnimTimer; + + public Item DroppedItem + { + get + { + return droppedItem; + } + } private Item droppedItem; private GUIComponent draggingMed; diff --git a/Barotrauma/BarotraumaClient/Source/DebugConsole.cs b/Barotrauma/BarotraumaClient/Source/DebugConsole.cs index 19b09db05..4e758a151 100644 --- a/Barotrauma/BarotraumaClient/Source/DebugConsole.cs +++ b/Barotrauma/BarotraumaClient/Source/DebugConsole.cs @@ -3828,6 +3828,189 @@ namespace Barotrauma NPCConversation.WriteToCSV(); })); + commands.Add(new Command("csvtoxml", "csvtoxml [language] -> Converts .csv localization files in Content/NPCConversations & Content/Texts to .xml for use in-game.", (string[] args) => + { + if (args.Length == 0) return; + LocalizationCSVtoXML.Convert(args[0]); + })); +#endif + + commands.Add(new Command("cleanbuild", "", (string[] args) => + { + float defaultZoom = Screen.Selected.Cam.DefaultZoom; + if (args.Length > 0) float.TryParse(args[0], NumberStyles.Number, CultureInfo.InvariantCulture, out defaultZoom); + + float zoomSmoothness = Screen.Selected.Cam.ZoomSmoothness; + if (args.Length > 1) float.TryParse(args[1], NumberStyles.Number, CultureInfo.InvariantCulture, out zoomSmoothness); + float moveSmoothness = Screen.Selected.Cam.MoveSmoothness; + if (args.Length > 2) float.TryParse(args[2], NumberStyles.Number, CultureInfo.InvariantCulture, out moveSmoothness); + + float minZoom = Screen.Selected.Cam.MinZoom; + if (args.Length > 3) float.TryParse(args[3], NumberStyles.Number, CultureInfo.InvariantCulture, out minZoom); + float maxZoom = Screen.Selected.Cam.MaxZoom; + if (args.Length > 4) float.TryParse(args[4], NumberStyles.Number, CultureInfo.InvariantCulture, out maxZoom); + + Screen.Selected.Cam.DefaultZoom = defaultZoom; + Screen.Selected.Cam.ZoomSmoothness = zoomSmoothness; + Screen.Selected.Cam.MoveSmoothness = moveSmoothness; + Screen.Selected.Cam.MinZoom = minZoom; + Screen.Selected.Cam.MaxZoom = maxZoom; + })); + + commands.Add(new Command("waterparams", "waterparams [distortionscalex] [distortionscaley] [distortionstrengthx] [distortionstrengthy] [bluramount]: default 0.5 0.5 0.5 0.5 1", (string[] args) => + { + float distortScaleX = 0.5f, distortScaleY = 0.5f; + float distortStrengthX = 0.5f, distortStrengthY = 0.5f; + float blurAmount = 0.0f; + if (args.Length > 0) float.TryParse(args[0], NumberStyles.Number, CultureInfo.InvariantCulture, out distortScaleX); + if (args.Length > 1) float.TryParse(args[1], NumberStyles.Number, CultureInfo.InvariantCulture, out distortScaleY); + if (args.Length > 2) float.TryParse(args[2], NumberStyles.Number, CultureInfo.InvariantCulture, out distortStrengthX); + if (args.Length > 3) float.TryParse(args[3], NumberStyles.Number, CultureInfo.InvariantCulture, out distortStrengthY); + if (args.Length > 4) float.TryParse(args[4], NumberStyles.Number, CultureInfo.InvariantCulture, out blurAmount); + WaterRenderer.DistortionScale = new Vector2(distortScaleX, distortScaleY); + WaterRenderer.DistortionStrength = new Vector2(distortStrengthX, distortStrengthY); + WaterRenderer.BlurAmount = blurAmount; + })); + + + commands.Add(new Command("refreshrect", "Updates the dimensions of the selected items to match the ones defined in the prefab. Applied only in the subeditor.", (string[] args) => + { + //TODO: maybe do this automatically during loading when possible? + if (Screen.Selected == GameMain.SubEditorScreen) + { + if (!MapEntity.SelectedAny) + { + ThrowError("You have to select item(s) first!"); + } + else + { + foreach (var mapEntity in MapEntity.SelectedList) + { + if (mapEntity is Item item) + { + item.Rect = new Rectangle(item.Rect.X, item.Rect.Y, + (int)(item.Prefab.sprite.size.X * item.Prefab.Scale), + (int)(item.Prefab.sprite.size.Y * item.Prefab.Scale)); + } + else if (mapEntity is Structure structure) + { + if (!structure.ResizeHorizontal) + { + structure.Rect = new Rectangle(structure.Rect.X, structure.Rect.Y, + (int)structure.Prefab.ScaledSize.X, + structure.Rect.Height); + } + if (!structure.ResizeVertical) + { + structure.Rect = new Rectangle(structure.Rect.X, structure.Rect.Y, + structure.Rect.Width, + (int)structure.Prefab.ScaledSize.Y); + } + } + } + } + } + }, isCheat: false)); +#endif + + GameMain.Config.SaveNewPlayerConfig(); + + commands.Add(new Command("loadtexts", "loadtexts [sourcefile] [destinationfile]: Loads all lines of text from a given .txt file and inserts them sequientially into the elements of an xml file. If the file paths are omitted, EnglishVanilla.txt and EnglishVanilla.xml are used.", (string[] args) => + { + string sourcePath = args.Length > 0 ? args[0] : "Content/Texts/EnglishVanilla.txt"; + string destinationPath = args.Length > 1 ? args[1] : "Content/Texts/EnglishVanilla.xml"; + + string[] lines; + try + { + lines = File.ReadAllLines(sourcePath); + } + catch (Exception e) + { + ThrowError("Reading the file \"" + sourcePath + "\" failed.", e); + return; + } + var doc = XMLExtensions.TryLoadXml(destinationPath); + int i = 0; + foreach (XElement element in doc.Root.Elements()) + { + if (i >= lines.Length) + { + ThrowError("Error while loading texts to the xml file. The xml has more elements than the number of lines in the text file."); + return; + } + element.Value = lines[i]; + i++; + } + doc.Save(destinationPath); + }, + () => + { + var files = TextManager.GetTextFiles().Select(f => f.Replace("\\", "/")); + return new string[][] + { + files.Where(f => Path.GetExtension(f)==".txt").ToArray(), + files.Where(f => Path.GetExtension(f)==".xml").ToArray() + }; + })); + + commands.Add(new Command("updatetextfile", "updatetextfile [sourcefile] [destinationfile]: Inserts all the xml elements that are only present in the source file into the destination file. Can be used to update outdated translation files more easily.", (string[] args) => + { + if (args.Length < 2) return; + string sourcePath = args[0]; + string destinationPath = args[1]; + + var sourceDoc = XMLExtensions.TryLoadXml(sourcePath); + var destinationDoc = XMLExtensions.TryLoadXml(destinationPath); + + XElement destinationElement = destinationDoc.Root.Elements().First(); + foreach (XElement element in sourceDoc.Root.Elements()) + { + if (destinationDoc.Root.Element(element.Name) == null) + { + element.Value = "!!!!!!!!!!!!!" + element.Value; + destinationElement.AddAfterSelf(element); + } + XNode nextNode = destinationElement.NextNode; + while ((!(nextNode is XElement) || nextNode == element) && nextNode != null) nextNode = nextNode.NextNode; + destinationElement = nextNode as XElement; + } + destinationDoc.Save(destinationPath); + }, + () => + { + var files = TextManager.GetTextFiles().Where(f => Path.GetExtension(f) == ".xml").Select(f => f.Replace("\\", "/")).ToArray(); + return new string[][] + { + files, + files + }; + })); + + commands.Add(new Command("dumpentitytexts", "dumpentitytexts [filepath]: gets the names and descriptions of all entity prefabs and writes them into a file along with xml tags that can be used in translation files. If the filepath is omitted, the file is written to Content/Texts/EntityTexts.txt", (string[] args) => + { + string filePath = args.Length > 0 ? args[0] : "Content/Texts/EntityTexts.txt"; + List lines = new List(); + foreach (MapEntityPrefab me in MapEntityPrefab.List) + { + lines.Add("" + me.Name + ""); + lines.Add("" + me.Description + ""); + } + File.WriteAllLines(filePath, lines); + })); +#if DEBUG + commands.Add(new Command("checkduplicates", "Checks the given language for duplicate translation keys and writes to file.", (string[] args) => + { + if (args.Length != 1) return; + TextManager.CheckForDuplicates(args[0]); + })); + + commands.Add(new Command("writetocsv", "Writes the default language (English) to a .csv file.", (string[] args) => + { + TextManager.WriteToCSV(); + NPCConversation.WriteToCSV(); + })); + commands.Add(new Command("csvtoxml", "csvtoxml [language] -> Converts .csv localization files in Content/NPCConversations & Content/Texts to .xml for use in-game.", (string[] args) => { if (args.Length == 0) return; diff --git a/Barotrauma/BarotraumaClient/Source/GUI/GUI.cs b/Barotrauma/BarotraumaClient/Source/GUI/GUI.cs index cd8a792c0..a7ed4ac2a 100644 --- a/Barotrauma/BarotraumaClient/Source/GUI/GUI.cs +++ b/Barotrauma/BarotraumaClient/Source/GUI/GUI.cs @@ -69,6 +69,9 @@ namespace Barotrauma public static ScalableFont Font => Style?.Font; public static ScalableFont SmallFont => Style?.SmallFont; public static ScalableFont LargeFont => Style?.LargeFont; + public static ScalableFont VideoTitleFont => Style?.VideoTitleFont; + public static ScalableFont ObjectiveTitleFont => Style?.ObjectiveTitleFont; + public static ScalableFont ObjectiveNameFont => Style?.ObjectiveNameFont; public static UISprite UIGlow => Style.UIGlow; @@ -530,14 +533,19 @@ namespace Barotrauma if (list.Count == 0) { return; } foreach (var item in list) { - int i = updateList.Count - 1; - while (updateList[i].UpdateOrder > item.UpdateOrder) + int index = 0; + if (updateList.Count > 0) { - i--; + index = updateList.Count - 1; + while (updateList[index].UpdateOrder > item.UpdateOrder) + { + index--; + if (index == 0) { break; } + } } if (!updateListSet.Contains(item)) { - updateList.Insert(Math.Max(i, 0), item); + updateList.Insert(index, item); updateListSet.Add(item); } } @@ -648,6 +656,7 @@ namespace Barotrauma msg.Timer -= deltaTime; msg.Pos += msg.Velocity * deltaTime; } + } messages.RemoveAll(m => m.Timer <= 0.0f); } @@ -721,6 +730,10 @@ namespace Barotrauma Vector2 textSize = font.MeasureString(text); DrawRectangle(sb, pos - Vector2.One * backgroundPadding, textSize + Vector2.One * 2.0f * backgroundPadding, (Color)backgroundColor, true); } + else + { + sb.Draw(t, new Rectangle(rect.X + thickness, rect.Y, rect.Width - thickness * 2, thickness), null, clr, 0.0f, Vector2.Zero, SpriteEffects.None, depth); + sb.Draw(t, new Rectangle(rect.X + thickness, rect.Y + rect.Height - thickness, rect.Width - thickness * 2, thickness), null, clr, 0.0f, Vector2.Zero, SpriteEffects.None, depth); font.DrawString(sb, text, pos, color); } diff --git a/Barotrauma/BarotraumaClient/Source/GUI/GUIStyle.cs b/Barotrauma/BarotraumaClient/Source/GUI/GUIStyle.cs index c7f947b4e..2b3317682 100644 --- a/Barotrauma/BarotraumaClient/Source/GUI/GUIStyle.cs +++ b/Barotrauma/BarotraumaClient/Source/GUI/GUIStyle.cs @@ -12,6 +12,9 @@ namespace Barotrauma public ScalableFont Font { get; private set; } public ScalableFont SmallFont { get; private set; } public ScalableFont LargeFont { get; private set; } + public ScalableFont VideoTitleFont { get; private set; } + public ScalableFont ObjectiveTitleFont { get; private set; } + public ScalableFont ObjectiveNameFont { get; private set; } public Sprite CursorSprite { get; private set; } @@ -48,6 +51,15 @@ namespace Barotrauma case "largefont": LargeFont = new ScalableFont(subElement, graphicsDevice); break; + case "objectivetitle": + ObjectiveTitleFont = new ScalableFont(subElement, graphicsDevice); + break; + case "objectivename": + ObjectiveNameFont = new ScalableFont(subElement, graphicsDevice); + break; + case "videotitle": + VideoTitleFont = new ScalableFont(subElement, graphicsDevice); + break; case "cursor": CursorSprite = new Sprite(subElement); break; diff --git a/Barotrauma/BarotraumaClient/Source/GUI/HUDLayoutSettings.cs b/Barotrauma/BarotraumaClient/Source/GUI/HUDLayoutSettings.cs index 199cdb9d6..e395f08c0 100644 --- a/Barotrauma/BarotraumaClient/Source/GUI/HUDLayoutSettings.cs +++ b/Barotrauma/BarotraumaClient/Source/GUI/HUDLayoutSettings.cs @@ -50,6 +50,11 @@ namespace Barotrauma get; private set; } + public static Rectangle ObjectiveAnchor + { + get; private set; + } + public static Rectangle InventoryAreaLower { get; private set; @@ -156,6 +161,10 @@ namespace Barotrauma new Rectangle(Padding, CrewArea.Y, chatBoxWidth, chatBoxHeight) : new Rectangle(GameMain.GraphicsWidth - Padding - chatBoxWidth, CrewArea.Y, chatBoxWidth, chatBoxHeight); + int objectiveAnchorWidth = (int)(250 * GUI.Scale); + int objectiveAnchorOffsetY = (int)(100 * GUI.Scale); + ObjectiveAnchor = new Rectangle(GameMain.GraphicsWidth - Padding - objectiveAnchorWidth, CrewArea.Y + crewAreaHeight + objectiveAnchorOffsetY, objectiveAnchorWidth, 0); + int lowerAreaHeight = (int)Math.Min(GameMain.GraphicsHeight * 0.25f, 280); InventoryAreaLower = new Rectangle(Padding, GameMain.GraphicsHeight - lowerAreaHeight, GameMain.GraphicsWidth - Padding * 2, lowerAreaHeight); diff --git a/Barotrauma/BarotraumaClient/Source/GameSession/GameModes/SinglePlayerCampaign.cs b/Barotrauma/BarotraumaClient/Source/GameSession/GameModes/SinglePlayerCampaign.cs index 01caedf9e..b4a7414e3 100644 --- a/Barotrauma/BarotraumaClient/Source/GameSession/GameModes/SinglePlayerCampaign.cs +++ b/Barotrauma/BarotraumaClient/Source/GameSession/GameModes/SinglePlayerCampaign.cs @@ -44,7 +44,7 @@ namespace Barotrauma ContextualTutorial = Tutorial.Tutorials.Find(t => t is ContextualTutorial) as ContextualTutorial; - if (ContextualTutorial.Selected && !ContextualTutorial.Initialized) // Selected when starting a new game -> initialize + if (ContextualTutorial.Selected) // Selected when starting a new game -> initialize { ContextualTutorial.Initialize(); } diff --git a/Barotrauma/BarotraumaClient/Source/GameSession/GameModes/Tutorials/ContextualTutorial.cs b/Barotrauma/BarotraumaClient/Source/GameSession/GameModes/Tutorials/ContextualTutorial.cs index 843b7566e..cecb20c28 100644 --- a/Barotrauma/BarotraumaClient/Source/GameSession/GameModes/Tutorials/ContextualTutorial.cs +++ b/Barotrauma/BarotraumaClient/Source/GameSession/GameModes/Tutorials/ContextualTutorial.cs @@ -1,9 +1,10 @@ -using System.Collections.Generic; +using System.Collections.Generic; using System.Xml.Linq; using System; using Microsoft.Xna.Framework; using Barotrauma.Items.Components; using System.Linq; +using Microsoft.Xna.Framework.Input; namespace Barotrauma.Tutorials { @@ -13,38 +14,60 @@ namespace Barotrauma.Tutorials public static bool ContentRunning = false; public static bool Initialized = false; - private enum ContentTypes { None = 0, Video = 1, Text = 2 }; + private enum ContentTypes { None = 0, Video = 1, TextOnly = 2 }; private TutorialSegment activeSegment; private List segments; + + private VideoPlayer videoPlayer; - private SpriteSheetPlayer spriteSheetPlayer; private Steering navConsole; private Reactor reactor; private Sonar sonar; private Vector2 subStartingPosition; private List crew; + private Character mechanic; + private Character engineer; + private Character injuredMember = null; + private List> characterTimeOnSonar; private float requiredTimeOnSonar = 5f; private bool started = false; private string playableContentPath; - + private float tutorialTimer; - private float degrading2ActivationCountdown; private bool disableTutorialOnDeficiencyFound = true; + private GUIFrame holderFrame, objectiveFrame; + //private GUIButton toggleButton; + //private bool objectivesOpen = false; + //private float openState = 0f; + private List activeObjectives = new List(); + private string objectiveTranslated; + //private Point objectiveBaseOffset = Point.Zero; + + private float floodTutorialTimer = 0.0f; + private const float floodTutorialDelay = 2.0f; + private float medicalTutorialTimer = 0.0f; + private const float medicalTutorialDelay = 2.0f; + private class TutorialSegment { - public string Name; + public string Id; + public string Objective; public ContentTypes ContentType; - public XElement Content; + public XElement TextContent; + public XElement VideoContent; public bool IsTriggered; + public GUIButton ReplayButton; + public GUITextBlock LinkedTitle, LinkedText; public TutorialSegment(XElement config) { - Name = config.GetAttributeString("name", "Missing Name"); + Id = config.GetAttributeString("id", "Missing ID"); + Objective = TextManager.Get(config.GetAttributeString("objective", string.Empty), true); Enum.TryParse(config.GetAttributeString("contenttype", "None"), true, out ContentType); IsTriggered = config.GetAttributeBool("istriggered", false); @@ -53,10 +76,11 @@ namespace Barotrauma.Tutorials case ContentTypes.None: break; case ContentTypes.Video: - Content = config.Element("Video"); + VideoContent = config.Element("Video"); + TextContent = config.Element("Text"); break; - case ContentTypes.Text: - Content = config.Element("Text"); + case ContentTypes.TextOnly: + TextContent = config.Element("Text"); break; } } @@ -77,17 +101,18 @@ namespace Barotrauma.Tutorials public override void Initialize() { - if (Initialized) return; - Initialized = true; - - base.Initialize(); - spriteSheetPlayer = new SpriteSheetPlayer(); - characterTimeOnSonar = new List>(); - for (int i = 0; i < segments.Count; i++) { segments[i].IsTriggered = false; } + + if (Initialized) return; + Initialized = true; + + base.Initialize(); + videoPlayer = new VideoPlayer(); + characterTimeOnSonar = new List>(); + //objectivesOpen = true; } public void LoadPartiallyComplete(XElement element) @@ -111,13 +136,13 @@ namespace Barotrauma.Tutorials } } - private void PreloadVideoContent() + private void PreloadVideoContent() // Have to see if needed with videos { - for (int i = 0; i < segments.Count; i++) + /*for (int i = 0; i < segments.Count; i++) { if (segments[i].ContentType != ContentTypes.Video || segments[i].IsTriggered) continue; - spriteSheetPlayer.PreloadContent(playableContentPath, "tutorial", segments[i].Name, segments[i].Content); - } + spriteSheetPlayer.PreloadContent(playableContentPath, "tutorial", segments[i].Id, segments[i].VideoContent); + }*/ } public void SavePartiallyComplete(XElement element) @@ -155,9 +180,12 @@ namespace Barotrauma.Tutorials base.Start(); + injuredMember = null; + activeObjectives.Clear(); + objectiveTranslated = TextManager.Get("Objective"); + CreateObjectiveFrame(); activeSegment = null; - tutorialTimer = 0.0f; - degrading2ActivationCountdown = -1; + tutorialTimer = floodTutorialTimer = medicalTutorialTimer = 0.0f; subStartingPosition = Vector2.Zero; characterTimeOnSonar.Clear(); @@ -193,6 +221,9 @@ namespace Barotrauma.Tutorials } crew = GameMain.GameSession.CrewManager.GetCharacters().ToList(); + mechanic = CrewMemberWithJob("mechanic"); + engineer = CrewMemberWithJob("engineer"); + Completed = true; // Trigger completed at start to prevent the contextual tutorial from automatically activating on starting new campaigns after this one started = true; } @@ -208,71 +239,196 @@ namespace Barotrauma.Tutorials public void Stop() { started = ContentRunning = Initialized = false; - spriteSheetPlayer.Remove(); - spriteSheetPlayer = null; + videoPlayer.Remove(); + videoPlayer = null; characterTimeOnSonar = null; } + private void CreateObjectiveFrame() + { + holderFrame = new GUIFrame(new RectTransform(new Point(GameMain.GraphicsWidth, GameMain.GraphicsHeight), GUI.Canvas, Anchor.Center)); + objectiveFrame = new GUIFrame(HUDLayoutSettings.ToRectTransform(HUDLayoutSettings.ObjectiveAnchor, holderFrame.RectTransform), style: null); + + /*int toggleButtonWidth = (int)(30 * GUI.Scale); + int toggleButtonHeight = (int)(40 * GUI.Scale); + toggleButton = new GUIButton(new RectTransform(new Point(toggleButtonWidth, toggleButtonHeight), objectiveFrame.RectTransform, Anchor.CenterRight) { AbsoluteOffset = new Point(0, 20) }, style: "UIToggleButton"); + toggleButton.OnClicked += (GUIButton btn, object userdata) => + { + objectivesOpen = !objectivesOpen; + foreach (GUIComponent child in btn.Children) + { + child.SpriteEffects = objectivesOpen ? SpriteEffects.FlipHorizontally : SpriteEffects.None; + } + return true; + }; + + objectiveBaseOffset = new Point((int)(-2.5f * toggleButton.Rect.Width), 0);*/ + } + public override void AddToGUIUpdateList() { - base.AddToGUIUpdateList(); - if (spriteSheetPlayer != null) + if (objectiveFrame != null && activeObjectives.Count > 0) { - spriteSheetPlayer.AddToGUIUpdateList(); + objectiveFrame.AddToGUIUpdateList(order: -1); + } + base.AddToGUIUpdateList(); + if (videoPlayer != null) + { + videoPlayer.AddToGUIUpdateList(order: 100); } } public override void Update(float deltaTime) { + if (videoPlayer != null) + { + videoPlayer.Update(); + } + + if (infoBox != null) + { + if (PlayerInput.KeyHit(Keys.Enter) || PlayerInput.KeyHit(Keys.Escape)) + { + CloseInfoFrame(null, null); + } + } + if (!started || ContentRunning) return; deltaTime *= 0.5f; - + for (int i = 0; i < segments.Count; i++) { - if (segments[i].IsTriggered) continue; + if (segments[i].IsTriggered || activeObjectives.Contains(segments[i])) continue; if (CheckContextualTutorials(i, deltaTime)) // Found a relevant tutorial, halt finding new ones { break; } } + + for (int i = 0; i < activeObjectives.Count; i++) + { + CheckActiveObjectives(activeObjectives[i], deltaTime); + } + + /*if (activeObjectives.Count > 0) + { + if (objectivesOpen) + { + openState -= deltaTime * 5.0f; + } + else + { + openState += deltaTime * 5.0f; + } + + openState = MathHelper.Clamp(openState, 0.0f, 1.0f); + + float widestObjective = 0f; + for (int i = 0; i < activeObjectives.Count; i++) + { + if (activeObjectives[i].ReplayButton.Rect.Width > widestObjective) + { + widestObjective = activeObjectives[i].ReplayButton.Rect.Width; + } + } + + float objectivesHiddenOffset = widestObjective + toggleButton.Rect.Width + 100f; + + for (int i = 0; i < activeObjectives.Count; i++) + { + activeObjectives[i].ReplayButton.RectTransform.AbsoluteOffset = objectiveBaseOffset + new Point((int)MathHelper.SmoothStep(0, objectivesHiddenOffset, openState), 0); + } + }*/ + } + + private void ClosePreTextAndTriggerVideoCallback() + { + if (!string.IsNullOrEmpty(activeSegment.Objective)) + { + videoPlayer.LoadContentWithObjective(playableContentPath, new VideoPlayer.VideoSettings(activeSegment.VideoContent), new VideoPlayer.TextSettings(activeSegment.VideoContent), activeSegment.Id, true, activeSegment.Objective, CurrentSegmentStopCallback); + } + else + { + videoPlayer.LoadContent(playableContentPath, new VideoPlayer.VideoSettings(activeSegment.VideoContent), new VideoPlayer.TextSettings(activeSegment.VideoContent), activeSegment.Id, true, CurrentSegmentStopCallback); + } } private void CurrentSegmentStopCallback() { + if (!string.IsNullOrEmpty(activeSegment.Objective)) + { + AddNewObjective(activeSegment); + } + activeSegment = null; ContentRunning = false; } + private void AddNewObjective(TutorialSegment segment) + { + activeObjectives.Add(segment); + + Point replayButtonSize = new Point((int)GUI.ObjectiveNameFont.MeasureString(segment.Objective).X, (int)(GUI.ObjectiveNameFont.MeasureString(segment.Objective).Y * 1.45f)); + + segment.ReplayButton = new GUIButton(new RectTransform(replayButtonSize, objectiveFrame.RectTransform, Anchor.TopRight, Pivot.TopRight) { AbsoluteOffset = new Point(/*(int)(-2.5f * toggleButton.Rect.Width)*/0, (replayButtonSize.Y + 20) * (activeObjectives.Count - 1)) }, style: null); + segment.ReplayButton.OnClicked += (GUIButton btn, object userdata) => + { + ReplaySegmentVideo(segment); + return true; + }; + + int yOffset = (int)(GUI.ObjectiveNameFont.MeasureString(objectiveTranslated).Y / 2f) + 5; + segment.LinkedTitle = new GUITextBlock(new RectTransform(new Point(replayButtonSize.X, yOffset), segment.ReplayButton.RectTransform, Anchor.Center, Pivot.BottomCenter) { AbsoluteOffset = new Point(10, 0) }, objectiveTranslated, textColor: Color.White, font: GUI.ObjectiveTitleFont, textAlignment: Alignment.CenterRight); + segment.LinkedText = new GUITextBlock(new RectTransform(new Point(replayButtonSize.X, yOffset), segment.ReplayButton.RectTransform, Anchor.Center, Pivot.TopCenter) { AbsoluteOffset = new Point(10, 0) }, segment.Objective, textColor: new Color(4, 180, 108), font: GUI.ObjectiveNameFont, textAlignment: Alignment.CenterRight); + + segment.LinkedTitle.Color = segment.LinkedTitle.HoverColor = segment.LinkedTitle.PressedColor = segment.LinkedTitle.SelectedColor = Color.Transparent; + segment.LinkedText.Color = segment.LinkedText.HoverColor = segment.LinkedText.PressedColor = segment.LinkedText.SelectedColor = Color.Transparent; + segment.ReplayButton.Color = segment.ReplayButton.HoverColor = segment.ReplayButton.PressedColor = segment.ReplayButton.SelectedColor = Color.Transparent; + } + + private void RemoveCompletedObjective(TutorialSegment objective) + { + objectiveFrame.RemoveChild(objective.ReplayButton); + activeObjectives.Remove(objective); + objective.IsTriggered = true; + + for (int i = 0; i < activeObjectives.Count; i++) + { + activeObjectives[i].ReplayButton.RectTransform.AbsoluteOffset = new Point(0, (activeObjectives[i].ReplayButton.Rect.Height + 20) * i); + } + } + private bool CheckContextualTutorials(int index, float deltaTime) { switch (index) { case 0: // Welcome: Game Start [Text] - if (tutorialTimer < 0.5f) + if (tutorialTimer < 1.0f) { tutorialTimer += deltaTime; return false; } break; - case 1: // Command Reactor: 10 seconds after 'Welcome' dismissed and only if no command given to start reactor [Video] - if (tutorialTimer < 10.5f) + case 1: // Command Reactor: 2 seconds after 'Welcome' dismissed and only if no command given to start reactor [Video] + if (!segments[0].IsTriggered) return false; + if (tutorialTimer < 3.0f) { tutorialTimer += deltaTime; if (HasOrder("operatereactor")) { segments[index].IsTriggered = true; - tutorialTimer = 10.5f; + tutorialTimer = 2.5f; } return false; } break; - case 2: // Nav Console: 20 seconds after 'Command Reactor' dismissed or if nav console is activated [Video] + case 2: // Nav Console: 2 seconds after 'Command Reactor' dismissed or if nav console is activated [Video] + if (!IsReactorPoweredUp()) return false; // Do not advance tutorial based on this segment if reactor has not been powered up if (Character.Controlled?.SelectedConstruction != navConsole.Item) - { - if (!segments[1].IsTriggered) return false; // Do not advance tutorial timer based on this segment if reactor has not been powered up - if (tutorialTimer < 30.5f) + { + if (tutorialTimer < 4.5f) { tutorialTimer += deltaTime; return false; @@ -280,20 +436,13 @@ namespace Barotrauma.Tutorials } else { - if (!segments[1].IsTriggered || !HasOrder("operatereactor")) // If reactor has not been powered up or ordered to be, default to that one first - { - if (tutorialTimer < 10.5f) - { - tutorialTimer = 10.5f; - } - return false; - } - - tutorialTimer = 30.5f; + tutorialTimer = 4.5f; } - break; + + TriggerTutorialSegment(index, GameMain.GameSession.EndLocation.Name); + return true; case 3: // Objective: Travel ~150 meters and while sub is not flooding [Text] - if (Vector2.Distance(subStartingPosition, Submarine.MainSub.WorldPosition) < 12000f || IsFlooding()) + if (Vector2.Distance(subStartingPosition, Submarine.MainSub.WorldPosition) < 8000f || IsFlooding()) { return false; } @@ -307,6 +456,11 @@ namespace Barotrauma.Tutorials { return false; } + else if (floodTutorialTimer < floodTutorialDelay) + { + floodTutorialTimer += deltaTime; + return false; + } break; case 5: // Reactor: Player uses reactor for the first time [Video] if (Character.Controlled?.SelectedConstruction != reactor.Item) @@ -321,19 +475,23 @@ namespace Barotrauma.Tutorials } break; case 7: // Degrading1: Any equipment degrades to 50% health or less and player has not assigned any crew to perform maintenance [Text] + if ((mechanic == null || mechanic.IsDead) && (engineer == null || engineer.IsDead)) // Both engineer and mechanic are dead or do not exist -> do not display + { + return false; + } + bool degradedEquipmentFound = false; foreach (Item item in Item.ItemList) { - if (!item.Repairables.Any() || item.ConditionPercentage > 50) continue; + if (!item.Repairables.Any() || item.Condition > 50.0f) continue; degradedEquipmentFound = true; break; } if (degradedEquipmentFound) { - degrading2ActivationCountdown = 5f; - if (HasOrder("repairsystems")) + if (HasOrder("repairsystems", "jobspecific")) { segments[index].IsTriggered = true; return false; @@ -344,43 +502,44 @@ namespace Barotrauma.Tutorials return false; } break; - case 8: // Degrading2: 5 seconds after 'Degrading1' dismissed, and only if player has not assigned any crew to perform maintenance [Video] - if (degrading2ActivationCountdown == -1f) + case 8: // Medical: Crewmember is injured but not killed [Video] + + if (injuredMember == null) { - return false; - } - else if (degrading2ActivationCountdown > 0.0f) - { - degrading2ActivationCountdown -= deltaTime; - if (HasOrder("repairsystems")) + for (int i = 0; i < crew.Count; i++) { - segments[index].IsTriggered = true; + Character member = crew[i]; + if (member.Vitality < member.MaxVitality && !member.IsDead) + { + injuredMember = member; + break; + } } return false; } - break; - case 9: // Medical: Crewmember is injured but not killed [Video] - bool injuredFound = false; - for (int i = 0; i < crew.Count; i++) + else if (medicalTutorialTimer < medicalTutorialDelay) { - Character member = crew[i]; - if (member.Vitality < member.MaxVitality && !member.IsDead) - { - injuredFound = true; - break; - } + medicalTutorialTimer += deltaTime; + return false; } - - if (!injuredFound) return false; - break; - case 10: // Approach1: Destination is within ~100m [Video] + else + { + TriggerTutorialSegment(index, new string[] { injuredMember.Info.DisplayName, + (injuredMember.Info.Gender == Gender.Male) ? TextManager.Get("PronounPossessiveMale").ToLower() : TextManager.Get("PronounPossessiveFemale").ToLower() }); + return true; + } + case 9: // Approach1: Destination is within ~100m [Video] if (Vector2.Distance(Submarine.MainSub.WorldPosition, Level.Loaded.EndPosition) > 8000f) { return false; } - break; - case 11: // Approach2: Sub is docked [Text] + else + { + TriggerTutorialSegment(index, GameMain.GameSession.EndLocation.Name); + return true; + } + case 10: // Approach2: Sub is docked [Text] if (!Submarine.MainSub.AtEndPosition || Submarine.MainSub.DockedTo.Count == 0) { return false; @@ -392,11 +551,128 @@ namespace Barotrauma.Tutorials return true; } - private bool HasOrder(string aiTag) + private bool HasObjective(string objectiveName) + { + for (int i = 0; i < activeObjectives.Count; i++) + { + if (activeObjectives[i].Id == objectiveName) return true; + } + + return false; + } + + private void CheckActiveObjectives(TutorialSegment objective, float deltaTime) + { + switch(objective.Id) + { + case "ReactorCommand": // Reactor commanded + if (!IsReactorPoweredUp()) + { + if (!HasOrder("operatereactor")) return; + } + break; + case "NavConsole": // traveled 50 meters + if (Vector2.Distance(subStartingPosition, Submarine.MainSub.WorldPosition) < 4000f) + { + return; + } + break; + case "Flood": // Hull breaches repaired + if (IsFlooding()) return; + break; + case "Medical": + if (injuredMember != null && !injuredMember.IsDead) + { + if (injuredMember.CharacterHealth.DroppedItem == null) return; + } + break; + case "EnemyOnSonar": // Enemy dispatched + if (HasEnemyOnSonarForDuration(deltaTime)) + { + return; + } + break; + case "Degrading": // Fixed + if (mechanic != null && !mechanic.IsDead) + { + HumanAIController humanAI = mechanic.AIController as HumanAIController; + if (mechanic.CurrentOrder?.AITag != "repairsystems" || humanAI.CurrentOrderOption != "jobspecific") + { + return; + } + } + + if (engineer != null && !engineer.IsDead) + { + HumanAIController humanAI = engineer.AIController as HumanAIController; + if (engineer.CurrentOrder?.AITag != "repairsystems" || humanAI.CurrentOrderOption != "jobspecific") + { + return; + } + } + + break; + case "Approach1": // Wait until docked + if (!Submarine.MainSub.AtEndPosition || Submarine.MainSub.DockedTo.Count == 0) + { + return; + } + break; + } + + RemoveCompletedObjective(objective); + } + + private bool IsReactorPoweredUp() + { + float load = 0.0f; + List connections = reactor.Item.Connections; + if (connections != null && connections.Count > 0) + { + foreach (Connection connection in connections) + { + if (!connection.IsPower) continue; + foreach (Connection recipient in connection.Recipients) + { + if (!(recipient.Item is Item it)) continue; + + PowerTransfer pt = it.GetComponent(); + if (pt == null) continue; + + load = Math.Max(load, pt.PowerLoad); + } + } + } + + return Math.Abs(load + reactor.CurrPowerConsumption) < 10; + } + + private Character CrewMemberWithJob(string job) { for (int i = 0; i < crew.Count; i++) { - if (crew[i].CurrentOrder?.AITag == aiTag) return true; + if (crew[i].Info.Job.Name == job) return crew[i]; + } + + return null; + } + + private bool HasOrder(string aiTag, string option = null) + { + for (int i = 0; i < crew.Count; i++) + { + if (crew[i].CurrentOrder?.AITag == aiTag) + { + if (option == null) + { + return true; + } + else + { + HumanAIController humanAI = crew[i].AIController as HumanAIController; + return humanAI.CurrentOrderOption == option; + } + } } return false; @@ -447,27 +723,51 @@ namespace Barotrauma.Tutorials } } - return characterTimeOnSonar.Find(ct => ct.Second >= requiredTimeOnSonar) != null; + return characterTimeOnSonar.Find(ct => ct.Second >= requiredTimeOnSonar && !ct.First.IsDead) != null; } private void TriggerTutorialSegment(int index, params object[] args) { + Inventory.draggingItem = null; ContentRunning = true; activeSegment = segments[index]; - activeSegment.IsTriggered = true; + + string tutorialText = TextManager.GetFormatted(activeSegment.TextContent.GetAttributeString("tag", ""), true, args); + string objectiveText = string.Empty; + + if (!string.IsNullOrEmpty(activeSegment.Objective)) + { + if (args.Length == 0) + { + objectiveText = activeSegment.Objective; + } + else + { + objectiveText = string.Format(activeSegment.Objective, args); + } + + activeSegment.Objective = objectiveText; + } + else + { + activeSegment.IsTriggered = true; // Complete at this stage only if no related objective + } switch (activeSegment.ContentType) { case ContentTypes.None: break; case ContentTypes.Video: - spriteSheetPlayer.LoadContent(playableContentPath, activeSegment.Content, activeSegment.Name, true, true, CurrentSegmentStopCallback); + infoBox = CreateInfoFrame(TextManager.Get(activeSegment.Id), tutorialText, + activeSegment.TextContent.GetAttributeInt("width", 300), + activeSegment.TextContent.GetAttributeInt("height", 80), + activeSegment.TextContent.GetAttributeString("anchor", "Center"), true, ClosePreTextAndTriggerVideoCallback); break; - case ContentTypes.Text: - infoBox = CreateInfoFrame(TextManager.Get(activeSegment.Name), TextManager.GetFormatted(activeSegment.Content.GetAttributeString("tag", ""), false, args), - activeSegment.Content.GetAttributeInt("width", 300), - activeSegment.Content.GetAttributeInt("height", 80), - activeSegment.Content.GetAttributeString("anchor", "Center"), true, CurrentSegmentStopCallback); + case ContentTypes.TextOnly: + infoBox = CreateInfoFrame(TextManager.Get(activeSegment.Id), tutorialText, + activeSegment.TextContent.GetAttributeInt("width", 300), + activeSegment.TextContent.GetAttributeInt("height", 80), + activeSegment.TextContent.GetAttributeString("anchor", "Center"), true, CurrentSegmentStopCallback); break; } @@ -479,6 +779,13 @@ namespace Barotrauma.Tutorials CoroutineManager.StartCoroutine(WaitToStop()); // Completed } + private void ReplaySegmentVideo(TutorialSegment segment) + { + if (ContentRunning) return; + ContentRunning = true; + videoPlayer.LoadContent(playableContentPath, new VideoPlayer.VideoSettings(segment.VideoContent), new VideoPlayer.TextSettings(segment.VideoContent), segment.Id, true, () => ContentRunning = false); + } + private IEnumerable WaitToStop() { while (ContentRunning) yield return null; diff --git a/Barotrauma/BarotraumaClient/Source/GameSession/GameModes/Tutorials/Tutorial.cs b/Barotrauma/BarotraumaClient/Source/GameSession/GameModes/Tutorials/Tutorial.cs index e2c38e71b..12e249cba 100644 --- a/Barotrauma/BarotraumaClient/Source/GameSession/GameModes/Tutorials/Tutorial.cs +++ b/Barotrauma/BarotraumaClient/Source/GameSession/GameModes/Tutorials/Tutorial.cs @@ -121,7 +121,7 @@ namespace Barotrauma.Tutorials public virtual void AddToGUIUpdateList() { - if (infoBox != null) infoBox.AddToGUIUpdateList(); + if (infoBox != null) infoBox.AddToGUIUpdateList(order: 100); } public virtual void Update(float deltaTime) @@ -194,7 +194,7 @@ namespace Barotrauma.Tutorials if (title.Length > 0) { var titleBlock = new GUITextBlock(new RectTransform(new Vector2(1f, .35f), infoBlock.RectTransform, Anchor.TopCenter, - Pivot.TopCenter), title, font: GUI.LargeFont, textAlignment: Alignment.Center); + Pivot.TopCenter), title, font: GUI.VideoTitleFont, textAlignment: Alignment.Center, textColor: new Color(253, 174, 0)); } var textBlock = new GUITextBlock(new RectTransform(new Vector2(0.9f, 1f), infoBlock.RectTransform, Anchor.BottomCenter), diff --git a/Barotrauma/BarotraumaClient/Source/Screens/CampaignSetupUI.cs b/Barotrauma/BarotraumaClient/Source/Screens/CampaignSetupUI.cs index bb6eeabe6..62440dcd0 100644 --- a/Barotrauma/BarotraumaClient/Source/Screens/CampaignSetupUI.cs +++ b/Barotrauma/BarotraumaClient/Source/Screens/CampaignSetupUI.cs @@ -57,18 +57,6 @@ namespace Barotrauma RelativeSpacing = 0.02f }; - var columnContainer = new GUILayoutGroup(new RectTransform(Vector2.One, newGameContainer.RectTransform), isHorizontal: true) - { - Stretch = true, - RelativeSpacing = 0.05f - }; - - var leftColumn = new GUILayoutGroup(new RectTransform(Vector2.One, columnContainer.RectTransform)) - { - Stretch = true, - RelativeSpacing = 0.02f - }; - var rightColumn = new GUILayoutGroup(new RectTransform(Vector2.One, columnContainer.RectTransform)) { RelativeSpacing = 0.02f @@ -76,11 +64,14 @@ namespace Barotrauma // New game left side new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.1f), leftColumn.RectTransform), TextManager.Get("SelectedSub") + ":", textAlignment: Alignment.BottomLeft); - subList = new GUIListBox(new RectTransform(new Vector2(1.0f, 0.65f), leftColumn.RectTransform)); + subList = new GUIListBox(new RectTransform(new Vector2(1.0f, 0.65f), leftColumn.RectTransform)) + { + OnSelected = CheckForPax + }; UpdateSubList(submarines); - // New game right side + // New game right sideon new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.1f), rightColumn.RectTransform), TextManager.Get("SaveName") + ":", textAlignment: Alignment.BottomLeft); saveNameBox = new GUITextBox(new RectTransform(new Vector2(1.0f, 0.1f), rightColumn.RectTransform), string.Empty); @@ -377,7 +368,25 @@ namespace Barotrauma { if (isMultiplayer) return; Tutorial contextualTutorial = Tutorial.Tutorials.Find(t => t is ContextualTutorial); - contextualTutorialBox.Selected = (contextualTutorial != null) ? !GameMain.Config.CompletedTutorialNames.Contains(contextualTutorial.Name) : true; + + Submarine selectedSub = subList.SelectedData as Submarine; + + if (selectedSub == null || selectedSub.Name != "PAX") + { + contextualTutorialBox.Selected = (contextualTutorial != null) ? !GameMain.Config.CompletedTutorialNames.Contains(contextualTutorial.Name) : true; + } + else + { + contextualTutorialBox.Selected = true; + } + } + + private bool CheckForPax(GUIComponent component, object obj) + { + if (!(obj is Submarine) || contextualTutorialBox == null) return false; + Submarine sub = obj as Submarine; + contextualTutorialBox.Selected = sub.Name == "PAX"; + return true; } private bool SelectSaveFile(GUIComponent component, object obj) diff --git a/Barotrauma/BarotraumaShared/SharedContent.projitems b/Barotrauma/BarotraumaShared/SharedContent.projitems index 011b0af16..c5a96362a 100644 --- a/Barotrauma/BarotraumaShared/SharedContent.projitems +++ b/Barotrauma/BarotraumaShared/SharedContent.projitems @@ -357,6 +357,33 @@ PreserveNewest + + PreserveNewest + + + PreserveNewest + + + PreserveNewest + + + PreserveNewest + + + PreserveNewest + + + PreserveNewest + + + PreserveNewest + + + PreserveNewest + + + PreserveNewest + PreserveNewest diff --git a/Barotrauma/BarotraumaShared/Source/Items/Components/Holdable/RepairTool.cs b/Barotrauma/BarotraumaShared/Source/Items/Components/Holdable/RepairTool.cs index 37c046772..274c99569 100644 --- a/Barotrauma/BarotraumaShared/Source/Items/Components/Holdable/RepairTool.cs +++ b/Barotrauma/BarotraumaShared/Source/Items/Components/Holdable/RepairTool.cs @@ -147,7 +147,7 @@ namespace Barotrauma.Items.Components var collisionCategories = Physics.CollisionWall | Physics.CollisionCharacter | Physics.CollisionItem | Physics.CollisionLevel | Physics.CollisionRepair; if (RepairThroughWalls) { - var bodies = Submarine.PickBodies(rayStart, rayEnd, ignoredBodies, collisionCategories, ignoreSensors: false); + var bodies = Submarine.PickBodies(rayStart, rayEnd, ignoredBodies, collisionCategories, ignoreSensors: false, allowInsideFixture: true); foreach (Body body in bodies) { FixBody(user, deltaTime, degreeOfSuccess, body); @@ -155,7 +155,7 @@ namespace Barotrauma.Items.Components } else { - FixBody(user, deltaTime, degreeOfSuccess, Submarine.PickBody(rayStart, rayEnd, ignoredBodies, collisionCategories, ignoreSensors: false)); + FixBody(user, deltaTime, degreeOfSuccess, Submarine.PickBody(rayStart, rayEnd, ignoredBodies, collisionCategories, ignoreSensors: false, allowInsideFixture: true)); } if (ExtinguishAmount > 0.0f && item.CurrentHull != null) diff --git a/Barotrauma/BarotraumaShared/Source/Map/Submarine.cs b/Barotrauma/BarotraumaShared/Source/Map/Submarine.cs index ac6a3b358..1629b9bff 100644 --- a/Barotrauma/BarotraumaShared/Source/Map/Submarine.cs +++ b/Barotrauma/BarotraumaShared/Source/Map/Submarine.cs @@ -666,7 +666,7 @@ namespace Barotrauma } } - public static Body PickBody(Vector2 rayStart, Vector2 rayEnd, IEnumerable ignoredBodies = null, Category? collisionCategory = null, bool ignoreSensors = true, Predicate customPredicate = null) + public static Body PickBody(Vector2 rayStart, Vector2 rayEnd, IEnumerable ignoredBodies = null, Category? collisionCategory = null, bool ignoreSensors = true, Predicate customPredicate = null, bool allowInsideFixture = false) { if (Vector2.DistanceSquared(rayStart, rayEnd) < 0.00001f) { @@ -678,20 +678,16 @@ namespace Barotrauma Body closestBody = null; if (allowInsideFixture) { - if (fixture == null || - (ignoreSensors && fixture.IsSensor) || - fixture.CollisionCategories == Category.None || - fixture.CollisionCategories == Physics.CollisionItem) return -1; - - if (customPredicate != null && !customPredicate(fixture)) return -1; - - if (collisionCategory != null && - !fixture.CollisionCategories.HasFlag((Category)collisionCategory) && - !((Category)collisionCategory).HasFlag(fixture.CollisionCategories)) return -1; - - if (ignoredBodies != null && ignoredBodies.Contains(fixture.Body)) return -1; - - if (fixture.Body.UserData is Structure structure) + var aabb = new FarseerPhysics.Collision.AABB(rayStart - Vector2.UnitY * 0.001f, rayStart + Vector2.UnitY * 0.001f); + GameMain.World.QueryAABB((fixture) => + { + if (!CheckFixtureCollision(fixture, ignoredBodies, collisionCategory, ignoreSensors, customPredicate)) { return false; } + closestFraction = 0.0f; + closestNormal = Vector2.Normalize(rayEnd - rayStart); + if (fixture.Body != null) closestBody = fixture.Body; + return true; + }, ref aabb); + if (closestFraction <= 0.0f) { return closestBody; } @@ -718,7 +714,7 @@ namespace Barotrauma return closestBody; } - public static List PickBodies(Vector2 rayStart, Vector2 rayEnd, List ignoredBodies = null, Category? collisionCategory = null, bool ignoreSensors = true, Predicate customPredicate = null) + public static List PickBodies(Vector2 rayStart, Vector2 rayEnd, IEnumerable ignoredBodies = null, Category? collisionCategory = null, bool ignoreSensors = true, Predicate customPredicate = null, bool allowInsideFixture = false) { if (Vector2.DistanceSquared(rayStart, rayEnd) < 0.00001f) { @@ -729,25 +725,9 @@ namespace Barotrauma List bodies = new List(); GameMain.World.RayCast((fixture, point, normal, fraction) => { - if (fixture == null || - (ignoreSensors && fixture.IsSensor) || - fixture.CollisionCategories == Category.None || - fixture.CollisionCategories == Physics.CollisionItem) return -1; + if (!CheckFixtureCollision(fixture, ignoredBodies, collisionCategory, ignoreSensors, customPredicate)) { return -1; } - if (customPredicate != null && !customPredicate(fixture)) return -1; - - if (collisionCategory != null && - !fixture.CollisionCategories.HasFlag((Category)collisionCategory) && - !((Category)collisionCategory).HasFlag(fixture.CollisionCategories)) return -1; - - if (ignoredBodies != null && ignoredBodies.Contains(fixture.Body)) return -1; - - if (fixture.Body.UserData is Structure structure) - { - if (structure.IsPlatform && collisionCategory != null && !((Category)collisionCategory).HasFlag(Physics.CollisionPlatform)) return -1; - } - - bodies.Add(fixture.Body); + if (fixture.Body != null) { bodies.Add(fixture.Body); } if (fraction < closestFraction) { lastPickedPosition = rayStart + (rayEnd - rayStart) * fraction; @@ -757,10 +737,61 @@ namespace Barotrauma return fraction; }, rayStart, rayEnd); - + + if (allowInsideFixture) + { + var aabb = new FarseerPhysics.Collision.AABB(rayStart - Vector2.UnitY * 0.001f, rayStart + Vector2.UnitY * 0.001f); + GameMain.World.QueryAABB((fixture) => + { + if (bodies.Contains(fixture.Body) || fixture.Body == null) { return false; } + if (!CheckFixtureCollision(fixture, ignoredBodies, collisionCategory, ignoreSensors, customPredicate)) { return false; } + closestFraction = 0.0f; + bodies.Add(fixture.Body); + return true; + }, ref aabb); + } + return bodies; } + private static bool CheckFixtureCollision(Fixture fixture, IEnumerable ignoredBodies = null, Category? collisionCategory = null, bool ignoreSensors = true, Predicate customPredicate = null) + { + if (fixture == null || + (ignoreSensors && fixture.IsSensor) || + fixture.CollisionCategories == Category.None || + fixture.CollisionCategories == Physics.CollisionItem) + { + return false; + } + + if (customPredicate != null && !customPredicate(fixture)) + { + return false; + } + + if (collisionCategory != null && + !fixture.CollisionCategories.HasFlag((Category)collisionCategory) && + !((Category)collisionCategory).HasFlag(fixture.CollisionCategories)) + { + return false; + } + + if (ignoredBodies != null && ignoredBodies.Contains(fixture.Body)) + { + return false; + } + + if (fixture.Body.UserData is Structure structure) + { + if (structure.IsPlatform && collisionCategory != null && !((Category)collisionCategory).HasFlag(Physics.CollisionPlatform)) + { + return false; + } + } + + return true; + } + /// /// check visibility between two points (in sim units) ///